Class: holder
Holder object that the actor can engage with.
Source
src/xrGame/holder_custom_script.cpp, holder binding.
Custom Constructor
holder
Remarks
Returned only for objects that implement holder controls, such as mounted weapons or vehicles.
Methods
Action()
ts
Action(id: number, flags: number): void;Send holder action flags.
Parameters
| Parameter | Type | Description |
|---|---|---|
id | number | Action id. |
flags | number | Action flags. |
Returns
void
engaged()
ts
engaged(): boolean;Returns
boolean
Whether the actor is currently attached to the holder.
SetEnterLocked()
ts
SetEnterLocked(is_enabled: boolean): void;Set holder object enter state.
Parameters
| Parameter | Type | Description |
|---|---|---|
is_enabled | boolean | Whether entering the holder is locked. |
Returns
void
SetExitLocked()
ts
SetExitLocked(is_enabled: boolean): void;Set holder object exit state.
Parameters
| Parameter | Type | Description |
|---|---|---|
is_enabled | boolean | Whether exiting the holder is locked. |
Returns
void
SetParam()
ts
SetParam(id: number, value: vector): void;Set holder vector parameter.
Parameters
| Parameter | Type | Description |
|---|---|---|
id | number | Parameter id. |
value | vector | Parameter value. |
Returns
void