Variable: mockCallbacks
ts
const mockCallbacks: {
action_animation: number;
action_movement: number;
action_object: number;
action_particle: number;
action_removed: number;
action_sound: number;
action_watch: number;
actor_before_death: number;
actor_sleep: number;
article_info: number;
controller_hold: number;
controller_press: number;
controller_release: number;
death: number;
dummy: number;
helicopter_on_hit: number;
helicopter_on_point: number;
hit: number;
inventory_info: number;
inventory_pda: number;
item_to_belt: number;
item_to_ruck: number;
item_to_slot: number;
key_hold: number;
key_press: number;
key_release: number;
level_border_enter: number;
level_border_exit: number;
map_location_added: number;
mouse_move: number;
mouse_wheel: number;
on_attach_vehicle: number;
on_detach_vehicle: number;
on_item_drop: number;
on_item_take: number;
on_use_vehicle: number;
patrol_path_in_point: number;
script_animation: number;
sound: number;
take_item_from_box: number;
task_state: number;
trade_perform_operation: number;
trade_sell_buy_item: number;
trade_start: number;
trade_stop: number;
trader_global_anim_request: number;
trader_head_anim_request: number;
trader_sound_end: number;
use_object: number;
weapon_jammed: number;
weapon_no_ammo: number;
weapon_zoom_in: number;
weapon_zoom_out: number;
zone_enter: number;
zone_exit: number;
};Mock callback IDs constants.