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Variable: mockCallbacks

ts
const mockCallbacks: {
  action_animation: number;
  action_movement: number;
  action_object: number;
  action_particle: number;
  action_removed: number;
  action_sound: number;
  action_watch: number;
  actor_before_death: number;
  actor_sleep: number;
  article_info: number;
  controller_hold: number;
  controller_press: number;
  controller_release: number;
  death: number;
  dummy: number;
  helicopter_on_hit: number;
  helicopter_on_point: number;
  hit: number;
  inventory_info: number;
  inventory_pda: number;
  item_to_belt: number;
  item_to_ruck: number;
  item_to_slot: number;
  key_hold: number;
  key_press: number;
  key_release: number;
  level_border_enter: number;
  level_border_exit: number;
  map_location_added: number;
  mouse_move: number;
  mouse_wheel: number;
  on_attach_vehicle: number;
  on_detach_vehicle: number;
  on_item_drop: number;
  on_item_take: number;
  on_use_vehicle: number;
  patrol_path_in_point: number;
  script_animation: number;
  sound: number;
  take_item_from_box: number;
  task_state: number;
  trade_perform_operation: number;
  trade_sell_buy_item: number;
  trade_start: number;
  trade_stop: number;
  trader_global_anim_request: number;
  trader_head_anim_request: number;
  trader_sound_end: number;
  use_object: number;
  weapon_jammed: number;
  weapon_no_ammo: number;
  weapon_zoom_in: number;
  weapon_zoom_out: number;
  zone_enter: number;
  zone_exit: number;
};

Mock callback IDs constants.

Type Declaration

NameTypeDefault value
action_animationnumber21
action_movementnumber18
action_objectnumber24
action_particlenumber23
action_removednumber20
action_soundnumber22
action_watchnumber19
actor_before_deathnumber47
actor_sleepnumber25
article_infonumber12
controller_holdnumber43
controller_pressnumber41
controller_releasenumber42
deathnumber8
dummynumber-1
helicopter_on_hitnumber27
helicopter_on_pointnumber26
hitnumber16
inventory_infonumber11
inventory_pdanumber10
item_to_beltnumber44
item_to_rucknumber46
item_to_slotnumber45
key_holdnumber38
key_pressnumber36
key_releasenumber37
level_border_enternumber7
level_border_exitnumber6
map_location_addednumber14
mouse_movenumber39
mouse_wheelnumber40
on_attach_vehiclenumber48
on_detach_vehiclenumber49
on_item_dropnumber29
on_item_takenumber28
on_use_vehiclenumber50
patrol_path_in_pointnumber9
script_animationnumber30
soundnumber17
take_item_from_boxnumber34
task_statenumber13
trade_perform_operationnumber3
trade_sell_buy_itemnumber2
trade_startnumber0
trade_stopnumber1
trader_global_anim_requestnumber31
trader_head_anim_requestnumber32
trader_sound_endnumber33
use_objectnumber15
weapon_jammednumber53
weapon_no_ammonumber35
weapon_zoom_innumber51
weapon_zoom_outnumber52
zone_enternumber4
zone_exitnumber5