Class: cse_alife_human_abstract
Base representation of any human stalker on server side.
Source
C++ class cse_alife_human_abstract : cse_alife_trader_abstract,cse_alife_monster_abstract
Custom Constructor
XR_cse_alife_human_abstract
Extends
Extended by
Constructors
Constructor
new cse_alife_human_abstract(section: string): cse_alife_human_abstract;Create an ALife object for a spawn section.
Parameters
| Parameter | Type | Description |
|---|---|---|
section | string | Spawn section name. |
Returns
cse_alife_human_abstract
Inherited from
cse_alife_monster_abstract.constructor
Methods
alive()
alive(): boolean;Returns
boolean
Whether the creature is alive.
Inherited from
cse_alife_monster_abstract.alive
brain()
brain(): CALifeMonsterBrain;Returns
ALife brain that drives offline monster behavior.
Throws
If this creature type has no ALife monster brain.
Inherited from
cse_alife_monster_abstract.brain
can_save()
can_save(): boolean;Returns
boolean
Whether this object should be saved.
Inherited from
cse_alife_monster_abstract.can_save
can_switch_offline()
Call Signature
can_switch_offline(): boolean;Returns
boolean
Whether this object may switch offline.
Inherited from
cse_alife_monster_abstract.can_switch_offline
Call Signature
can_switch_offline(value: boolean): void;Allow or block switching offline.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | boolean | Whether offline switching is allowed. |
Returns
void
Remarks
Sets the object's switch-offline flag; it does not switch the object immediately.
Inherited from
cse_alife_monster_abstract.can_switch_offline
can_switch_online()
Call Signature
can_switch_online(): boolean;Returns
boolean
Whether this object may switch online.
Inherited from
cse_alife_monster_abstract.can_switch_online
Call Signature
can_switch_online(value: boolean): void;Allow or block switching online.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | boolean | Whether online switching is allowed. |
Returns
void
Remarks
Sets the object's switch-online flag; it does not switch the object immediately.
Inherited from
cse_alife_monster_abstract.can_switch_online
clear_smart_terrain()
clear_smart_terrain(): void;Clear the assigned smart terrain.
Returns
void
Inherited from
cse_alife_monster_abstract.clear_smart_terrain
clsid()
clsid(): TXR_class_id;Returns
Engine class id.
Inherited from
cse_alife_monster_abstract.clsid
community()
community<T>(): T;Type Parameters
| Type Parameter | Default type |
|---|---|
T extends string | string |
Returns
T
Object community like monolith, stalker or zombied.
Inherited from
cse_alife_monster_abstract.community
current_level_travel_speed()
Call Signature
current_level_travel_speed(): number;Returns
number
Travel speed used inside the current level.
Inherited from
cse_alife_monster_abstract.current_level_travel_speed
Call Signature
current_level_travel_speed(value: number): void;Set travel speed used inside the current level.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | number | New travel speed. |
Returns
void
Inherited from
cse_alife_monster_abstract.current_level_travel_speed
FillProps()
FillProps(pref: string, items: prop_item_vec): void;Fill editor property rows for this object.
Parameters
| Parameter | Type | Description |
|---|---|---|
pref | string | Property prefix. |
items | prop_item_vec | Property collection to populate. |
Returns
void
Inherited from
cse_alife_monster_abstract.FillProps
force_set_goodwill()
force_set_goodwill(goodwill: number, npc_id: number): void;Set goodwill from this creature toward another object.
Parameters
| Parameter | Type | Description |
|---|---|---|
goodwill | number | New goodwill value. |
npc_id | number | Target object id. |
Returns
void
Remarks
npc_id must resolve to an ALife object that can store personal goodwill.
Inherited from
cse_alife_monster_abstract.force_set_goodwill
g_group()
g_group(): number;Returns
number
Game group id.
Inherited from
cse_alife_monster_abstract.g_group
g_squad()
g_squad(): number;Returns
number
Game squad id.
Inherited from
cse_alife_monster_abstract.g_squad
g_team()
g_team(): number;Returns
number
Game team id.
