Interface: IMockAlifeObjectConfig
Properties
alive?
ts
optional alive?: boolean;angle?
ts
optional angle?: vector;canSave?
ts
optional canSave?: boolean;canSwitchOffline?
ts
optional canSwitchOffline?: boolean;canSwitchOnline?
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optional canSwitchOnline?: boolean;clsid?
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optional clsid?: number;community?
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optional community?: string;currentLevelTravelSpeed?
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optional currentLevelTravelSpeed?: number;gameVertexId?
ts
optional gameVertexId?: number;groupId?
ts
optional groupId?: number;hasDetector?
ts
optional hasDetector?: boolean;health?
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optional health?: number;id?
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optional id?: number;interactive?
ts
optional interactive?: boolean;levelVertexId?
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optional levelVertexId?: number;moveOffline?
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optional moveOffline?: boolean;name?
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optional name?: string;online?
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optional online?: boolean;parentId?
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optional parentId?: number;position?
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optional position?: vector;rank?
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optional rank?: number;scriptVersion?
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optional scriptVersion?: number;section?
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optional section?: string;smartTerrainId?
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optional smartTerrainId?: number;spawnIni?
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optional spawnIni?: ini_file;squad?
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optional squad?: number;storyId?
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optional storyId?: number;team?
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optional team?: number;travelSpeed?
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optional travelSpeed?: number;usedAiLocations?
ts
optional usedAiLocations?: boolean;visibleForMap?
ts
optional visibleForMap?: boolean;