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Interface: IXR_level

Global helpers for the currently loaded level.

This namespace covers object lookup, time/weather control, navigation queries, map spots, and effectors.

Source

namespace level

Methods

add_call()

Call Signature

ts
add_call(
   this: void, 
   condition: (this: void) => boolean, 
   action: (this: void) => boolean): void;

Register a conditional level callback.

Parameters
ParameterTypeDescription
thisvoid-
condition(this: void) => booleanCallback polled by the engine.
action(this: void) => booleanCallback called when the condition is satisfied.
Returns

void

Remarks

The physics commander polls this callback pair. Remove it with the same condition and action callbacks when the owner no longer needs it.

Call Signature

ts
add_call(
   this: void, 
   object: object, 
   condition: (this: void) => boolean, 
   action: (this: void) => boolean): void;

Register a conditional level callback owned by an object.

Parameters
ParameterTypeDescription
thisvoid-
objectobjectOwner object used for later removal.
condition(this: void) => booleanCallback polled by the engine.
action(this: void) => booleanCallback called when the condition is satisfied.
Returns

void

Remarks

The owner is used only for callback lookup and bulk removal. Keep the object alive while the callback can run.

Call Signature

ts
add_call(
   this: void, 
   object: object, 
   condition: string, 
   action: string): void;

Register named object methods as a conditional level callback.

Parameters
ParameterTypeDescription
thisvoid-
objectobjectOwner object used for callback lookup and removal.
conditionstringMethod name used as condition callback.
actionstringMethod name called when the condition is satisfied.
Returns

void

Remarks

This overload registers a unique callback pair for the object and method names.


add_cam_effector()

ts
add_cam_effector(
   this: void, 
   effect: string, 
   id: number, 
   is_cyclic: boolean, 
   callback: string): number;

Start a camera effector.

Parameters

ParameterTypeDescription
thisvoid-
effectstringCamera effector animation file.
idnumberEffector id used for replacement and removal.
is_cyclicbooleanWhether the effector loops.
callbackstringLua callback name called when the effector finishes.

Returns

number

Effector animation length.

Remarks

Requires an actor. The binding adds the effector to Actor().Cameras().


add_cam_effector2()

ts
add_cam_effector2(
   this: void, 
   effect: string, 
   id: number, 
   is_cyclic: boolean, 
   callback: string, 
   camera_fov?: number): number;

Start a camera effector with custom field of view.

Parameters

ParameterTypeDescription
thisvoid-
effectstringCamera effector animation file.
idnumberEffector id used for replacement and removal.
is_cyclicbooleanWhether the effector loops.
callbackstringLua callback name called when the effector finishes.
camera_fov?numberOptional field of view for the effector.

Returns

number

Effector animation length.

Since

OpenXRay 2019-05-07, 2d1b946a, PR #382

Remarks

Requires an actor. The binding adds the effector to Actor().Cameras().


add_complex_effector()

ts
add_complex_effector(
   this: void, 
   section: string, 
   id: number): void;

Start a named complex effector.

Parameters

ParameterTypeDescription
thisvoid-
sectionstringEffector section name.
idnumberEffector id used for replacement and removal.

Returns

void

Remarks

Requires an actor. The effector is attached to the current actor object.


add_dialog_to_render()

ts
add_dialog_to_render(this: void, window: CUIDialogWnd): void;

Add a dialog window to the render list.

Parameters

ParameterTypeDescription
thisvoid-
windowCUIDialogWndDialog window to render.

Returns

void


add_pp_effector()

ts
add_pp_effector(
   this: void, 
   file_name: string, 
   id: number, 
   is_cyclic: boolean): void;

Start a post-process effector.

Parameters

ParameterTypeDescription
thisvoid-
file_namestringPost-process effector file.
idnumberEffector id used for replacement and removal.
is_cyclicbooleanWhether the effector loops.

Returns

void

Remarks

Requires an actor. The effector is attached to the actor camera manager.


change_game_time()

ts
change_game_time(
   this: void, 
   days: number, 
   hours: number, 
   minutes: number): void;

Move game time forward.

Parameters

ParameterTypeDescription
thisvoid-
daysnumberDays to add.
hoursnumberHours to add.
minutesnumberMinutes to add.

