Type Alias: TXR_game_object_path
ts
type TXR_game_object_path =
| typeof game_path
| typeof level_path
| typeof patrol_path
| typeof no_path;Movement path type accepted by game_object.set_path_type() and returned by game_object.path_type().
Source
src/xrGame/script_game_object_script2.cpp, game_object.EPathType enum.
Remarks
The Lua binding exposes only the four named MovementManager::EPathType values. When mirroring these values in a TypeScript enum, use literal numeric initializers (0, 1, 2, 3) instead of runtime game_object lookups.