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Variable: consoleCommands ​

ts
const consoleCommands: {
  _preset: "_preset";
  ai_aim_max_angle: "ai_aim_max_angle";
  ai_aim_min_angle: "ai_aim_min_angle";
  ai_aim_min_speed: "ai_aim_min_speed";
  ai_aim_predict_time: "ai_aim_predict_time";
  ai_aim_use_smooth_aim: "ai_aim_use_smooth_aim";
  ai_animation_stats: "ai_animation_stats";
  ai_dbg_alife: "ai_dbg_alife";
  ai_dbg_anim: "ai_dbg_anim";
  ai_dbg_brain: "ai_dbg_brain";
  ai_dbg_cover: "ai_dbg_cover";
  ai_dbg_destroy: "ai_dbg_destroy";
  ai_dbg_dialogs: "ai_dbg_dialogs";
  ai_dbg_frustum: "ai_dbg_frustum";
  ai_dbg_funcs: "ai_dbg_funcs";
  ai_dbg_goap: "ai_dbg_goap";
  ai_dbg_goap_object: "ai_dbg_goap_object";
  ai_dbg_goap_script: "ai_dbg_goap_script";
  ai_dbg_inactive_time: "ai_dbg_inactive_time";
  ai_dbg_infoportion: "ai_dbg_infoportion";
  ai_dbg_monster: "ai_dbg_monster";
  ai_dbg_motion: "ai_dbg_motion";
  ai_dbg_node: "ai_dbg_node";
  ai_dbg_serialize: "ai_dbg_serialize";
  ai_dbg_sight: "ai_dbg_sight";
  ai_dbg_stalker: "ai_dbg_stalker";
  ai_dbg_vision: "ai_dbg_vision";
  ai_debug: "ai_debug";
  ai_debug_doors: "ai_debug_doors";
  ai_die_in_anomaly: "ai_die_in_anomaly";
  ai_draw_game_graph: "ai_draw_game_graph";
  ai_draw_game_graph_all: "ai_draw_game_graph_all";
  ai_draw_game_graph_current_level: "ai_draw_game_graph_current_level";
  ai_draw_game_graph_level: "ai_draw_game_graph_level";
  ai_draw_game_graph_objects: "ai_draw_game_graph_objects";
  ai_draw_game_graph_real_pos: "ai_draw_game_graph_real_pos";
  ai_draw_game_graph_stalkers: "ai_draw_game_graph_stalkers";
  ai_draw_visibility_rays: "ai_draw_visibility_rays";
  ai_ignore_actor: "ai_ignore_actor";
  ai_monster_info: "ai_monster_info";
  ai_obstacles_avoiding: "ai_obstacles_avoiding";
  ai_obstacles_avoiding_static: "ai_obstacles_avoiding_static";
  ai_show_animation_stats: "ai_show_animation_stats";
  ai_smart_cover_animation_speed_factor: "ai_smart_cover_animation_speed_factor";
  ai_smart_factor: "ai_smart_factor";
  ai_stats: "ai_stats";
  ai_use_old_vision: "ai_use_old_vision";
  ai_use_smart_covers: "ai_use_smart_covers";
  ai_use_smart_covers_animation_slots: "ai_use_smart_covers_animation_slots";
  ai_use_torch_dynamic_lights: "ai_use_torch_dynamic_lights";
  air_resistance_epsilon: "air_resistance_epsilon";
  al_objects_per_update: "al_objects_per_update";
  al_path: "al_path";
  al_process_time: "al_process_time";
  al_switch_distance: "al_switch_distance";
  al_switch_factor: "al_switch_factor";
  al_time_factor: "al_time_factor";
  bind: "bind";
  bind_console: "bind_console";
  bind_gpad: "bind_gpad";
  bind_list: "bind_list";
  bind_sec: "bind_sec";
  build_ssa: "build_ssa";
  cam_inert: "cam_inert";
  cam_slide_inert: "cam_slide_inert";
  camera_collision_character_shift_z: "camera_collision_character_shift_z";
  camera_collision_character_skin_depth: "camera_collision_character_skin_depth";
  cdkey: "cdkey";
  cfg_load: "cfg_load";
  cfg_save: "cfg_save";
  chat: "chat";
  check_for_updates: "check_for_updates";
  cl_cod_pickup_mode: "cl_cod_pickup_mode";
  cl_dbg_max_ping: "cl_dbg_max_ping";
  cl_dbg_min_ping: "cl_dbg_min_ping";
  cl_dynamiccrosshair: "cl_dynamiccrosshair";
  cl_mpdemosave: "cl_mpdemosave";
  cl_voteno: "cl_voteno";
  cl_votestart: "cl_votestart";
  cl_voteyes: "cl_voteyes";
  clear_log: "clear_log";
  clear_smart_cast_stats: "clear_smart_cast_stats";
  con_sensitive: "con_sensitive";
  config_dump_all: "config_dump_all";
  crash: "crash";
  dbg_adjust_attachable_item: "dbg_adjust_attachable_item";
  dbg_bones_snd_player: "dbg_bones_snd_player";
  dbg_cleanup_tasks: "dbg_cleanup_tasks";
  dbg_destroy: "dbg_destroy";
  dbg_draw_actor_alive: "dbg_draw_actor_alive";
  dbg_draw_actor_dead: "dbg_draw_actor_dead";
  dbg_draw_actor_phys: "dbg_draw_actor_phys";
  dbg_draw_animation_movement_controller: "dbg_draw_animation_movement_controller";
  dbg_draw_autopickupbox: "dbg_draw_autopickupbox";
  dbg_draw_bullet_hit: "dbg_draw_bullet_hit";
  dbg_draw_camera_collision: "dbg_draw_camera_collision";
  dbg_draw_car_plots_all_trans: "dbg_draw_car_plots_all_trans";
  dbg_draw_character_binds: "dbg_draw_character_binds";
  dbg_draw_character_bones: "dbg_draw_character_bones";
  dbg_draw_character_physics: "dbg_draw_character_physics";
  dbg_draw_character_physics_pones: "dbg_draw_character_physics_pones";
  dbg_draw_climbable: "dbg_draw_climbable";
  dbg_draw_customdetector: "dbg_draw_customdetector";
  dbg_draw_customzone: "dbg_draw_customzone";
  dbg_draw_doors: "dbg_draw_doors";
  dbg_draw_fb_crosshair: "dbg_draw_fb_crosshair";
  dbg_draw_invitem: "dbg_draw_invitem";
  dbg_draw_ph_car_dynamics: "dbg_draw_ph_car_dynamics";
  dbg_draw_ph_car_plots: "dbg_draw_ph_car_plots";
  dbg_draw_ph_cashed_tries_stats: "dbg_draw_ph_cashed_tries_stats";
  dbg_draw_ph_contacts: "dbg_draw_ph_contacts";
  dbg_draw_ph_death_boxes: "dbg_draw_ph_death_boxes";
  dbg_draw_ph_enabled_aabbs: "dbg_draw_ph_enabled_aabbs";
  dbg_draw_ph_explosion_position: "dbg_draw_ph_explosion_position";
  dbg_draw_ph_explosions: "dbg_draw_ph_explosions";
  dbg_draw_ph_hit_anims: "dbg_draw_ph_hit_anims";
  dbg_draw_ph_hit_app_pos: "dbg_draw_ph_hit_app_pos";
  dbg_draw_ph_ik_blending: "dbg_draw_ph_ik_blending";
  dbg_draw_ph_ik_collision: "dbg_draw_ph_ik_collision";
  dbg_draw_ph_ik_goal: "dbg_draw_ph_ik_goal";
  dbg_draw_ph_ik_limits: "dbg_draw_ph_ik_limits";
  dbg_draw_ph_ik_predict: "dbg_draw_ph_ik_predict";
  dbg_draw_ph_ik_shift_object: "dbg_draw_ph_ik_shift_object";
  dbg_draw_ph_intersected_tries: "dbg_draw_ph_intersected_tries";
  dbg_draw_ph_mass_centres: "dbg_draw_ph_mass_centres";
  dbg_draw_ph_negative_tries: "dbg_draw_ph_negative_tries";
  dbg_draw_ph_positive_tries: "dbg_draw_ph_positive_tries";
  dbg_draw_ph_ray_motions: "dbg_draw_ph_ray_motions";
  dbg_draw_ph_saved_tries: "dbg_draw_ph_saved_tries";
  dbg_draw_ph_statistics: "dbg_draw_ph_statistics";
  dbg_draw_ph_tri_point: "dbg_draw_ph_tri_point";