Returns

void

Remarks

Works only on a single-player server with ALife available. Otherwise the binding returns without changing time.


check_object()

ts
check_object(this: void, object: game_object): void;

Validate a game object pointer in the engine.

Parameters

ParameterTypeDescription
thisvoid-
objectgame_objectObject to check.

Returns

void

Remarks

Exported only in debug builds.


client_spawn_manager()

ts
client_spawn_manager(this: void): client_spawn_manager;

Get the level client spawn manager.

Parameters

ParameterType
thisvoid

Returns

client_spawn_manager

Client spawn manager.


debug_actor()

ts
debug_actor(this: void): Nullable<game_object>;

Get the current actor object used by debug helpers.

Parameters

ParameterType
thisvoid

Returns

Nullable<game_object>

Actor game object, or null when no actor is current.

Source

src/xrGame/level_script.cpp, debug_actor binding.

Remarks

Exported only in debug builds. The native helper logs a warning on first use and returns null when the current level entity is not an actor.


debug_object()

ts
debug_object(this: void, name: string): Nullable<game_object>;

Find an online object by debug name.

Parameters

ParameterTypeDescription
thisvoid-
namestringRuntime object name.

Returns

Nullable<game_object>

Matching online object, or null when no object with this name is loaded.

Source

src/xrGame/level_script.cpp, debug_object binding.

Remarks

Exported only in debug builds. The native helper logs a warning on first use and searches loaded level objects by runtime name.


disable_input()

ts
disable_input(this: void): void;

Disable player input.

Parameters

ParameterType
thisvoid

Returns

void

Remarks

Does nothing while the actor exists and permanent god mode is enabled.


enable_input()

ts
enable_input(this: void): void;

Enable player input.

Parameters

ParameterType
thisvoid

Returns

void


environment()

ts
environment(this: void): CEnvironment;

Get the active weather environment controller.

Parameters

ParameterType
thisvoid

Returns

CEnvironment

Engine-owned environment controller.


game_id()

ts
game_id(this: void): TXR_EGameID;

Get current game state id.

Parameters

ParameterType
thisvoid

Returns

TXR_EGameID

Game id bitmask.


get_active_cam()

ts
get_active_cam(this: void): number;

Get active camera id.

Parameters

ParameterType
thisvoid

Returns

number

Camera id.

Since

OpenXRay 2015-07-07, 6e703b4c

Remarks

Returns 255 when the current view entity is not an actor.


get_actor_body_state()

ts
get_actor_body_state(this: void): number;

Get current actor body state.

Parameters

ParameterType
thisvoid

Returns

number

Current actor body state id, or 0 when unavailable.

Since

OpenXRay 2026-01-01, e3b0e3c5, PR #2028

Source

src/xrGame/level_script.cpp, level.get_actor_body_state binding.

Remarks

Returns 0 when there is no actor object.


get_actor_body_state_wishful()

ts
get_actor_body_state_wishful(this: void): number;

Get body state currently requested by actor movement.

Parameters

ParameterType
thisvoid

Returns

number

Desired actor body state id, or 0 when unavailable.

Since

OpenXRay 2026-01-01, e3b0e3c5, PR #2028

Source

src/xrGame/level_script.cpp, level.get_actor_body_state_wishful binding.

Remarks

Returns 0 when there is no actor object.


get_bounding_volume()

ts
get_bounding_volume(this: void): Fbox;

Get the level bounding box.

Parameters

ParameterType
thisvoid

Returns

Fbox

Level bounds.


get_fov()

ts
get_fov(this: void): number;

Get global world field of view.

Parameters

ParameterType
thisvoid

Returns

number

Current world FOV value.

Since

OpenXRay 2026-01-01, e3b0e3c5, PR #2028

Source

src/xrGame/level_script.cpp, level.get_fov binding.


get_game_difficulty()

ts
get_game_difficulty(this: void): TXR_game_difficulty;

Get active single-player difficulty.

Parameters

ParameterType
thisvoid

Returns

TXR_game_difficulty

Current game_difficulty enum value.

Source

src/xrGame/level_script.cpp, get_game_difficulty.


get_ph_time_factor()

ts
get_ph_time_factor(this: void): number;

Get the current physics time factor.

Parameters

ParameterType
thisvoid

Returns

number

Physics simulation time factor.

