Variable: mockLevelInterface
ts
const mockLevelInterface: {
add_cam_effector: Mock<UnknownFunction>;
add_cam_effector2: Mock<UnknownFunction>;
add_complex_effector: Mock<UnknownFunction>;
add_pp_effector: Mock<UnknownFunction>;
change_game_time: Mock<UnknownFunction>;
disable_input: Mock<UnknownFunction>;
enable_input: Mock<UnknownFunction>;
get_bounding_volume: Mock<() => Fbox>;
get_game_difficulty: Mock<() => number>;
get_snd_volume: Mock<() => number>;
get_time_factor: Mock<() => number>;
get_time_hours: Mock<() => number>;
get_time_minutes: Mock<() => number>;
hide_indicators_safe: Mock<UnknownFunction>;
iterate_online_objects: Mock<(cb: (object: game_object) => void) => void>;
map_add_object_spot: Mock<UnknownFunction>;
map_add_object_spot_ser: Mock<UnknownFunction>;
map_change_spot_hint: Mock<UnknownFunction>;
map_has_object_spot: Mock<() => number>;
map_remove_object_spot: Mock<UnknownFunction>;
name: Mock<() => string>;
object_by_id: Mock<(id: number) => game_object | undefined>;
patrol_path_exists: Mock<(name: string) => boolean>;
present: Mock<() => boolean>;
rain_factor: Mock<() => number>;
remove_cam_effector: Mock<UnknownFunction>;
remove_complex_effector: Mock<UnknownFunction>;
remove_pp_effector: Mock<UnknownFunction>;
set_snd_volume: Mock<(volume: number) => void>;
set_time_factor: Mock<(_factor: number) => void>;
set_weather: Mock<UnknownFunction>;
show_indicators: Mock<UnknownFunction>;
show_weapon: Mock<UnknownFunction>;
stop_weather_fx: Mock<UnknownFunction>;
vertex_id: Mock<() => number>;
vertex_in_direction: Mock<() => number>;
vertex_position: Mock<() => MockVector>;
};Mock of the X-Ray engine level namespace for jest/node.
Type Declaration
| Name | Type |
|---|---|
add_cam_effector | Mock<UnknownFunction> |
add_cam_effector2 | Mock<UnknownFunction> |
add_complex_effector | Mock<UnknownFunction> |
add_pp_effector | Mock<UnknownFunction> |
change_game_time | Mock<UnknownFunction> |
disable_input | Mock<UnknownFunction> |
enable_input | Mock<UnknownFunction> |
get_bounding_volume | Mock<() => Fbox> |
get_game_difficulty | Mock<() => number> |
get_snd_volume | Mock<() => number> |
get_time_factor | Mock<() => number> |
get_time_hours | Mock<() => number> |
get_time_minutes | Mock<() => number> |
hide_indicators_safe | Mock<UnknownFunction> |
iterate_online_objects | Mock<(cb: (object: game_object) => void) => void> |
map_add_object_spot | Mock<UnknownFunction> |
map_add_object_spot_ser | Mock<UnknownFunction> |
map_change_spot_hint | Mock<UnknownFunction> |
map_has_object_spot | Mock<() => number> |
map_remove_object_spot | Mock<UnknownFunction> |
name | Mock<() => string> |
object_by_id | Mock<(id: number) => game_object | undefined> |
patrol_path_exists | Mock<(name: string) => boolean> |
present | Mock<() => boolean> |
rain_factor | Mock<() => number> |
remove_cam_effector | Mock<UnknownFunction> |
remove_complex_effector | Mock<UnknownFunction> |
remove_pp_effector | Mock<UnknownFunction> |
set_snd_volume | Mock<(volume: number) => void> |
set_time_factor | Mock<(_factor: number) => void> |
set_weather | Mock<UnknownFunction> |
show_indicators | Mock<UnknownFunction> |
show_weapon | Mock<UnknownFunction> |
stop_weather_fx | Mock<UnknownFunction> |
vertex_id | Mock<() => number> |
vertex_in_direction | Mock<() => number> |
vertex_position | Mock<() => MockVector> |