  dbg_draw_ph_tri_test_aabb: "dbg_draw_ph_tri_test_aabb";
  dbg_draw_ph_tri_trace: "dbg_draw_ph_tri_trace";
  dbg_draw_ph_tries_changes_sign: "dbg_draw_ph_tries_changes_sign";
  dbg_draw_ph_zbuffer_disable: "dbg_draw_ph_zbuffer_disable";
  dbg_draw_ragdoll_spawn: "dbg_draw_ragdoll_spawn";
  dbg_draw_rp: "dbg_draw_rp";
  dbg_draw_skeleton: "dbg_draw_skeleton";
  dbg_draw_teamzone: "dbg_draw_teamzone";
  dbg_dump_physics_step: "dbg_dump_physics_step";
  dbg_imotion_collide_debug: "dbg_imotion_collide_debug";
  dbg_imotion_draw_skeleton: "dbg_imotion_draw_skeleton";
  dbg_imotion_draw_velocity: "dbg_imotion_draw_velocity";
  dbg_imotion_draw_velocity_scale: "dbg_imotion_draw_velocity_scale";
  dbg_make_screenshot: "dbg_make_screenshot";
  dbg_ph_actor_restriction: "dbg_ph_actor_restriction";
  dbg_ph_ai_always_phmove: "dbg_ph_ai_always_phmove";
  dbg_ph_ai_never_phmove: "dbg_ph_ai_never_phmove";
  dbg_ph_cashed_clear: "dbg_ph_cashed_clear";
  dbg_ph_character_control: "dbg_ph_character_control";
  dbg_ph_ik: "dbg_ph_ik";
  dbg_ph_ik_limits: "dbg_ph_ik_limits";
  dbg_ph_ik_off: "dbg_ph_ik_off";
  dbg_ph_ladder: "dbg_ph_ladder";
  dbg_ph_obj_collision_damage: "dbg_ph_obj_collision_damage";
  dbg_ph_vel_collid_damage_to_display: "dbg_ph_vel_collid_damage_to_display";
  dbg_show_ani_info: "dbg_show_ani_info";
  dbg_str_check: "dbg_str_check";
  dbg_str_dump: "dbg_str_dump";
  dbg_text_height_scale: "dbg_text_height_scale";
  dbg_track_obj: "dbg_track_obj";
  dbg_track_obj_blends_ammount: "dbg_track_obj_blends_ammount";
  dbg_track_obj_blends_bp_0: "dbg_track_obj_blends_bp_0";
  dbg_track_obj_blends_bp_1: "dbg_track_obj_blends_bp_1";
  dbg_track_obj_blends_bp_2: "dbg_track_obj_blends_bp_2";
  dbg_track_obj_blends_bp_3: "dbg_track_obj_blends_bp_3";
  dbg_track_obj_blends_dump: "dbg_track_obj_blends_dump";
  dbg_track_obj_blends_flags: "dbg_track_obj_blends_flags";
  dbg_track_obj_blends_mix_params: "dbg_track_obj_blends_mix_params";
  dbg_track_obj_blends_motion_name: "dbg_track_obj_blends_motion_name";
  dbg_track_obj_blends_state: "dbg_track_obj_blends_state";
  dbg_track_obj_blends_time: "dbg_track_obj_blends_time";
  dbg_var: "dbg_var";
  death_anim_debug: "death_anim_debug";
  death_anim_velocity: "death_anim_velocity";
  debug_character_material_load: "debug_character_material_load";
  debug_destroy: "debug_destroy";
  debug_dump_model_bones: "debug_dump_model_bones";
  debug_fonts: "debug_fonts";
  debug_show_red_text: "debug_show_red_text";
  debug_step_info: "debug_step_info";
  debug_step_info_load: "debug_step_info_load";
  default_controls: "default_controls";
  demo_play: "demo_play";
  demo_record: "demo_record";
  demo_set_cam_position: "demo_set_cam_position";
  disable_lens_flare: "disable_lens_flare";
  disconnect: "disconnect";
  draw_downloads: "draw_downloads";
  dump_all_objects: "dump_all_objects";
  dump_creatures: "dump_creatures";
  dump_infos: "dump_infos";
  dump_map: "dump_map";
  dump_open_files: "dump_open_files";
  dump_resources: "dump_resources";
  dump_tasks: "dump_tasks";
  e_list: "e_list";
  e_signal: "e_signal";
  error_line_count: "error_line_count";
  flush: "flush";
  fov: "fov";
  g_always_use_attitude_sensors: "g_always_use_attitude_sensors";
  g_autopickup: "g_autopickup";
  g_backrun: "g_backrun";
  g_bullet_time_factor: "g_bullet_time_factor";
  g_corpsenum: "g_corpsenum";
  g_crouch_toggle: "g_crouch_toggle";
  g_cursor_intensity_max: "g_cursor_intensity_max";
  g_cursor_intensity_min: "g_cursor_intensity_min";
  g_cursor_intensity_step: "g_cursor_intensity_step";
  g_dynamic_music: "g_dynamic_music";
  g_eventdelay: "g_eventdelay";
  g_first_person_death: "g_first_person_death";
  g_game_difficulty: "g_game_difficulty";
  g_god: "g_god";
  g_important_save: "g_important_save";
  g_inv_highlight_equipped: "g_inv_highlight_equipped";
  g_kill: "g_kill";
  g_language: "g_language";
  g_language_ltx: "g_language_ltx";
  g_loading_stages: "g_loading_stages";
  g_look_intensity_max: "g_look_intensity_max";
  g_look_intensity_min: "g_look_intensity_min";
  g_look_intensity_step: "g_look_intensity_step";
  g_multi_item_pickup: "g_multi_item_pickup";
  g_no_clip: "g_no_clip";
  g_normalize_mouse_sens: "g_normalize_mouse_sens";
  g_normalize_upgrade_mouse_sens: "g_normalize_upgrade_mouse_sens";
  g_restart: "g_restart";
  g_restart_fast: "g_restart_fast";
  g_sleep_time: "g_sleep_time";
  g_spawn: "g_spawn";
  g_spawn_to_inventory: "g_spawn_to_inventory";
  g_swapteams: "g_swapteams";
  g_unlimitedammo: "g_unlimitedammo";
  g_unload_ammo_after_pick_up: "g_unload_ammo_after_pick_up";
  g_use_tracers: "g_use_tracers";
  gamepad_cursor_autohide_time: "gamepad_cursor_autohide_time";
  gamepad_invert_x: "gamepad_invert_x";
  gamepad_invert_y: "gamepad_invert_y";
  gamepad_sensor_deadzone: "gamepad_sensor_deadzone";
  gamepad_sensor_sens: "gamepad_sensor_sens";
  gamepad_sensors_enable: "gamepad_sensors_enable";
  gamepad_stick_inner_deadzone: "gamepad_stick_inner_deadzone";
  gamepad_stick_outer_deadzone: "gamepad_stick_outer_deadzone";
  gamepad_stick_sens_x: "gamepad_stick_sens_x";
  gamepad_stick_sens_y: "gamepad_stick_sens_y";
  get_server_address: "get_server_address";
  gs_create_account: "gs_create_account";
  gs_delete_profile: "gs_delete_profile";
  gs_list_profiles: "gs_list_profiles";
  gs_login: "gs_login";
  gs_logout: "gs_logout";
  gs_print_profile: "gs_print_profile";
  gs_profile: "gs_profile";
  gs_register_unique_nick: "gs_register_unique_nick";
  gs_suggest_unicks: "gs_suggest_unicks";
  help: "help";
  hide: "hide";
  hit_anims_block_blend: "hit_anims_block_blend";
  hit_anims_channel_factor: "hit_anims_channel_factor";
  hit_anims_power: "hit_anims_power";
  hit_anims_reduce_blend: "hit_anims_reduce_blend";
  hit_anims_reduce_blend_factor: "hit_anims_reduce_blend_factor";
  hit_anims_rotational_power: "hit_anims_rotational_power";
  hit_anims_side_sensitivity_threshold: "hit_anims_side_sensitivity_threshold";