Since

OpenXRay 2026-01-01, e3b0e3c5, PR #2028

Source

src/xrPhysics/PHWorldScript.cpp, level.get_ph_time_factor binding.


get_snd_volume()

ts
get_snd_volume(this: void): number;

Get sound volume.

Parameters

ParameterType
thisvoid

Returns

number

Sound volume.


get_start_time()

ts
get_start_time(this: void): CTime;

Get the level start game time.

Parameters

ParameterType
thisvoid

Returns

CTime

Start game time value.

Since

OpenXRay 2022-08-09, a2d264fc, PR #1032

Source

src/xrGame/level_script.cpp, level.get_start_time binding.


get_target_dist()

ts
get_target_dist(this: void): number;

Get distance to the object or surface under the crosshair.

Parameters

ParameterType
thisvoid

Returns

number

Target distance.

Since

OpenXRay 2017-08-15, 565b39e5


get_target_element()

ts
get_target_element(this: void): number;

Get targeted model element under the crosshair.

Parameters

ParameterType
thisvoid

Returns

number

Target element id.

Since

OpenXRay 2015-06-03, 7213550c

Remarks

Returns 0 when the current ray query has no model element.


get_target_obj()

ts
get_target_obj(this: void): Nullable<game_object>;

Get the object under the crosshair.

Parameters

ParameterType
thisvoid

Returns

Nullable<game_object>

Target object, or null when nothing is targeted.

Since

OpenXRay 2017-08-15, 565b39e5

Source

src/xrGame/level_script.cpp, g_get_target_obj.

Remarks

Reads the current HUD ray query. Returns null when the ray hit has no object or the hit object is not a CGameObject.


get_time_days()

ts
get_time_days(this: void): number;

Get current game day count.

Parameters

ParameterType
thisvoid

Returns

number

Current day count.


get_time_factor()

ts
get_time_factor(this: void): number;

Get game time speed multiplier.

Parameters

ParameterType
thisvoid

Returns

number

Time factor.


get_time_hours()

ts
get_time_hours(this: void): number;

Get current game hour.

Parameters

ParameterType
thisvoid

Returns

number

Hour of day.


get_time_minutes()

ts
get_time_minutes(this: void): number;

Get current game minute.

Parameters

ParameterType
thisvoid

Returns

number

Minute of hour.


get_weather()

ts
get_weather(this: void): string;

Get current weather cycle name.

Parameters

ParameterType
thisvoid

Returns

string

Weather name.


get_wfx_time()

ts
get_wfx_time(this: void): number;

Get active weather effect time.

Parameters

ParameterType
thisvoid

Returns

number

Weather effect time.


hide_indicators()

ts
hide_indicators(this: void): void;

Hide HUD indicators.

Parameters

ParameterType
thisvoid

Returns

void

Remarks

Also enables the runtime god-mode flag used while HUD indicators are hidden.


hide_indicators_safe()

ts
hide_indicators_safe(this: void): void;

Hide HUD indicators if the HUD is available.

Parameters

ParameterType
thisvoid

Returns

void

Remarks

Also enables the runtime god-mode flag used while HUD indicators are hidden.


hide_minimap()

ts
hide_minimap(this: void): void;

Hide the HUD minimap.

Parameters

ParameterType
thisvoid

Returns

void

Since

OpenXRay 2026-01-01, e3b0e3c5, PR #2028

Source

src/xrGame/level_script.cpp, level.hide_minimap binding.

Remarks

Requires an active game UI and main in-game HUD window.


high_cover_in_direction()

ts
high_cover_in_direction(
   this: void, 
   vertex_id: number, 
   direction: vector): number;

Sample high cover from a level vertex in a direction.

Parameters

ParameterTypeDescription
thisvoid-
vertex_idnumberLevel vertex id.
directionvectorDirection to sample.

Returns

number

Cover value.


is_wfx_playing()

ts
is_wfx_playing(this: void): boolean;

Check whether a weather effect is playing.

Parameters

ParameterType
thisvoid

Returns

boolean

Whether a weather effect is active.


iterate_online_objects()

ts
iterate_online_objects(this: void, cb: (this: void, object: game_object) => boolean | void): void;

Iterate objects currently online on the level.

Parameters

ParameterTypeDescription
thisvoid-
cb(this: void, object: game_object) => boolean | voidCallback called for each online object.

