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Class: entity_memory_object

Memory record that points to a living entity.

Source

C++ class entity_memory_object : memory_object

Custom Constructor

entity_memory_object

Remarks

Used for entity-alive memories such as hit records.

Extends

Extended by

Constructors

Constructor

ts
protected new entity_memory_object(): entity_memory_object;

Engine-created entity memory record.

Returns

entity_memory_object

Overrides

memory_object.constructor

Methods

object()

ts
object(): game_object;

Get the remembered entity.

Returns

game_object

Remembered game object.

Remarks

The binding expects the native memory record to still point to a live object.

Properties

__name

ts
readonly __name: string;

LuaBind instance constructor name.

Inherited from

memory_object.__name


last_level_time

ts
readonly last_level_time: number;

Previous level time recorded for this memory entry.

Inherited from

memory_object.last_level_time


level_time

ts
readonly level_time: number;

Level time when this memory entry was last updated.

Inherited from

memory_object.level_time


object_info

ts
readonly object_info: object_params;

Snapshot of the remembered entity.


self_info

ts
readonly self_info: object_params;

Snapshot of the object that owns this memory.


__name

ts
readonly static __name: string;

LuaBind class constructor name.

Inherited from

memory_object.__name