  hit_anims_tune: "hit_anims_tune";
  hud_binocular_vision: "hud_binocular_vision";
  hud_crosshair: "hud_crosshair";
  hud_crosshair_dist: "hud_crosshair_dist";
  hud_draw: "hud_draw";
  hud_fov: "hud_fov";
  hud_info: "hud_info";
  hud_left_handed: "hud_left_handed";
  hud_weapon: "hud_weapon";
  ik_allign_free_foot: "ik_allign_free_foot";
  ik_blend_free_foot: "ik_blend_free_foot";
  ik_cam_shift: "ik_cam_shift";
  ik_cam_shift_interpolation: "ik_cam_shift_interpolation";
  ik_cam_shift_speed: "ik_cam_shift_speed";
  ik_cam_shift_tolerance: "ik_cam_shift_tolerance";
  ik_collide_blend: "ik_collide_blend";
  ik_local_blending: "ik_local_blending";
  input_exclusive_mode: "input_exclusive_mode";
  inv_drop_all_items: "inv_drop_all_items";
  inv_upgrades_cur_item: "inv_upgrades_cur_item";
  inv_upgrades_hierarchy: "inv_upgrades_hierarchy";
  inv_upgrades_log: "inv_upgrades_log";
  jump_to_level: "jump_to_level";
  keypress_on_start: "keypress_on_start";
  list_actions: "list_actions";
  load: "load";
  load_last_save: "load_last_save";
  lua_debug: "lua_debug";
  lua_dump_depth: "lua_dump_depth";
  lua_gc_method: "lua_gc_method";
  lua_gc_timeout: "lua_gc_timeout";
  lua_gcstep: "lua_gcstep";
  main_menu: "main_menu";
  make_config_dump: "make_config_dump";
  make_screenshot: "make_screenshot";
  mm_mm_net_srv_dedicated: "mm_mm_net_srv_dedicated";
  mm_net_con_publicserver: "mm_net_con_publicserver";
  mm_net_con_spectator: "mm_net_con_spectator";
  mm_net_con_spectator_on: "mm_net_con_spectator_on";
  mm_net_filter_empty: "mm_net_filter_empty";
  mm_net_filter_full: "mm_net_filter_full";
  mm_net_filter_listen: "mm_net_filter_listen";
  mm_net_filter_pass: "mm_net_filter_pass";
  mm_net_filter_wo_ff: "mm_net_filter_wo_ff";
  mm_net_filter_wo_pass: "mm_net_filter_wo_pass";
  mm_net_player_name: "mm_net_player_name";
  mm_net_srv_gamemode: "mm_net_srv_gamemode";
  mm_net_srv_maxplayers: "mm_net_srv_maxplayers";
  mm_net_srv_name: "mm_net_srv_name";
  mm_net_srv_reinforcement_type: "mm_net_srv_reinforcement_type";
  mm_net_weather_rateofchange: "mm_net_weather_rateofchange";
  mouse_invert: "mouse_invert";
  mouse_sens: "mouse_sens";
  mpdemoplay_cancel_pause_on: "mpdemoplay_cancel_pause_on";
  mpdemoplay_divspeed: "mpdemoplay_divspeed";
  mpdemoplay_mulspeed: "mpdemoplay_mulspeed";
  mpdemoplay_pause_on: "mpdemoplay_pause_on";
  mpdemoplay_restart: "mpdemoplay_restart";
  mpdemoplay_rewind_until: "mpdemoplay_rewind_until";
  mpdemoplay_speed_set: "mpdemoplay_speed_set";
  mpdemoplay_stop_rewind: "mpdemoplay_stop_rewind";
  mt_ai_vision: "mt_ai_vision";
  mt_alife: "mt_alife";
  mt_bullets: "mt_bullets";
  mt_detail_path: "mt_detail_path";
  mt_level_path: "mt_level_path";
  mt_level_sounds: "mt_level_sounds";
  mt_map: "mt_map";
  mt_network: "mt_network";
  mt_object_handler: "mt_object_handler";
  mt_particles: "mt_particles";
  mt_physics: "mt_physics";
  mt_script_gc: "mt_script_gc";
  mt_sound: "mt_sound";
  mt_sound_player: "mt_sound_player";
  name: "name";
  net_cl_clearstats: "net_cl_clearstats";
  net_cl_icurvesize: "net_cl_icurvesize";
  net_cl_icurvetype: "net_cl_icurvetype";
  net_cl_interpolation: "net_cl_interpolation";
  net_cl_log_data: "net_cl_log_data";
  net_cl_pending_lim: "net_cl_pending_lim";
  net_cl_resync: "net_cl_resync";
  net_cl_update_rate: "net_cl_update_rate";
  net_compressor_enabled: "net_compressor_enabled";
  net_compressor_gather_stats: "net_compressor_gather_stats";
  net_compressor_status: "net_compressor_status";
  net_dbg_dump_export_obj: "net_dbg_dump_export_obj";
  net_dbg_dump_import_obj: "net_dbg_dump_import_obj";
  net_dbg_dump_update_read: "net_dbg_dump_update_read";
  net_dbg_dump_update_write: "net_dbg_dump_update_write";
  net_dbg_objects: "net_dbg_objects";
  net_dedicated_sleep: "net_dedicated_sleep";
  net_dump_size: "net_dump_size";
  net_sv_clearstats: "net_sv_clearstats";
  net_sv_gpmode: "net_sv_gpmode";
  net_sv_log_data: "net_sv_log_data";
  net_sv_pending_lim: "net_sv_pending_lim";
  net_sv_update_rate: "net_sv_update_rate";
  ph_break_common_factor: "ph_break_common_factor";
  ph_frequency: "ph_frequency";
  ph_gravity: "ph_gravity";
  ph_iterations: "ph_iterations";
  ph_rigid_break_weapon_factor: "ph_rigid_break_weapon_factor";
  ph_timefactor: "ph_timefactor";
  ph_tri_clear_disable_count: "ph_tri_clear_disable_count";
  ph_tri_query_ex_aabb_rate: "ph_tri_query_ex_aabb_rate";
  quit: "quit";
  r__actor_shadow: "r__actor_shadow";
  r__clear_models_on_unload: "r__clear_models_on_unload";
  r__detail_density: "r__detail_density";
  r__detail_height: "r__detail_height";
  r__detail_l_ambient: "r__detail_l_ambient";
  r__detail_l_aniso: "r__detail_l_aniso";
  r__detail_radius: "r__detail_radius";
  r__dtex_range: "r__dtex_range";
  r__geometry_lod: "r__geometry_lod";
  r__lsleep_frames: "r__lsleep_frames";
  r__ssa_glod_end: "r__ssa_glod_end";
  r__ssa_glod_start: "r__ssa_glod_start";
  r__supersample: "r__supersample";
  r__tf_aniso: "r__tf_aniso";
  r__wallmark_shift_pp: "r__wallmark_shift_pp";
  r__wallmark_shift_v: "r__wallmark_shift_v";
  r__wallmark_ttl: "r__wallmark_ttl";
  r__wallmarks_on_skeleton: "r__wallmarks_on_skeleton";
  r1_detail_textures: "r1_detail_textures";
  r1_dlights: "r1_dlights";
  r1_dlights_clip: "r1_dlights_clip";
  r1_ffp: "r1_ffp";
  r1_ffp_lightmaps: "r1_ffp_lightmaps";
  r1_fog_luminance: "r1_fog_luminance";
  r1_force_geomx: "r1_force_geomx";
  r1_glows_per_frame: "r1_glows_per_frame";
  r1_lmodel_lerp: "r1_lmodel_lerp";
  r1_pps_u: "r1_pps_u";
  r1_pps_v: "r1_pps_v";
  r1_software_skinning: "r1_software_skinning";
  r1_ssa_lod_a: "r1_ssa_lod_a";
  r1_ssa_lod_b: "r1_ssa_lod_b";
  r1_tf_mipbias: "r1_tf_mipbias";
  r2_aa: "r2_aa";
  r2_aa_break: "r2_aa_break";
  r2_aa_kernel: "r2_aa_kernel";
  r2_aa_weight: "r2_aa_weight";
  r2_allow_r1_lights: "r2_allow_r1_lights";
  r2_detail_bump: "r2_detail_bump";
  r2_dhemi_count: "r2_dhemi_count";