Returns

void

Since

OpenXRay 2019-04-28, 13c5c022


iterate_sounds()

Call Signature

ts
iterate_sounds(
   this: void, 
   section: string, 
   max_count: number, 
   cb: (this: void, name: string) => void): void;

Iterate sounds from a sound collection.

Parameters
ParameterTypeDescription
thisvoid-
sectionstringSound collection section.
max_countnumberNumbered suffixes to probe for each base name.
cb(this: void, name: string) => voidCallback called with each sound name.
Returns

void

Remarks

section may contain a comma-separated list of base names. The callback receives each existing sound name found in $game_sounds$, including numbered variants from 0 up to max_count - 1.

Call Signature

ts
iterate_sounds(
   this: void, 
   section: string, 
   max_count: number, 
   object: object, 
   cb: (this: void, name: string) => void): void;

Iterate sounds from a sound collection with an owner object.

Parameters
ParameterTypeDescription
thisvoid-
sectionstringSound collection section.
max_countnumberNumbered suffixes to probe for each base name.
objectobjectOwner object.
cb(this: void, name: string) => voidCallback called with each sound name.
Returns

void

Remarks

section may contain a comma-separated list of base names. The callback receives each existing sound name found in $game_sounds$, including numbered variants from 0 up to max_count - 1.


low_cover_in_direction()

ts
low_cover_in_direction(
   this: void, 
   vertex_id: number, 
   direction: vector): number;

Sample low cover from a level vertex in a direction.

Parameters

ParameterTypeDescription
thisvoid-
vertex_idnumberLevel vertex id.
directionvectorDirection to sample.

Returns

number

Cover value.


main_input_receiver()

ts
main_input_receiver(this: void): CUIDialogWnd;

Get the main UI input receiver.

Parameters

ParameterType
thisvoid

Returns

CUIDialogWnd

Active dialog window.


map_add_object_spot()

ts
map_add_object_spot(
   this: void, 
   object_id: number, 
   spot_type: string, 
   hint: string): void;

Add a PDA map spot for an object.

Parameters

ParameterTypeDescription
thisvoid-
object_idnumberTarget object id.
spot_typestringSpot type from map spot config.
hintstringSpot hint text.

Returns

void


map_add_object_spot_ser()

ts
map_add_object_spot_ser(
   this: void, 
   object_id: number, 
   spot_type: string, 
   hint: string): void;

Add a serialized PDA map spot for an object.

Parameters

ParameterTypeDescription
thisvoid-
object_idnumberTarget object id.
spot_typestringSpot type from map spot config.
hintstringSpot hint text.

Returns

void


map_change_spot_hint()

ts
map_change_spot_hint(
   this: void, 
   object_id: number, 
   spot_type: string, 
   hint: string): void;

Change hint text for an object map spot.

Parameters

ParameterTypeDescription
thisvoid-
object_idnumberTarget object id.
spot_typestringSpot type from map spot config.
hintstringNew hint text.

Returns

void

Remarks

Does nothing when the object does not have a matching map spot.


map_has_object_spot()

ts
map_has_object_spot(
   this: void, 
   object_id: number, 
   spot_type: string): number;

Check if an object has a map spot registered with provided selector.

Parameters

ParameterTypeDescription
thisvoid-
object_idnumberGame object id to check.
spot_typestringMap spot type.

Returns

number

Non-zero count when the spot exists.


map_remove_object_spot()

ts
map_remove_object_spot(
   this: void, 
   object_id: number, 
   spot_type: string): void;

Remove an object map spot if it exists.

Parameters

ParameterTypeDescription
thisvoid-
object_idnumberGame object id to update.
spot_typestringMap spot type.

Returns

void


minimap_shown()

ts
minimap_shown(this: void): boolean;

Check whether the HUD minimap is visible.

Parameters

ParameterType
thisvoid

Returns

boolean

Whether the minimap is currently shown.

Since

OpenXRay 2026-01-01, e3b0e3c5, PR #2028

Source

src/xrGame/level_script.cpp, level.minimap_shown binding.

Remarks

Requires an active game UI and main in-game HUD window.


name()

ts
name<T>(this: void): T;

Get current level name.

Type Parameters

Type ParameterDefault type
T extends stringstring

Parameters

ParameterType
thisvoid

Returns

T

Level name.


object_by_id()

ts
object_by_id(this: void, object_id: number): Nullable<game_object>;

Find an online object by runtime id.

