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Interface: IMockAlifeObjectConfig

Properties

alive?

ts
optional alive?: boolean;

angle?

ts
optional angle?: vector;

canSave?

ts
optional canSave?: boolean;

canSwitchOffline?

ts
optional canSwitchOffline?: boolean;

canSwitchOnline?

ts
optional canSwitchOnline?: boolean;

clsid?

ts
optional clsid?: number;

community?

ts
optional community?: string;

currentLevelTravelSpeed?

ts
optional currentLevelTravelSpeed?: number;

gameVertexId?

ts
optional gameVertexId?: number;

groupId?

ts
optional groupId?: number;

hasDetector?

ts
optional hasDetector?: boolean;

health?

ts
optional health?: number;

id?

ts
optional id?: number;

interactive?

ts
optional interactive?: boolean;

levelVertexId?

ts
optional levelVertexId?: number;

moveOffline?

ts
optional moveOffline?: boolean;

name?

ts
optional name?: string;

online?

ts
optional online?: boolean;

parentId?

ts
optional parentId?: number;

position?

ts
optional position?: vector;

rank?

ts
optional rank?: number;

scriptVersion?

ts
optional scriptVersion?: number;

section?

ts
optional section?: string;

smartTerrainId?

ts
optional smartTerrainId?: number;

spawnIni?

ts
optional spawnIni?: ini_file;

squad?

ts
optional squad?: number;

storyId?

ts
optional storyId?: number;

team?

ts
optional team?: number;

travelSpeed?

ts
optional travelSpeed?: number;

usedAiLocations?

ts
optional usedAiLocations?: boolean;

visibleForMap?

ts
optional visibleForMap?: boolean;