  r2_dhemi_light_flow: "r2_dhemi_light_flow";
  r2_dhemi_light_scale: "r2_dhemi_light_scale";
  r2_dhemi_sky_scale: "r2_dhemi_sky_scale";
  r2_dhemi_smooth: "r2_dhemi_smooth";
  r2_dof: "r2_dof";
  r2_dof_enable: "r2_dof_enable";
  r2_dof_far: "r2_dof_far";
  r2_dof_focus: "r2_dof_focus";
  r2_dof_kernel: "r2_dof_kernel";
  r2_dof_near: "r2_dof_near";
  r2_dof_sky: "r2_dof_sky";
  r2_exp_donttest_shad: "r2_exp_donttest_shad";
  r2_gi: "r2_gi";
  r2_gi_clip: "r2_gi_clip";
  r2_gi_depth: "r2_gi_depth";
  r2_gi_photons: "r2_gi_photons";
  r2_gi_refl: "r2_gi_refl";
  r2_gloss_factor: "r2_gloss_factor";
  r2_ls_bloom_fast: "r2_ls_bloom_fast";
  r2_ls_bloom_kernel_b: "r2_ls_bloom_kernel_b";
  r2_ls_bloom_kernel_g: "r2_ls_bloom_kernel_g";
  r2_ls_bloom_kernel_scale: "r2_ls_bloom_kernel_scale";
  r2_ls_bloom_speed: "r2_ls_bloom_speed";
  r2_ls_bloom_threshold: "r2_ls_bloom_threshold";
  r2_ls_depth_bias: "r2_ls_depth_bias";
  r2_ls_depth_scale: "r2_ls_depth_scale";
  r2_ls_dsm_kernel: "r2_ls_dsm_kernel";
  r2_ls_psm_kernel: "r2_ls_psm_kernel";
  r2_ls_squality: "r2_ls_squality";
  r2_ls_ssm_kernel: "r2_ls_ssm_kernel";
  r2_mblur: "r2_mblur";
  r2_mt: "r2_mt";
  r2_mt_calculate: "r2_mt_calculate";
  r2_mt_render: "r2_mt_render";
  r2_parallax_h: "r2_parallax_h";
  r2_shadow_cascede_old: "r2_shadow_cascede_old";
  r2_shadow_cascede_zcul: "r2_shadow_cascede_zcul";
  r2_slight_fade: "r2_slight_fade";
  r2_smap_size: "r2_smap_size";
  r2_soft_particles: "r2_soft_particles";
  r2_soft_water: "r2_soft_water";
  r2_ssa_lod_a: "r2_ssa_lod_a";
  r2_ssa_lod_b: "r2_ssa_lod_b";
  r2_ssao: "r2_ssao";
  r2_ssao_blur: "r2_ssao_blur";
  r2_ssao_half_data: "r2_ssao_half_data";
  r2_ssao_hbao: "r2_ssao_hbao";
  r2_ssao_hdao: "r2_ssao_hdao";
  r2_ssao_mode: "r2_ssao_mode";
  r2_ssao_opt_data: "r2_ssao_opt_data";
  r2_steep_parallax: "r2_steep_parallax";
  r2_sun: "r2_sun";
  r2_sun_depth_far_bias: "r2_sun_depth_far_bias";
  r2_sun_depth_far_scale: "r2_sun_depth_far_scale";
  r2_sun_depth_near_bias: "r2_sun_depth_near_bias";
  r2_sun_depth_near_scale: "r2_sun_depth_near_scale";
  r2_sun_details: "r2_sun_details";
  r2_sun_far: "r2_sun_far";
  r2_sun_focus: "r2_sun_focus";
  r2_sun_lumscale: "r2_sun_lumscale";
  r2_sun_lumscale_amb: "r2_sun_lumscale_amb";
  r2_sun_lumscale_hemi: "r2_sun_lumscale_hemi";
  r2_sun_near: "r2_sun_near";
  r2_sun_near_border: "r2_sun_near_border";
  r2_sun_quality: "r2_sun_quality";
  r2_sun_shafts: "r2_sun_shafts";
  r2_sun_tsm: "r2_sun_tsm";
  r2_sun_tsm_bias: "r2_sun_tsm_bias";
  r2_sun_tsm_proj: "r2_sun_tsm_proj";
  r2_tf_mipbias: "r2_tf_mipbias";
  r2_tonemap: "r2_tonemap";
  r2_tonemap_adaptation: "r2_tonemap_adaptation";
  r2_tonemap_amount: "r2_tonemap_amount";
  r2_tonemap_lowlum: "r2_tonemap_lowlum";
  r2_tonemap_middlegray: "r2_tonemap_middlegray";
  r2_use_nvdbt: "r2_use_nvdbt";
  r2_volumetric_lights: "r2_volumetric_lights";
  r2_wait_sleep: "r2_wait_sleep";
  r2_wait_timeout: "r2_wait_timeout";
  r2_zfill: "r2_zfill";
  r2_zfill_depth: "r2_zfill_depth";
  r2em: "r2em";
  r3_dynamic_wet_surfaces: "r3_dynamic_wet_surfaces";
  r3_dynamic_wet_surfaces_far: "r3_dynamic_wet_surfaces_far";
  r3_dynamic_wet_surfaces_near: "r3_dynamic_wet_surfaces_near";
  r3_dynamic_wet_surfaces_sm_res: "r3_dynamic_wet_surfaces_sm_res";
  r3_fog_reload: "r3_fog_reload";
  r3_gbuffer_opt: "r3_gbuffer_opt";
  r3_minmax_sm: "r3_minmax_sm";
  r3_msaa: "r3_msaa";
  r3_msaa_alphatest: "r3_msaa_alphatest";
  r3_use_dx10_1: "r3_use_dx10_1";
  r3_volumetric_smoke: "r3_volumetric_smoke";
  r3_water_refl: "r3_water_refl";
  r3_water_refl_half_depth: "r3_water_refl_half_depth";
  r3_water_refl_jitter: "r3_water_refl_jitter";
  r4_enable_tessellation: "r4_enable_tessellation";
  r4_wireframe: "r4_wireframe";
  ra: "ra";
  rank_for_buymenu: "rank_for_buymenu";
  render_memory_stats: "render_memory_stats";
  renderer: "renderer";
  rs_always_active: "rs_always_active";
  rs_c_brightness: "rs_c_brightness";
  rs_c_contrast: "rs_c_contrast";
  rs_c_gamma: "rs_c_gamma";
  rs_cam_pos: "rs_cam_pos";
  rs_clear_bb: "rs_clear_bb";
  rs_detail: "rs_detail";
  rs_editor: "rs_editor";
  rs_fps: "rs_fps";
  rs_fps_graph: "rs_fps_graph";
  rs_fps_limit: "rs_fps_limit";
  rs_fps_limit_in_menu: "rs_fps_limit_in_menu";
  rs_fullscreen: "rs_fullscreen";
  rs_hom_depth_draw: "rs_hom_depth_draw";
  rs_occ_draw: "rs_occ_draw";
  rs_refresh_60hz: "rs_refresh_60hz";
  rs_render_dynamics: "rs_render_dynamics";
  rs_render_particles: "rs_render_particles";
  rs_render_statics: "rs_render_statics";
  rs_skeleton_update: "rs_skeleton_update";
  rs_stats: "rs_stats";
  rs_v_sync: "rs_v_sync";
  rs_vis_distance: "rs_vis_distance";
  rs_wireframe: "rs_wireframe";
  run_script: "run_script";
  run_string: "run_string";
  save: "save";
  screenshot: "screenshot";
  screenshot_all: "screenshot_all";
  script_debug_break: "script_debug_break";
  script_debug_restart: "script_debug_restart";
  script_debug_stop: "script_debug_stop";
  show_smart_cast_stats: "show_smart_cast_stats";
  slot_0: "slot_0";
  slot_1: "slot_1";
  slot_2: "slot_2";
  slot_3: "slot_3";
  snd_acceleration: "snd_acceleration";
  snd_cache_size: "snd_cache_size";
  snd_device: "snd_device";
  snd_efx: "snd_efx";
  snd_restart: "snd_restart";
  snd_stats: "snd_stats";
  snd_stats_ai_dist: "snd_stats_ai_dist";
  snd_stats_info_name: "snd_stats_info_name";
  snd_stats_info_object: "snd_stats_info_object";
  snd_stats_max_dist: "snd_stats_max_dist";
  snd_stats_min_dist: "snd_stats_min_dist";
  snd_targets: "snd_targets";
  snd_use_float32: "snd_use_float32";
  snd_volume_eff: "snd_volume_eff";
  snd_volume_music: "snd_volume_music";
  stalker_death_anim: "stalker_death_anim";
  start: "start";
  start_time_single: "start_time_single";
  stat_memory: "stat_memory";
  stat_models: "stat_models";
  stat_motions: "stat_motions";
  stat_textures: "stat_textures";
  sv_addmap: "sv_addmap";
  sv_adm_menu_ban_time: "sv_adm_menu_ban_time";
  sv_adm_menu_ping_limit: "sv_adm_menu_ping_limit";