Parameters

ParameterTypeDescription
thisvoid-
object_idnumberRuntime network object id.

Returns

Nullable<game_object>

Matching online object, or null when it is not loaded on the level.

Source

src/xrGame/level_script.cpp, object_by_id binding.

Remarks

Looks up the object in Level().Objects by network id. This does not search offline ALife objects.


patrol_path_exists()

ts
patrol_path_exists(this: void, path_name: string): boolean;

Check whether a patrol path exists on this level.

Parameters

ParameterTypeDescription
thisvoid-
path_namestringPatrol path name.

Returns

boolean

Whether the patrol path exists.


physics_world()

ts
physics_world(this: void): physics_world;

Get the level physics world.

Parameters

ParameterType
thisvoid

Returns

physics_world

Physics world object.


prefetch_sound()

ts
prefetch_sound(this: void, sound: string): void;

Preload a sound resource.

Parameters

ParameterTypeDescription
thisvoid-
soundstringSound resource name.

Returns

void


present()

ts
present(this: void): boolean;

Check whether a game level is loaded.

Parameters

ParameterType
thisvoid

Returns

boolean

Whether a level is present.


rain_factor()

ts
rain_factor(this: void): number;

Get current rain intensity.

Parameters

ParameterType
thisvoid

Returns

number

Rain intensity, or 0 when no rain is active.


ray_pick()

ts
ray_pick(
   this: void, 
   position: vector, 
   direction: vector, 
   range: number, 
   target: TXR_rq_target, 
   result: rq_result, 
   ignore_object: Nillable<game_object>): boolean;

Cast a ray through the level collision world.

Parameters

ParameterTypeDescription
thisvoid-
positionvectorRay origin.
directionvectorRay direction.
rangenumberRay range.
targetTXR_rq_targetRay query target flags.
resultrq_resultRay query result placeholder.
ignore_objectNillable<game_object>Object ignored by the query, or null.

Returns

boolean

Whether the ray hit anything.

Remarks

result is updated only when this returns true. Use rq_target flags to choose static, object, or dynamic collision targets.


remove_call()

Call Signature

ts
remove_call(
   this: void, 
   condition: (this: void) => boolean, 
   action: (this: void) => void): void;

Remove a conditional level callback.

Parameters
ParameterTypeDescription
thisvoid-
condition(this: void) => booleanCondition callback originally registered.
action(this: void) => voidAction callback originally registered.
Returns

void

Remarks

The callbacks must match the original registered pair.

Call Signature

ts
remove_call(
   this: void, 
   object: object, 
   condition: (this: void) => boolean, 
   action: (this: void) => void): void;

Remove an object-owned conditional level callback.

Parameters
ParameterTypeDescription
thisvoid-
objectobjectOwner object.
condition(this: void) => booleanCondition callback originally registered.
action(this: void) => voidAction callback originally registered.
Returns

void

Remarks

The owner and callbacks must match the original registered pair.

Call Signature

ts
remove_call(
   this: void, 
   object: object, 
   condition: string, 
   action: string): void;

Remove named object methods registered as a level callback.

Parameters
ParameterTypeDescription
thisvoid-
objectobjectOwner object.
conditionstringCondition method name.
actionstringAction method name.
Returns

void

Remarks

The owner and method names must match the original registered pair.


remove_calls_for_object()

ts
remove_calls_for_object(this: void, object: object): void;

Remove all registered level callbacks for an object.

Parameters

ParameterTypeDescription
thisvoid-
objectobjectOwner object.

Returns

void


remove_cam_effector()

ts
remove_cam_effector(this: void, id: number): void;

Stop a camera effector.

Parameters

ParameterTypeDescription
thisvoid-
idnumberEffector id.

Returns

void

Remarks

Requires an actor. The binding removes the effector from Actor().Cameras().


remove_complex_effector()

ts
remove_complex_effector(this: void, id: number): void;

Stop a complex effector.

Parameters

ParameterTypeDescription
thisvoid-
idnumberEffector id.

Returns

void

Remarks

Requires an actor. The binding removes the effector from the current actor object.


remove_dialog_to_render()

ts
remove_dialog_to_render(this: void, window: CUIDialogWnd): void;

Remove a dialog window from the render list.