Inherited from
cse_alife_monster_abstract.g_team
has_detector()
has_detector(): boolean;Returns
boolean
Whether the creature has a detector.
Inherited from
cse_alife_monster_abstract.has_detector
health()
health(): number;Returns
number
Current creature health.
Inherited from
cse_alife_monster_abstract.health
init()
init(): cse_abstract;Initialize the ALife object and return its abstract base.
Returns
Initialized abstract entity.
Inherited from
cse_alife_monster_abstract.init
interactive()
interactive(): boolean;Returns
boolean
Whether the object is interactive.
Inherited from
cse_alife_monster_abstract.interactive
keep_saved_data_anyway()
keep_saved_data_anyway(): boolean;Check whether client data should survive regular cleanup.
Returns
boolean
Whether saved data should be kept even when regular cleanup would remove it.
Source
src/xrGame/alife_object.cpp, CSE_ALifeObject::keep_saved_data_anyway.
Source
src/xrGame/alife_dynamic_object.cpp, CSE_ALifeDynamicObject::clear_client_data.
Remarks
Most objects return false, so client_data is cleared when switching offline or after a failed switch online. Classes can override this to keep saved client data across cleanup.
Inherited from
cse_alife_monster_abstract.keep_saved_data_anyway
kill()
kill(): void;Kill the server-side creature.
Returns
void
Remarks
Intended for creature server objects managed by ALife.
Inherited from
cse_alife_monster_abstract.kill
move_offline()
Call Signature
move_offline(): boolean;Returns
boolean
Whether the object should move while offline.
Inherited from
cse_alife_monster_abstract.move_offline
Call Signature
move_offline(value?: boolean): void;Set whether the object should move while offline.
Parameters
| Parameter | Type | Description |
|---|---|---|
value? | boolean | Whether offline movement is enabled. |
Returns
void
Inherited from
cse_alife_monster_abstract.move_offline
name()
name<T>(): T;Type Parameters
| Type Parameter | Default type |
|---|---|
T extends string | string |
Returns
T
Runtime object name.
Inherited from
cse_alife_monster_abstract.name
o_torso()
o_torso(): rotation;Returns
Torso rotation state.
Inherited from
cse_alife_monster_abstract.o_torso
on_before_register()
on_before_register(): void;Prepare for registration in the ALife registry.
Returns
void
Source
src/xrGame/alife_simulator_base2.cpp, CALifeSimulatorBase::register_object.
Remarks
Uses the same registration path as on_register. During savegame load it runs before the final on_register pass for all restored objects, so avoid cross-object links that need every object fully registered.
Inherited from
cse_alife_monster_abstract.on_before_register
on_death()
on_death(killer: cse_alife_object): void;Notify the server object that this creature died.
Parameters
| Parameter | Type | Description |
|---|---|---|
killer | cse_alife_object | Server object that killed this creature. |
Returns
void
Remarks
Marks server-side health as dead and records death time. It is not a general damage method.
Inherited from
cse_alife_monster_abstract.on_death
on_register()
on_register(): void;Handle registration in the ALife registry.
Returns
void
Source
src/xrGame/alife_simulator_base2.cpp, CALifeSimulatorBase::register_object.
Source
src/xrGame/alife_storage_manager.cpp, CALifeStorageManager::load.
Source
src/xrGame/alife_update_manager.cpp, CALifeUpdateManager::update.
Remarks
This is a repeatable registry hook, not first-spawn-only logic. Savegame load registers restored objects with callbacks disabled, then calls on_register for each restored object. Keep handlers idempotent and pair cleanup with on_unregister.
Inherited from
cse_alife_monster_abstract.on_register
on_spawn()
on_spawn(): void;Handle initial server-object spawn.
Returns
void
Source
src/xrGame/alife_simulator_base.cpp, CALifeSimulatorBase::create.
Source
src/xrGame/alife_storage_manager.cpp, CALifeStorageManager::load.