  sv_anomalies_enabled: "sv_anomalies_enabled";
  sv_anomalies_length: "sv_anomalies_length";
  sv_artefact_respawn_delta: "sv_artefact_respawn_delta";
  sv_artefact_returning_time: "sv_artefact_returning_time";
  sv_artefact_spawn_force: "sv_artefact_spawn_force";
  sv_artefact_stay_time: "sv_artefact_stay_time";
  sv_artefacts_count: "sv_artefacts_count";
  sv_auto_team_balance: "sv_auto_team_balance";
  sv_auto_team_swap: "sv_auto_team_swap";
  sv_banplayer: "sv_banplayer";
  sv_banplayer_by_digest: "sv_banplayer_by_digest";
  sv_banplayer_ip: "sv_banplayer_ip";
  sv_bearercantsprint: "sv_bearercantsprint";
  sv_changegametype: "sv_changegametype";
  sv_changelevel: "sv_changelevel";
  sv_changelevelgametype: "sv_changelevelgametype";
  sv_client_reconnect_time: "sv_client_reconnect_time";
  sv_console_update_rate: "sv_console_update_rate";
  sv_cta_runkup_to_arts_div: "sv_cta_runkup_to_arts_div";
  sv_dedicated_server_update_rate: "sv_dedicated_server_update_rate";
  sv_dmgblockindicator: "sv_dmgblockindicator";
  sv_dmgblocktime: "sv_dmgblocktime";
  sv_dump_online_statistics: "sv_dump_online_statistics";
  sv_dump_online_statistics_period: "sv_dump_online_statistics_period";
  sv_forcerespawn: "sv_forcerespawn";
  sv_fraglimit: "sv_fraglimit";
  sv_friendly_indicators: "sv_friendly_indicators";
  sv_friendly_names: "sv_friendly_names";
  sv_friendlyfire: "sv_friendlyfire";
  sv_hail_to_winner_time: "sv_hail_to_winner_time";
  sv_ignore_money_on_buy: "sv_ignore_money_on_buy";
  sv_ignore_version_mismatch: "sv_ignore_version_mismatch";
  sv_invincible_time: "sv_invincible_time";
  sv_kick: "sv_kick";
  sv_kick_id: "sv_kick_id";
  sv_listmaps: "sv_listmaps";
  sv_listplayers: "sv_listplayers";
  sv_listplayers_banned: "sv_listplayers_banned";
  sv_max_ping_limit: "sv_max_ping_limit";
  sv_max_suspicious_actions: "sv_max_suspicious_actions";
  sv_nextanomalyset: "sv_nextanomalyset";
  sv_nextmap: "sv_nextmap";
  sv_no_auth_check: "sv_no_auth_check";
  sv_pda_hunt: "sv_pda_hunt";
  sv_prevmap: "sv_prevmap";
  sv_reinforcement_time: "sv_reinforcement_time";
  sv_remove_corpse: "sv_remove_corpse";
  sv_remove_weapon: "sv_remove_weapon";
  sv_return_to_base: "sv_return_to_base";
  sv_returnplayers: "sv_returnplayers";
  sv_rpoint_freeze_time: "sv_rpoint_freeze_time";
  sv_saveconfigs: "sv_saveconfigs";
  sv_savescreenshots: "sv_savescreenshots";
  sv_setenvtime: "sv_setenvtime";
  sv_setweather: "sv_setweather";
  sv_shieldedbases: "sv_shieldedbases";
  sv_show_player_scores_time: "sv_show_player_scores_time";
  sv_skip_winner_waiting: "sv_skip_winner_waiting";
  sv_spectr_firsteye: "sv_spectr_firsteye";
  sv_spectr_freefly: "sv_spectr_freefly";
  sv_spectr_freelook: "sv_spectr_freelook";
  sv_spectr_lookat: "sv_spectr_lookat";
  sv_spectr_teamcamera: "sv_spectr_teamcamera";
  sv_startteammoney: "sv_startteammoney";
  sv_statistic_collect: "sv_statistic_collect";
  sv_statistic_save: "sv_statistic_save";
  sv_status: "sv_status";
  sv_suspicious_actions_ban_time: "sv_suspicious_actions_ban_time";
  sv_teamkill_limit: "sv_teamkill_limit";
  sv_teamkill_punish: "sv_teamkill_punish";
  sv_timelimit: "sv_timelimit";
  sv_traffic_optimization_level: "sv_traffic_optimization_level";
  sv_unbanplayer: "sv_unbanplayer";
  sv_unbanplayer_ip: "sv_unbanplayer_ip";
  sv_vote_enabled: "sv_vote_enabled";
  sv_vote_participants: "sv_vote_participants";
  sv_vote_quota: "sv_vote_quota";
  sv_vote_time: "sv_vote_time";
  sv_votestop: "sv_votestop";
  sv_wait_for_players_ready: "sv_wait_for_players_ready";
  sv_warm_up: "sv_warm_up";
  sv_write_update_bin: "sv_write_update_bin";
  texture_lod: "texture_lod";
  time_dilation_inventory: "time_dilation_inventory";
  time_dilation_pda: "time_dilation_pda";
  time_factor: "time_factor";
  time_factor_single: "time_factor_single";
  ui_restart: "ui_restart";
  ui_style: "ui_style";
  ui_time_factor: "ui_time_factor";
  unbind: "unbind";
  unbind_console: "unbind_console";
  unbind_gpad: "unbind_gpad";
  unbind_sec: "unbind_sec";
  unbindall: "unbindall";
  vid_bpp: "vid_bpp";
  vid_mode: "vid_mode";
  vid_monitor: "vid_monitor";
  vid_restart: "vid_restart";
  vid_window_mode: "vid_window_mode";
  wpn_aim_toggle: "wpn_aim_toggle";
};

Console commands the engine registers, by name: xray-16's CMD1-CMD4 and CMD_RADIOGROUPMASK2 registrations across the engine, game and renderer modules. A command registered only in some builds says so; check isConsoleCommandAvailable() before relying on one at runtime.

Generated from the engine sources; regenerate it after an engine adds or removes commands.

Type Declaration ​

NameTypeDefault valueDescription
_preset"_preset""_preset"Applies a graphics quality preset by loading its rspec_*.ltx config.
ai_aim_max_angle"ai_aim_max_angle""ai_aim_max_angle"Sets the aim angle gap above which NPCs turn at full speed, in radians. Number from 0 to 10.f * PI.
ai_aim_min_angle"ai_aim_min_angle""ai_aim_min_angle"Sets the aim angle gap below which NPCs turn at minimum speed, in radians. Number from 0 to 10.f * PI.
ai_aim_min_speed"ai_aim_min_speed""ai_aim_min_speed"Sets the slowest body and head turn speed NPCs use while aiming. Number from 0 to 10.f * PI.
ai_aim_predict_time"ai_aim_predict_time""ai_aim_predict_time"Sets how far ahead NPCs lead a moving target, in seconds. Number from 0 to 10.
ai_aim_use_smooth_aim"ai_aim_use_smooth_aim""ai_aim_use_smooth_aim"Slows NPC body and head turning as their aim nears the target. Integer from 0 to 1.
ai_animation_stats"ai_animation_stats""ai_animation_stats"Collects stalker animation and blend usage statistics. Toggle, on or off. Debug and Mixed builds only.
ai_dbg_alife"ai_dbg_alife""ai_dbg_alife"Logs A-Life object spawns, switches, attachments and releases. Toggle, on or off. Debug and Mixed builds only.
ai_dbg_anim"ai_dbg_anim""ai_dbg_anim"Logs AI animation loading and stalker animation playback. Toggle, on or off. Debug and Mixed builds only.
