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Class: GAME_TYPE

Game type constants used by menu and multiplayer scripts.

Source

C++ class GAME_TYPE

Custom Constructor

GAME_TYPE

Constructors

Constructor

ts
new GAME_TYPE(): GAME_TYPE;

Returns

GAME_TYPE

Properties

eGameIDArtefactHunt

ts
readonly static eGameIDArtefactHunt: 8;

Engine enum value for GAME_TYPE.eGameIDArtefactHunt.


eGameIDCaptureTheArtefact

ts
readonly static eGameIDCaptureTheArtefact: 16;

Engine enum value for GAME_TYPE.eGameIDCaptureTheArtefact.


eGameIDDeathmatch

ts
readonly static eGameIDDeathmatch: 2;

Engine enum value for GAME_TYPE.eGameIDDeathmatch.


eGameIDTeamDeathmatch

ts
readonly static eGameIDTeamDeathmatch: 4;

Engine enum value for GAME_TYPE.eGameIDTeamDeathmatch.


GAME_ANY

ts
readonly static GAME_ANY: 0;

Engine enum value for GAME_TYPE.GAME_ANY.


GAME_ARTEFACTHUNT

ts
readonly static GAME_ARTEFACTHUNT: 7;

Engine enum value for GAME_TYPE.GAME_ARTEFACTHUNT.


GAME_CAPTURETHEARTEFACT

ts
readonly static GAME_CAPTURETHEARTEFACT: 8;

Engine enum value for GAME_TYPE.GAME_CAPTURETHEARTEFACT.


GAME_CS

ts
readonly static GAME_CS: 5;

Engine enum value for GAME_TYPE.GAME_CS.


GAME_DEATHMATCH

ts
readonly static GAME_DEATHMATCH: 2;

Engine enum value for GAME_TYPE.GAME_DEATHMATCH.


GAME_DUMMY

ts
readonly static GAME_DUMMY: 255;

Engine enum value for GAME_TYPE.GAME_DUMMY.


GAME_SINGLE

ts
readonly static GAME_SINGLE: 1;

Engine enum value for GAME_TYPE.GAME_SINGLE.


GAME_TEAMDEATHMATCH

ts
readonly static GAME_TEAMDEATHMATCH: 6;

Engine enum value for GAME_TYPE.GAME_TEAMDEATHMATCH.


GAME_UNKNOWN

ts
readonly static GAME_UNKNOWN: -1;

Engine enum value for GAME_TYPE.GAME_UNKNOWN.