Function: createClassIds()
ts
function createClassIds(): IClassIdsGrouped;Create and synchronize list of class identifiers in game engine. Used to synchronize dynamic identifiers lists for further checks against game objects.
Main reasons to store class IDs:
- class IDs are dynamic
- assigning of class IDs happen when game register scripts execute
- to minimize engine access with short class IDs checks it is better to be initialized and stored once.
Returns
Grouped sets of class identifiers.