Skip to content

Interface: IMockGameObjectConfig

Properties

alive?

ts
optional alive?: boolean;

bleeding?

ts
optional bleeding?: number;

characterRank?

ts
optional characterRank?: number;

clsid?

ts
optional clsid?: number;

community?

ts
optional community?: string;

gameVertexId?

ts
optional gameVertexId?: number;

health?

ts
optional health?: number;

id?

ts
optional id?: number;

infoPortions?

ts
optional infoPortions?: string[];

inRestrictions?

ts
optional inRestrictions?: string;

inventory?

ts
optional inventory?: [string | number, game_object][];

levelVertexId?

ts
optional levelVertexId?: number;

money?

ts
optional money?: number;

morale?

ts
optional morale?: number;

name?

ts
optional name?: string;

outRestrictions?

ts
optional outRestrictions?: string;

position?

ts
optional position?: vector;

power?

ts
optional power?: number;

psyHealth?

ts
optional psyHealth?: number;

radiation?

ts
optional radiation?: number;

rank?

ts
optional rank?: number;

satiety?

ts
optional satiety?: number;

section?

ts
optional section?: string;

spawnIni?

ts
optional spawnIni?: ini_file | null;

upgrades?

ts
optional upgrades?: string[];