ai_dbg_brain"ai_dbg_brain""ai_dbg_brain"Sets an AI debug flag that no code currently reads. Toggle, on or off. Debug and Mixed builds only.
ai_dbg_cover"ai_dbg_cover""ai_dbg_cover"Draws cover points near the camera. Toggle, on or off. Debug and Mixed builds only.
ai_dbg_destroy"ai_dbg_destroy""ai_dbg_destroy"Logs destruction of client game objects. Toggle, on or off. Debug and Mixed builds only.
ai_dbg_dialogs"ai_dbg_dialogs""ai_dbg_dialogs"Logs dialog phrase selection and precondition checks. Toggle, on or off. Debug and Mixed builds only.
ai_dbg_frustum"ai_dbg_frustum""ai_dbg_frustum"Draws each NPC's vision frustum. Toggle, on or off. Debug and Mixed builds only.
ai_dbg_funcs"ai_dbg_funcs""ai_dbg_funcs"Logs evaluation function results with their input values. Toggle, on or off. Debug and Mixed builds only.
ai_dbg_goap"ai_dbg_goap""ai_dbg_goap"Logs stalker behaviour planner decisions. Toggle, on or off. Debug and Mixed builds only.
ai_dbg_goap_object"ai_dbg_goap_object""ai_dbg_goap_object"Logs stalker weapon and item handler planner decisions. Toggle, on or off. Debug and Mixed builds only.
ai_dbg_goap_script"ai_dbg_goap_script""ai_dbg_goap_script"Logs script action planner decisions. Toggle, on or off. Debug and Mixed builds only.
ai_dbg_inactive_time"ai_dbg_inactive_time""ai_dbg_inactive_time"Sets how many frames after spawn NPCs skip their AI thinking. Integer from 0 to 1000000. Debug and Mixed builds only.
ai_dbg_infoportion"ai_dbg_infoportion""ai_dbg_infoportion"Logs info portions as characters receive them. Toggle, on or off. Debug and Mixed builds only.
ai_dbg_monster"ai_dbg_monster""ai_dbg_monster"Shows monster state machine debug text above monsters. Toggle, on or off. Debug and Mixed builds only.
ai_dbg_motion"ai_dbg_motion""ai_dbg_motion"Draws NPC movement paths, space restrictions and movement debug shapes. Toggle, on or off. Debug and Mixed builds only.
ai_dbg_node"ai_dbg_node""ai_dbg_node"Marks a source and a destination level graph vertex by ID. Debug and Mixed builds only.
ai_dbg_serialize"ai_dbg_serialize""ai_dbg_serialize"Logs script binder save and load packet positions. Toggle, on or off. Debug and Mixed builds only.
ai_dbg_sight"ai_dbg_sight""ai_dbg_sight"Logs NPC body and head angles during each sight update. Integer from 0 to 1. Debug and Mixed builds only.
ai_dbg_stalker"ai_dbg_stalker""ai_dbg_stalker"Shows memory, sight and behaviour debug text for the viewed stalker. Toggle, on or off. Debug and Mixed builds only.
ai_dbg_vision"ai_dbg_vision""ai_dbg_vision"Shows how close each stalker is to spotting the viewed entity. Toggle, on or off. Debug and Mixed builds only.
ai_debug"ai_debug""ai_debug"Draws level graph nodes around the current entity. Toggle, on or off. Debug and Mixed builds only.
ai_debug_doors"ai_debug_doors""ai_debug_doors"Logs NPC waits at locked or blocked doors and door state changes. Integer from 0 to 1. Debug and Mixed builds only.
ai_die_in_anomaly"ai_die_in_anomaly""ai_die_in_anomaly"Lets NPCs trigger and take hits from anomalies they touch. Integer from 0 to 1.
ai_draw_game_graph"ai_draw_game_graph""ai_draw_game_graph"Draws game graph vertices and edges. Toggle, on or off. Debug and Mixed builds only.
ai_draw_game_graph_all"ai_draw_game_graph_all""ai_draw_game_graph_all"Draws the game graph for all levels. Debug and Mixed builds only.
ai_draw_game_graph_current_level"ai_draw_game_graph_current_level""ai_draw_game_graph_current_level"Limits game graph drawing to the current level. Debug and Mixed builds only.
ai_draw_game_graph_level"ai_draw_game_graph_level""ai_draw_game_graph_level"Limits game graph drawing to the named level, or all levels. Debug and Mixed builds only.
ai_draw_game_graph_objects"ai_draw_game_graph_objects""ai_draw_game_graph_objects"Draws offline A-Life objects on game graph vertices. Toggle, on or off. Debug and Mixed builds only.
ai_draw_game_graph_real_pos"ai_draw_game_graph_real_pos""ai_draw_game_graph_real_pos"Draws the game graph at real level positions instead of a raised overview. Toggle, on or off. Debug and Mixed builds only.
ai_draw_game_graph_stalkers"ai_draw_game_graph_stalkers""ai_draw_game_graph_stalkers"Draws offline A-Life stalkers on game graph vertices. Toggle, on or off. Debug and Mixed builds only.
ai_draw_visibility_rays"ai_draw_visibility_rays""ai_draw_visibility_rays"Draws vision rays from stalkers to their visible enemy. Toggle, on or off. Debug and Mixed builds only.
ai_ignore_actor"ai_ignore_actor""ai_ignore_actor"Makes NPCs ignore the actor in sight, sound and hit memory. Toggle, on or off. Not in gold builds.
ai_monster_info"ai_monster_info""ai_monster_info"Shows a named monster's debug panel in screen column 1 or 2. Debug and Mixed builds only.
ai_obstacles_avoiding"ai_obstacles_avoiding""ai_obstacles_avoiding"Makes stalkers steer around obstacles while following paths. Toggle, on or off. Not in gold builds.
ai_obstacles_avoiding_static"ai_obstacles_avoiding_static""ai_obstacles_avoiding_static"Makes stalkers wait at moving obstacles instead of rebuilding paths around them. Toggle, on or off. Not in gold builds.
ai_show_animation_stats"ai_show_animation_stats""ai_show_animation_stats"Logs collected stalker animation and blend usage counts. Debug and Mixed builds only.
ai_smart_cover_animation_speed_factor"ai_smart_cover_animation_speed_factor""ai_smart_cover_animation_speed_factor"Scales the playback speed of smart cover animations. Number from 0.1 to 10. Debug and Mixed builds only.
ai_smart_factor"ai_smart_factor""ai_smart_factor"Scales smart cover scores against regular covers; lower favours smart covers. Number from 0 to 1000000. Not in gold builds.
ai_stats"ai_stats""ai_stats"Shows code profiler section timings on the statistics screen. Toggle, on or off. Debug and Mixed builds only.
ai_use_old_vision"ai_use_old_vision""ai_use_old_vision"Aims NPC vision checks at random points instead of visible body bones. Integer from 0 to 1.
ai_use_smart_covers"ai_use_smart_covers""ai_use_smart_covers"Lets stalkers consider smart covers when choosing cover. Toggle, on or off. Not in gold builds.
ai_use_smart_covers_animation_slots"ai_use_smart_covers_animation_slots""ai_use_smart_covers_animation_slots"Sets a smart cover flag whose only reader is compiled out. Toggle, on or off. Not in gold builds.
ai_use_torch_dynamic_lights"ai_use_torch_dynamic_lights""ai_use_torch_dynamic_lights"Lets torches carried by NPCs cast dynamic lights. Toggle, on or off.
air_resistance_epsilon"air_resistance_epsilon""air_resistance_epsilon"Sets the time margin used in bullet air-resistance trajectory calculations. Number from 0 to 1. Debug and Mixed builds only.
al_objects_per_update"al_objects_per_update""al_objects_per_update"Sets how many scheduled ALife objects are processed per update. Not in gold builds.
al_path"al_path""al_path"Takes two game graph vertex IDs and checks them; the path search itself is disabled. Debug and Mixed builds only.
al_process_time"al_process_time""al_process_time"Sets the ALife update time budget in microseconds. Not in gold builds.
al_switch_distance"al_switch_distance""al_switch_distance"Sets the distance at which ALife objects switch online and offline. Not in gold builds.
al_switch_factor"al_switch_factor""al_switch_factor"Sets the margin between the online and offline switch distances. Not in gold builds.
