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Variable: defaultCommunities

ts
const defaultCommunities: {
  actor: "actor";
  army: "army";
  bandit: "bandit";
  dolg: "dolg";
  ecolog: "ecolog";
  freedom: "freedom";
  killer: "killer";
  monolith: "monolith";
  monster: "monster";
  monster_predatory_day: "monster_predatory_day";
  monster_predatory_night: "monster_predatory_night";
  monster_special: "monster_special";
  monster_vegetarian: "monster_vegetarian";
  monster_zombied_day: "monster_zombied_day";
  monster_zombied_night: "monster_zombied_night";
  none: "none";
  stalker: "stalker";
  zombied: "zombied";
};

Default set of game communities (factions). The engine may extend this with additional ones.

Type Declaration

NameTypeDefault value
actor"actor""actor"
army"army""army"
bandit"bandit""bandit"
dolg"dolg""dolg"
ecolog"ecolog""ecolog"
freedom"freedom""freedom"
killer"killer""killer"
monolith"monolith""monolith"
monster"monster""monster"
monster_predatory_day"monster_predatory_day""monster_predatory_day"
monster_predatory_night"monster_predatory_night""monster_predatory_night"
monster_special"monster_special""monster_special"
monster_vegetarian"monster_vegetarian""monster_vegetarian"
monster_zombied_day"monster_zombied_day""monster_zombied_day"
monster_zombied_night"monster_zombied_night""monster_zombied_night"
none"none""none"
stalker"stalker""stalker"
zombied"zombied""zombied"