Variable: defaultCommunities
ts
const defaultCommunities: {
actor: "actor";
army: "army";
bandit: "bandit";
dolg: "dolg";
ecolog: "ecolog";
freedom: "freedom";
killer: "killer";
monolith: "monolith";
monster: "monster";
monster_predatory_day: "monster_predatory_day";
monster_predatory_night: "monster_predatory_night";
monster_special: "monster_special";
monster_vegetarian: "monster_vegetarian";
monster_zombied_day: "monster_zombied_day";
monster_zombied_night: "monster_zombied_night";
none: "none";
stalker: "stalker";
zombied: "zombied";
};Default set of game communities (factions). The engine may extend this with additional ones.