Remarks
This is a server-object creation hook. ALife create paths call it after registration and supply spawning. Savegame load does not call it for restored objects; restored objects receive on_register instead.
Inherited from
cse_alife_monster_abstract.on_spawn
on_unregister()
on_unregister(): void;Handle removal from the ALife registry.
Returns
void
Source
src/xrGame/alife_simulator_base2.cpp, CALifeSimulatorBase::unregister_object.
Remarks
Pair this with on_register to remove registry links, scheduler state, story mappings, or similar state.
Inherited from
cse_alife_monster_abstract.on_unregister
profile_name()
profile_name(): string;Returns
string
Character profile section name.
rank()
rank(): number;Returns
number
Creature rank.
Inherited from
cse_alife_monster_abstract.rank
reputation()
reputation(): number;Returns
number
Human reputation value.
section_name()
section_name<T>(): T;Type Parameters
| Type Parameter | Default type |
|---|---|
T extends string | string |
Returns
T
Spawn section name.
Inherited from
cse_alife_monster_abstract.section_name
set_rank()
set_rank(rank: number): void;Set human rank.
Parameters
| Parameter | Type | Description |
|---|---|---|
rank | number | New rank value. |
Returns
void
set_yaw()
set_yaw(yaw: number): void;Set object yaw.
Parameters
| Parameter | Type | Description |
|---|---|---|
yaw | number | Yaw angle. |
Returns
void
Inherited from
cse_alife_monster_abstract.set_yaw
smart_terrain_id()
smart_terrain_id(): number;Returns
number
Assigned smart terrain id, or 65535 when none is assigned.
Inherited from
cse_alife_monster_abstract.smart_terrain_id
smart_terrain_task_activate()
smart_terrain_task_activate(): void;Works for CSE_ALifeMonsterAbstract, marks smart terrain as reached and switches logic to terrain task.
Returns
void
Remarks
Only meaningful for monsters assigned to a smart terrain task.
Inherited from
cse_alife_monster_abstract.smart_terrain_task_activate
smart_terrain_task_deactivate()
smart_terrain_task_deactivate(): void;Mark the current smart terrain task as not reached.
Returns
void
Inherited from
cse_alife_monster_abstract.smart_terrain_task_deactivate
spawn_ini()
spawn_ini(): Nullable<ini_file>;Returns
Nullable<ini_file>
Spawn ini attached to this object, if any.
Inherited from
cse_alife_monster_abstract.spawn_ini
STATE_Read()
STATE_Read(packet: net_packet, size: number): void;Read a state packet into this object.
Parameters
| Parameter | Type | Description |
|---|---|---|
packet | net_packet | Source network packet. |
size | number | Serialized state size. |
Returns
void
Remarks
Use only with packets written for the same server object class and state format.
Inherited from
cse_alife_monster_abstract.STATE_Read
STATE_Write()
STATE_Write(packet: net_packet): void;Write a state packet from this object.
Parameters
| Parameter | Type | Description |
|---|---|---|
packet | net_packet | Target network packet. |
Returns
void
Inherited from
cse_alife_monster_abstract.STATE_Write
switch_offline()
switch_offline(): void;Mark the server object offline.
Returns
void
Source
src/xrGame/alife_dynamic_object.cpp, CSE_ALifeDynamicObject::switch_offline.
Remarks
Requires the object to be online. The base implementation marks it offline, removes it from the online ALife set, and clears client data unless keep_saved_data_anyway() returns true.
Inherited from
cse_alife_monster_abstract.switch_offline
switch_online()
switch_online(): void;Mark the server object online.
Returns
void
Source
src/xrGame/alife_dynamic_object.cpp, CSE_ALifeDynamicObject::switch_online.
Remarks
Requires the object to be offline. The base implementation marks it online and adds it to the online ALife set. Use the simulator switch manager for normal distance-based switching.
Inherited from
cse_alife_monster_abstract.switch_online
travel_speed()
Call Signature
travel_speed(): number;Returns
number
Travel speed used for graph movement.