Parameters

ParameterTypeDescription
thisvoid-
windowCUIDialogWndDialog window to stop rendering.

Returns

void


remove_pp_effector()

ts
remove_pp_effector(this: void, id: number): void;

Stop a post-process effector.

Parameters

ParameterTypeDescription
thisvoid-
idnumberEffector id.

Returns

void

Remarks

Requires an actor. Does nothing when no post-process effector exists for the id.


send()

ts
send(
   this: void, 
   packet: net_packet, 
   reliable: boolean, 
   sequential: boolean, 
   high_priority: boolean, 
   send_immediately: boolean): void;

Send a network packet through the level.

Parameters

ParameterTypeDescription
thisvoid-
packetnet_packetPacket to send.
reliablebooleanWhether the packet is reliable.
sequentialbooleanWhether the packet is sequential.
high_prioritybooleanWhether to send with high priority.
send_immediatelybooleanWhether to flush immediately.

Returns

void

Since

OpenXRay 2017-08-15, 565b39e5


set_active_cam()

ts
set_active_cam(this: void, id: number): void;

Set active camera id.

Parameters

ParameterTypeDescription
thisvoid-
idnumberCamera id.

Returns

void

Since

OpenXRay 2015-07-07, 6e703b4c

Remarks

Does nothing when the current view entity is not an actor or when the id is outside the actor camera range.


set_fov()

ts
set_fov(this: void, fov: number): void;

Set global world field of view.

Parameters

ParameterTypeDescription
thisvoid-
fovnumberWorld FOV value to assign.

Returns

void

Since

OpenXRay 2026-01-01, e3b0e3c5, PR #2028

Source

src/xrGame/level_script.cpp, level.set_fov binding.


set_game_difficulty()

ts
set_game_difficulty(this: void, difficulty: TXR_game_difficulty): void;

Set active single-player difficulty.

Parameters

ParameterTypeDescription
thisvoid-
difficultyTXR_game_difficultygame_difficulty enum value.

Returns

void

Source

src/xrGame/level_script.cpp, set_game_difficulty.

Remarks

Updates the global difficulty and notifies the active single-player game state. The native binding verifies that the current game state is game_cl_Single.

Throws

If the active game state is not single-player.


set_ph_time_factor()

ts
set_ph_time_factor(this: void, factor: number): number;

Set physics simulation time factor.

Parameters

ParameterTypeDescription
thisvoid-
factornumberPhysics time factor to assign.

Returns

number

Applied physics time factor.

Since

OpenXRay 2026-01-01, e3b0e3c5, PR #2028

Source

src/xrPhysics/PHWorldScript.cpp, level.set_ph_time_factor binding.


set_pp_effector_factor()

ts
set_pp_effector_factor(
   this: void, 
   id: number, 
   factor: number, 
   speed?: number): void;

Set a post-process effector factor.

Parameters

ParameterTypeDescription
thisvoid-
idnumberEffector id.
factornumberTarget factor.
speed?numberOptional transition speed.

Returns

void

Remarks

Requires an actor. Does nothing when no post-process effector exists for the id.


set_snd_volume()

ts
set_snd_volume(this: void, volume: number): void;

Set sound volume.

Parameters

ParameterTypeDescription
thisvoid-
volumenumberSound volume.

Returns

void

Remarks

The engine clamps the value to the 0..1 range.


set_time_factor()

ts
set_time_factor(this: void, factor: number): void;

Set game time speed multiplier.

Parameters

ParameterTypeDescription
thisvoid-
factornumberTime factor.

Returns

void

Remarks

Works only on the server and outside editor mode. Otherwise the binding returns without changing the time factor.


set_weather()

ts
set_weather(
   this: void, 
   weather_name: string, 
   is_forced: boolean): void;

Change active game weather.

Parameters

ParameterTypeDescription
thisvoid-
weather_namestringName of weather config to apply.
is_forcedbooleanWhether weather change should be forced.

Returns

void

Remarks

Does nothing in editor mode.


set_weather_fx()

ts
set_weather_fx(this: void, weather_fx_name: string): boolean;

Start a weather effect by name.

Parameters

ParameterTypeDescription
thisvoid-
weather_fx_namestringWeather effect config name.

Returns

boolean

Whether the effect started.

Remarks

Returns false in editor mode.


show_indicators()

ts
show_indicators(this: void): void;

Show HUD indicators.

