Variable: mockSndType
ts
const mockSndType: {
ambient: number;
anomaly: number;
anomaly_idle: number;
attack: number;
bullet_hit: number;
die: number;
drop: number;
eat: number;
empty: number;
hide: number;
idle: number;
injure: number;
item: number;
item_drop: number;
item_hide: number;
item_pick_up: number;
item_take: number;
item_use: number;
monster: number;
monster_attack: number;
monster_die: number;
monster_eat: number;
monster_injure: number;
monster_step: number;
monster_talk: number;
no_sound: number;
object_break: number;
object_collide: number;
object_explode: number;
pick_up: number;
reload: number;
shoot: number;
step: number;
take: number;
talk: number;
use: number;
weapon: number;
weapon_bullet_hit: number;
weapon_empty: number;
weapon_reload: number;
weapon_shoot: number;
world: number;
world_ambient: number;
world_object_break: number;
world_object_collide: number;
world_object_explode: number;
};