al_time_factor"al_time_factor""al_time_factor"Sets how fast game time passes relative to real time. Not in gold builds.
bind"bind""bind"Binds a game action to a key as its primary binding.
bind_console"bind_console""bind_console"Binds a console command to a key.
bind_gpad"bind_gpad""bind_gpad"Binds a game action to a gamepad button or axis.
bind_list"bind_list""bind_list"Prints every action with its primary, secondary and gamepad bindings.
bind_sec"bind_sec""bind_sec"Binds a game action to a key as its secondary binding.
build_ssa"build_ssa""build_ssa"Renders every level mesh from six axes to measure its pixel coverage. Debug and Mixed builds only, renderers other than R1 only.
cam_inert"cam_inert""cam_inert"Smoothing factor for camera position and direction changes. Number from 0 to 1.
cam_slide_inert"cam_slide_inert""cam_slide_inert"Smoothing factor for third-person camera distance changes on collision. Number from 0 to 1.
camera_collision_character_shift_z"camera_collision_character_shift_z""camera_collision_character_shift_z"Sets the forward offset of the actor's camera collision shape. Number from 0 to 1. Debug and Mixed builds only.
camera_collision_character_skin_depth"camera_collision_character_skin_depth""camera_collision_character_skin_depth"Sets the padding added to the actor's camera collision radius. Number from 0 to 1. Debug and Mixed builds only.
cdkey"cdkey""cdkey"Sets or clears the CD key and saves it to the registry. Multiplayer.
cfg_load"cfg_load""cfg_load"Executes the console commands stored in a config file.
cfg_save"cfg_save""cfg_save"Saves all console settings to the given or current config file.
chat"chat""chat"Sends a chat message from the server admin to all players. Multiplayer.
check_for_updates"check_for_updates""check_for_updates"Shows the main menu's no-new-patch message box.
cl_cod_pickup_mode"cl_cod_pickup_mode""cl_cod_pickup_mode"Marks the nearest item in first-person view as the pickup target. Integer from 0 to 1. Multiplayer.
cl_dbg_max_ping"cl_dbg_max_ping""cl_dbg_max_ping"Maximum simulated network lag in milliseconds for received messages. Integer from 0 to 1000. Multiplayer; Debug and Mixed builds only.
cl_dbg_min_ping"cl_dbg_min_ping""cl_dbg_min_ping"Minimum simulated network lag in milliseconds for received messages. Integer from 0 to 1000. Multiplayer; Debug and Mixed builds only.
cl_dynamiccrosshair"cl_dynamiccrosshair""cl_dynamiccrosshair"Makes the crosshair size follow current weapon dispersion. Toggle, on or off.
cl_mpdemosave"cl_mpdemosave""cl_mpdemosave"Records a demo of each network game the client joins. Integer from 0 to 1. Multiplayer.
cl_voteno"cl_voteno""cl_voteno"Votes no in the current vote. Multiplayer.
cl_votestart"cl_votestart""cl_votestart"Starts a vote among connected players. Multiplayer.
cl_voteyes"cl_voteyes""cl_voteyes"Votes yes in the current vote. Multiplayer.
clear_log"clear_log""clear_log"Clears the log and flushes it to the log file.
clear_smart_cast_stats"clear_smart_cast_stats""clear_smart_cast_stats"Resets the collected smart_cast statistics. Debug and Mixed builds only.
con_sensitive"con_sensitive""con_sensitive"Sets the console key-repeat interval in seconds. Number from 0.01 to 1.
config_dump_all"config_dump_all""config_dump_all"Requests a config dump from every player, for remote admins. Multiplayer.
crash"crash""crash"Crashes the game on purpose for testing. Debug and Mixed builds only.
dbg_adjust_attachable_item"dbg_adjust_attachable_item""dbg_adjust_attachable_item"Starts or stops live tuning of an attached item's bind offsets. Debug and Mixed builds only.
dbg_bones_snd_player"dbg_bones_snd_player""dbg_bones_snd_player"Shows moving-bone sound speed and pitch factors on screen. Integer from 0 to 1. Debug and Mixed builds only.
dbg_cleanup_tasks"dbg_cleanup_tasks""dbg_cleanup_tasks"Clears the active task for every task type.
dbg_destroy"dbg_destroy""dbg_destroy"Logs server-side object destruction. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_actor_alive"dbg_draw_actor_alive""dbg_draw_actor_alive"Draws the actor's collision bone shapes. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_actor_dead"dbg_draw_actor_dead""dbg_draw_actor_dead"Draws actor network interpolation markers and dead-actor bone states. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_actor_phys"dbg_draw_actor_phys""dbg_draw_actor_phys"Draws the actor's character physics controller. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_animation_movement_controller"dbg_draw_animation_movement_controller""dbg_draw_animation_movement_controller"Draws bones and root transforms of animation-driven movement. Integer from 0 to 1. Debug and Mixed builds only.
dbg_draw_autopickupbox"dbg_draw_autopickupbox""dbg_draw_autopickupbox"Draws the actor's item auto-pickup box. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_bullet_hit"dbg_draw_bullet_hit""dbg_draw_bullet_hit"Draws bullet paths and ricochet, stop and pierce points. Debug and Mixed builds only.
dbg_draw_camera_collision"dbg_draw_camera_collision""dbg_draw_camera_collision"Draws actor camera viewports and camera collision contacts. Integer from 0 to 1. Debug and Mixed builds only.
dbg_draw_car_plots_all_trans"dbg_draw_car_plots_all_trans""dbg_draw_car_plots_all_trans"Marks every gear on the car engine torque plot. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_character_binds"dbg_draw_character_binds""dbg_draw_character_binds"Draws character bones in their bind pose. Integer from 0 to 1. Debug and Mixed builds only.
dbg_draw_character_bones"dbg_draw_character_bones""dbg_draw_character_bones"Draws character bone axes and weapon collision geometry. Integer from 0 to 1. Debug and Mixed builds only.
dbg_draw_character_physics"dbg_draw_character_physics""dbg_draw_character_physics"Draws the character physics shell geometry. Integer from 0 to 1. Debug and Mixed builds only.
dbg_draw_character_physics_pones"dbg_draw_character_physics_pones""dbg_draw_character_physics_pones"Draws the axes of each character physics shell element. Integer from 0 to 1. Debug and Mixed builds only.
dbg_draw_climbable"dbg_draw_climbable""dbg_draw_climbable"Draws the boxes of climbable objects such as ladders. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_customdetector"dbg_draw_customdetector""dbg_draw_customdetector"Sets a detector draw flag that no code currently reads. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_customzone"dbg_draw_customzone""dbg_draw_customzone"Draws the shapes of space restrictors and anomaly zones. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_doors"dbg_draw_doors""dbg_draw_doors"Draws physics door axes and open and closed directions. Integer from 0 to 1. Debug and Mixed builds only.
dbg_draw_fb_crosshair"dbg_draw_fb_crosshair""dbg_draw_fb_crosshair"Draws a crosshair marking the first bullet's dispersion. Integer from 0 to 1. Debug and Mixed builds only.