Parameters

ParameterType
thisvoid

Returns

void

Remarks

Clears the runtime god-mode flag set by hide_indicators() and hide_indicators_safe().


show_minimap()

ts
show_minimap(this: void): void;

Show the HUD minimap.

Parameters

ParameterType
thisvoid

Returns

void

Since

OpenXRay 2026-01-01, e3b0e3c5, PR #2028

Source

src/xrGame/level_script.cpp, level.show_minimap binding.

Remarks

Requires an active game UI and main in-game HUD window.


show_weapon()

ts
show_weapon(this: void, is_visible: boolean): void;

Show or hide actor weapon.

Parameters

ParameterTypeDescription
thisvoid-
is_visiblebooleanWhether weapon should be visible.

Returns

void

Remarks

Does nothing while the actor exists and permanent god mode is enabled.


spawn_item()

ts
spawn_item(
   this: void, 
   section: string, 
   position: vector, 
   level_vertex_id: number, 
   parent_id: number, 
   return_item: boolean): void;

Spawn an item on the level.

Parameters

ParameterTypeDescription
thisvoid-
sectionstringItem section name.
positionvectorSpawn position.
level_vertex_idnumberTarget level vertex.
parent_idnumberParent object id, or 0xffff for none.
return_itembooleanEngine spawn flag passed through to Level().spawn_item.

Returns

void

Since

OpenXRay 2015-01-18, 3ee7401d

Remarks

Uses the level spawn path, which is suitable for sections that are unsafe to create through alife():create(), such as bolts, phantoms, and ammo.


spawn_phantom()

ts
spawn_phantom(this: void, position: vector): void;

Spawn a phantom at a position.

Parameters

ParameterTypeDescription
thisvoid-
positionvectorSpawn position.

Returns

void


start_stop_menu()

ts
start_stop_menu(
   this: void, 
   dialog: CUIDialogWnd, 
   should_hide_indicators: boolean): void;

Start or stop a menu dialog.

Parameters

ParameterTypeDescription
thisvoid-
dialogCUIDialogWndDialog window.
should_hide_indicatorsbooleanWhether showing the dialog should hide HUD indicators.

Returns

void

Remarks

Hides the dialog when it is already shown. Otherwise shows it and applies should_hide_indicators.


start_weather_fx_from_time()

ts
start_weather_fx_from_time(
   this: void, 
   weather_fx_name: string, 
   time: number): boolean;

Start a weather effect from a specific time.

Parameters

ParameterTypeDescription
thisvoid-
weather_fx_namestringWeather effect config name.
timenumberStart time.

Returns

boolean

Whether the effect started.

Remarks

Returns false in editor mode.


stop_weather_fx()

ts
stop_weather_fx(this: void): void;

Stop the active weather effect.

Parameters

ParameterType
thisvoid

Returns

void


valid_vertex()

ts
valid_vertex(this: void, vertex_id: number): boolean;

Check whether a level vertex id is valid.

Parameters

ParameterTypeDescription
thisvoid-
vertex_idnumberLevel vertex id to check.

Returns

boolean

Whether the level graph contains the vertex.

Since

OpenXRay 2022-08-09, a2d264fc, PR #1032

Source

src/xrGame/level_script.cpp, level.valid_vertex binding.


vertex_id()

ts
vertex_id(this: void, position: vector): number;

Get nearest level vertex for a position.

Parameters

ParameterTypeDescription
thisvoid-
positionvectorWorld position.

Returns

number

Level vertex id.

Remarks

The binding preserves original Lua behavior for invalid vertices and returns 4294967296 instead of u32(-1).


vertex_in_direction()

ts
vertex_in_direction(
   this: void, 
   vertex_id: number, 
   direction: vector, 
   distance: number): number;

Move from a level vertex in a direction.

Parameters

ParameterTypeDescription
thisvoid-
vertex_idnumberStart level vertex id.
directionvectorDirection to move.
distancenumberDistance to move.

Returns

number

Result level vertex id.

Remarks

Returns the original vertex when the engine cannot find a valid vertex in the requested direction.


vertex_position()

ts
vertex_position(this: void, id: number): vector;

Get world position of a level vertex.

Parameters

ParameterTypeDescription
thisvoid-
idnumberLevel vertex id.

Returns

vector

Vertex position.