Variable: mockClsid
ts
const mockClsid: {
actor: number;
art_bast_artefact: number;
art_black_drops: number;
art_cta: number;
art_dummy: number;
art_electric_ball: number;
art_faded_ball: number;
art_galantine: number;
art_gravi: number;
art_gravi_black: number;
art_mercury_ball: number;
art_needles: number;
art_rusty_hair: number;
art_thorn: number;
art_zuda: number;
artefact: number;
artefact_s: number;
bloodsucker: number;
bloodsucker_s: number;
boar: number;
boar_s: number;
burer: number;
burer_s: number;
car: number;
cat: number;
cat_s: number;
chimera: number;
chimera_s: number;
controller: number;
controller_s: number;
crow: number;
destrphys_s: number;
detector_scientific_s: number;
device_detector_advanced: number;
device_detector_elite: number;
device_detector_scientific: number;
device_detector_simple: number;
device_flare: number;
device_pda: number;
device_torch: number;
device_torch_s: number;
dog_black: number;
dog_red: number;
dog_s: number;
equ_exo: number;
equ_helmet_s: number;
equ_military: number;
equ_scientific: number;
equ_stalker: number;
equ_stalker_s: number;
flesh: number;
flesh_group: number;
flesh_s: number;
fracture: number;
fracture_s: number;
game: number;
game_cl_artefact_hunt: number;
game_cl_capture_the_artefact: number;
game_cl_deathmatch: number;
game_cl_single: number;
game_cl_team_deathmatch: number;
game_sv_artefact_hunt: number;
game_sv_capture_the_artefact: number;
game_sv_deathmatch: number;
game_sv_single: number;
game_sv_team_deathmatch: number;
game_ui_artefact_hunt: number;
game_ui_capture_the_artefact: number;
game_ui_deathmatch: number;
game_ui_single: number;
game_ui_team_deathmatch: number;
gigant_s: number;
graph_point: number;
hanging_lamp: number;
helicopter: number;
helmet: number;
hlamp_s: number;
hud_manager: number;
inventory_box: number;
inventory_box_s: number;
level: number;
level_changer: number;
level_changer_s: number;
main_menu: number;
mp_players_bag: number;
nogravity_zone: number;
obj_antirad: number;
obj_antirad_s: number;
obj_attachable: number;
obj_bandage: number;
obj_bandage_s: number;
obj_bolt: number;
obj_bottle: number;
obj_bottle_s: number;
obj_breakable: number;
obj_climable: number;
obj_document: number;
obj_explosive: number;
obj_explosive_s: number;
obj_food: number;
obj_food_s: number;
obj_medkit: number;
obj_medkit_s: number;
obj_pda_s: number;
obj_phskeleton: number;
obj_phys_destroyable: number;
obj_physic: number;
online_offline_group: number;
online_offline_group_s: number;
phantom: number;
poltergeist: number;
poltergeist_s: number;
projector: number;
pseudo_gigant: number;
pseudodog_s: number;
psy_dog: number;
psy_dog_phantom: number;
psy_dog_phantom_s: number;
psy_dog_s: number;
rat: number;
script_actor: number;
script_heli: number;
script_object: number;
script_phys: number;
script_restr: number;
script_stalker: number;
script_zone: number;
smart_cover: number;
smart_terrain: number;
smart_zone: number;
smartcover_s: number;
snork: number;
snork_s: number;
space_restrictor: number;
spectator: number;
stalker: number;
team_base_zone: number;
torrid_zone: number;
trader: number;
tushkano: number;
tushkano_s: number;
wpn_ak74: number;
wpn_ak74_s: number;
wpn_ammo: number;
wpn_ammo_m209: number;
wpn_ammo_m209_s: number;
wpn_ammo_og7b: number;
wpn_ammo_og7b_s: number;
wpn_ammo_s: number;
wpn_ammo_vog25: number;
wpn_ammo_vog25_s: number;
wpn_auto_shotgun_s: number;
wpn_binocular: number;
wpn_binocular_s: number;
wpn_bm16: number;
wpn_bm16_s: number;
wpn_fn2000: number;
wpn_fort: number;
wpn_grenade_f1: number;
wpn_grenade_f1_s: number;
wpn_grenade_fake: number;
wpn_grenade_launcher: number;
wpn_grenade_launcher_s: number;
wpn_grenade_rgd5: number;
wpn_grenade_rgd5_s: number;
wpn_grenade_rpg7: number;
wpn_groza: number;
wpn_groza_s: number;
wpn_hpsa: number;
wpn_hpsa_s: number;
wpn_knife: number;
wpn_knife_s: number;
wpn_lr300: number;
wpn_lr300_s: number;
wpn_pm: number;
wpn_pm_s: number;
wpn_rg6: number;
wpn_rg6_s: number;
wpn_rpg7: number;
wpn_rpg7_s: number;
wpn_scope: number;
wpn_scope_s: number;
wpn_shotgun: number;
wpn_shotgun_s: number;
wpn_silencer: number;
wpn_silencer_s: number;
wpn_stat_mgun: number;
wpn_svd: number;
wpn_svd_s: number;
wpn_svu: number;
wpn_svu_s: number;
wpn_usp45: number;
wpn_usp45_s: number;
wpn_val: number;
wpn_val_s: number;
wpn_vintorez: number;
wpn_vintorez_s: number;
wpn_walther: number;
wpn_walther_s: number;
wpn_wmagaz: number;
wpn_wmaggl: number;
zombie: number;
zombie_s: number;
zone: number;
zone_acid_fog: number;
zone_bfuzz: number;
zone_bfuzz_s: number;
zone_campfire: number;
zone_dead: number;
zone_galant_s: number;
zone_galantine: number;
zone_mbald_s: number;
zone_mincer: number;
zone_mincer_s: number;
zone_mosquito_bald: number;
zone_radio_s: number;
zone_radioactive: number;
zone_rusty_hair: number;
zone_torrid_s: number;
};Mock table mapping engine class identifier names to numeric ids for tests.