Inherited from
cse_alife_monster_abstract.travel_speed
Call Signature
travel_speed(value: number): void;Set travel speed used for graph movement.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | number | New travel speed. |
Returns
void
Inherited from
cse_alife_monster_abstract.travel_speed
update()
update(): void;Run the server-side ALife update for this object.
Returns
void
Inherited from
cse_alife_monster_abstract.update
UPDATE_Read()
UPDATE_Read(packet: net_packet): void;Read an update packet into this object.
Parameters
| Parameter | Type | Description |
|---|---|---|
packet | net_packet | Source network packet. |
Returns
void
Remarks
Use only with packets written for the same server object class and update format.
Inherited from
cse_alife_monster_abstract.UPDATE_Read
UPDATE_Write()
UPDATE_Write(packet: net_packet): void;Write an update packet from this object.
Parameters
| Parameter | Type | Description |
|---|---|---|
packet | net_packet | Target network packet. |
Returns
void
Inherited from
cse_alife_monster_abstract.UPDATE_Write
use_ai_locations()
use_ai_locations(value: boolean): void;Enable or disable AI location graph use.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | boolean | Whether AI locations should be used. |
Returns
void
Inherited from
cse_alife_monster_abstract.use_ai_locations
used_ai_locations()
used_ai_locations(): boolean;Returns
boolean
Whether the object uses AI location graph data.
Inherited from
cse_alife_monster_abstract.used_ai_locations
visible_for_map()
Call Signature
visible_for_map(): boolean;Returns
boolean
Whether the object is visible on the map.
Inherited from
cse_alife_monster_abstract.visible_for_map
Call Signature
visible_for_map(value: boolean): void;Set whether the object is visible on the map.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | boolean | Whether the object should be shown on the map. |
Returns
void
Inherited from
cse_alife_monster_abstract.visible_for_map
Properties
__name
readonly __name: string;LuaBind instance constructor name.
Inherited from
cse_alife_monster_abstract.__name
angle
angle: vector;Server-side orientation angles.
Inherited from
cse_alife_monster_abstract.angle
group
group: number;Game group id.
Inherited from
cse_alife_monster_abstract.group
group_id
group_id: number;Object squad id, maximal u16 (65535) if no squad assigned.
Inherited from
cse_alife_monster_abstract.group_id
id
readonly id: number;Server object id.
Inherited from
m_game_vertex_id
readonly m_game_vertex_id: number;Game graph vertex used by ALife simulation.
Inherited from
cse_alife_monster_abstract.m_game_vertex_id
m_level_vertex_id
readonly m_level_vertex_id: number;Level graph vertex used by ALife simulation.
Inherited from
cse_alife_monster_abstract.m_level_vertex_id
m_smart_terrain_id
m_smart_terrain_id: number;Assigned smart terrain id, or 65535 when none is assigned.
Inherited from
cse_alife_monster_abstract.m_smart_terrain_id
m_story_id
readonly m_story_id: number;Always numeric value. Returns maximal u32 (4294967295) value if object has no story id.
Inherited from
cse_alife_monster_abstract.m_story_id
online
readonly online: boolean;Whether server object has client representation and is in online mode.
Inherited from
cse_alife_monster_abstract.online
parent_id
readonly parent_id: number;Parent server object id, or 65535 when there is no parent.
Inherited from
cse_alife_monster_abstract.parent_id
position
position: vector;Server-side world position.
Inherited from
cse_alife_monster_abstract.position
script_version
readonly script_version: number;Script data version stored with this object.
Inherited from
cse_alife_monster_abstract.script_version
squad
squad: number;Squad identifier that links squad and parent smart terrain.
Inherited from
cse_alife_monster_abstract.squad
team
team: number;Team (community) of the object. Defined in game_relations.ltx -> [game_relations] -> [communities].
Example: 8 is monster, 9 is stalker, 0 is actor, 4 is freedom.
Inherited from
cse_alife_monster_abstract.team
__name
readonly static __name: string;LuaBind class constructor name.