dbg_draw_invitem"dbg_draw_invitem""dbg_draw_invitem"Draws bounding boxes of inventory items. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_car_dynamics"dbg_draw_ph_car_dynamics""dbg_draw_ph_car_dynamics"Shows speed, gear, engine and fuel data for the driven car. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_car_plots"dbg_draw_ph_car_plots""dbg_draw_ph_car_plots"Plots engine power, torque and rpm of the driven car. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_cashed_tries_stats"dbg_draw_ph_cashed_tries_stats""dbg_draw_ph_cashed_tries_stats"Shows counts of cached collision triangles. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_contacts"dbg_draw_ph_contacts""dbg_draw_ph_contacts"Draws physics contact points. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_death_boxes"dbg_draw_ph_death_boxes""dbg_draw_ph_death_boxes"Draws the activation boxes used to place newly activated physics shells. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_enabled_aabbs"dbg_draw_ph_enabled_aabbs""dbg_draw_ph_enabled_aabbs"Draws bounding boxes of active physics objects. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_explosion_position"dbg_draw_ph_explosion_position""dbg_draw_ph_explosion_position"Draws rocket explosion contact points. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_explosions"dbg_draw_ph_explosions""dbg_draw_ph_explosions"Draws explosion rays and blast checks and logs damage effect. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_hit_anims"dbg_draw_ph_hit_anims""dbg_draw_ph_hit_anims"Draws stalker hit-animation base axes and hit directions. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_hit_app_pos"dbg_draw_ph_hit_app_pos""dbg_draw_ph_hit_app_pos"Draws where hits are applied to physics bodies. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_ik_blending"dbg_draw_ph_ik_blending""dbg_draw_ph_ik_blending"Draws foot IK blending state at the toes. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_ik_collision"dbg_draw_ph_ik_collision""dbg_draw_ph_ik_collision"Draws foot IK ground collision tests and hit triangles. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_ik_goal"dbg_draw_ph_ik_goal""dbg_draw_ph_ik_goal"Draws limb IK goal points and matrices. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_ik_limits"dbg_draw_ph_ik_limits""dbg_draw_ph_ik_limits"Draws limb IK joint rotation limits. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_ik_predict"dbg_draw_ph_ik_predict""dbg_draw_ph_ik_predict"Draws predicted and current foot IK goals. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_ik_shift_object"dbg_draw_ph_ik_shift_object""dbg_draw_ph_ik_shift_object"Draws the body shift applied to fit IK feet. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_intersected_tries"dbg_draw_ph_intersected_tries""dbg_draw_ph_intersected_tries"Draws cached level triangles overlapping a body's bounding box. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_mass_centres"dbg_draw_ph_mass_centres""dbg_draw_ph_mass_centres"Draws the mass centres of physics bodies. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_negative_tries"dbg_draw_ph_negative_tries""dbg_draw_ph_negative_tries"Draws level triangles a body's centre lies behind. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_positive_tries"dbg_draw_ph_positive_tries""dbg_draw_ph_positive_tries"Draws level triangles a body's centre lies in front of. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_ray_motions"dbg_draw_ph_ray_motions""dbg_draw_ph_ray_motions"Draws motion rays that physics objects trace against the world. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_saved_tries"dbg_draw_ph_saved_tries""dbg_draw_ph_saved_tries"Draws the saved triangles a body is being pushed out of. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_statistics"dbg_draw_ph_statistics""dbg_draw_ph_statistics"Shows physics object, body, joint and contact counts. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_tri_point"dbg_draw_ph_tri_point""dbg_draw_ph_tri_point"Draws where a body's motion crosses a triangle plane. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_tri_test_aabb"dbg_draw_ph_tri_test_aabb""dbg_draw_ph_tri_test_aabb"Draws the box used to query level triangles for collision. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_tri_trace"dbg_draw_ph_tri_trace""dbg_draw_ph_tri_trace"Draws the motion segment traced against crossed triangles. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_tries_changes_sign"dbg_draw_ph_tries_changes_sign""dbg_draw_ph_tries_changes_sign"Draws triangles a body's centre crossed since the last step. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ph_zbuffer_disable"dbg_draw_ph_zbuffer_disable""dbg_draw_ph_zbuffer_disable"Draws physics debug shapes without depth testing. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_ragdoll_spawn"dbg_draw_ragdoll_spawn""dbg_draw_ragdoll_spawn"Draws ragdoll shell geometry at each stage of its activation. Integer from 0 to 1. Debug and Mixed builds only.
dbg_draw_rp"dbg_draw_rp""dbg_draw_rp"Draws artefact spawn points in Artefact Hunt games. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_skeleton"dbg_draw_skeleton""dbg_draw_skeleton"Draws skeletons of nearby unattached objects. Toggle, on or off. Debug and Mixed builds only.
dbg_draw_teamzone"dbg_draw_teamzone""dbg_draw_teamzone"Draws multiplayer team base zone shapes. Toggle, on or off. Debug and Mixed builds only.
dbg_dump_physics_step"dbg_dump_physics_step""dbg_dump_physics_step"Logs warnings when a frame needs too many physics steps. Integer from 0 to 1. Debug and Mixed builds only.
dbg_imotion_collide_debug"dbg_imotion_collide_debug""dbg_imotion_collide_debug"Draws collisions and logs depth during interactive death motions. Integer from 0 to 1. Debug and Mixed builds only.
dbg_imotion_draw_skeleton"dbg_imotion_draw_skeleton""dbg_imotion_draw_skeleton"Draws physics bone axes during interactive death motions. Integer from 0 to 1. Debug and Mixed builds only.
dbg_imotion_draw_velocity"dbg_imotion_draw_velocity""dbg_imotion_draw_velocity"Draws physics shell velocities during interactive death motions. Integer from 0 to 1. Debug and Mixed builds only.
dbg_imotion_draw_velocity_scale"dbg_imotion_draw_velocity_scale""dbg_imotion_draw_velocity_scale"Sets the length scale of interactive motion velocity lines. Number from 0.0001 to 100. Debug and Mixed builds only.
dbg_make_screenshot"dbg_make_screenshot""dbg_make_screenshot"Captures a screenshot of the server's own client. Multiplayer; Debug and Mixed builds only.
dbg_ph_actor_restriction"dbg_ph_actor_restriction""dbg_ph_actor_restriction"Logs actor character restriction size changes. Toggle, on or off. Debug and Mixed builds only.
dbg_ph_ai_always_phmove"dbg_ph_ai_always_phmove""dbg_ph_ai_always_phmove"Meant to force physics-checked NPC movement; the check as written bypasses it. Toggle, on or off. Debug and Mixed builds only.
dbg_ph_ai_never_phmove"dbg_ph_ai_never_phmove""dbg_ph_ai_never_phmove"Moves NPCs by direct positioning with character collision off. Toggle, on or off. Debug and Mixed builds only.
dbg_ph_cashed_clear"dbg_ph_cashed_clear""dbg_ph_cashed_clear"Clears persistent cached physics debug drawings. Debug and Mixed builds only.
dbg_ph_character_control"dbg_ph_character_control""dbg_ph_character_control"Draws character controller forces, contacts and airborne state. Toggle, on or off. Debug and Mixed builds only.
dbg_ph_ik"dbg_ph_ik""dbg_ph_ik"Sets an IK debug flag whose only reader is commented out. Toggle, on or off. Debug and Mixed builds only.
dbg_ph_ik_limits"dbg_ph_ik_limits""dbg_ph_ik_limits"Applies joint rotation limits when solving limb IK. Toggle, on or off. Debug and Mixed builds only.
dbg_ph_ik_off"dbg_ph_ik_off""dbg_ph_ik_off"Disables limb IK updates. Toggle, on or off. Debug and Mixed builds only.
dbg_ph_ladder"dbg_ph_ladder""dbg_ph_ladder"Draws ladder boxes and logs ladder climbing state changes. Toggle, on or off. Debug and Mixed builds only.
dbg_ph_obj_collision_damage"dbg_ph_obj_collision_damage""dbg_ph_obj_collision_damage"Logs energy breakdowns of character collision damage. Toggle, on or off. Debug and Mixed builds only.
dbg_ph_vel_collid_damage_to_display"dbg_ph_vel_collid_damage_to_display""dbg_ph_vel_collid_damage_to_display"Sets the minimum collision velocity whose damage breakdown is logged. Number from 0 to 1000. Debug and Mixed builds only.
dbg_show_ani_info"dbg_show_ani_info""dbg_show_ani_info"Shows the actor's current animations and movement state on screen. Integer from 0 to 1. Debug and Mixed builds only.
dbg_str_check"dbg_str_check""dbg_str_check"Verifies shared strings for memory corruption. Debug and Mixed builds only.
dbg_str_dump"dbg_str_dump""dbg_str_dump"Writes all shared strings to a dump file. Debug and Mixed builds only.
dbg_text_height_scale"dbg_text_height_scale""dbg_text_height_scale"Scales the font height of physics debug text. Number from 0.2 to 5. Debug and Mixed builds only.
dbg_track_obj"dbg_track_obj""dbg_track_obj"Names the object to trace physics and animation debug for; none stops. Debug and Mixed builds only.
dbg_track_obj_blends_ammount"dbg_track_obj_blends_ammount""dbg_track_obj_blends_ammount"Shows each tracked blend's amount and power. Toggle, on or off. Debug and Mixed builds only.
dbg_track_obj_blends_bp_0"dbg_track_obj_blends_bp_0""dbg_track_obj_blends_bp_0"Shows the tracked object's animation blends for bone part 0. Toggle, on or off. Debug and Mixed builds only.
dbg_track_obj_blends_bp_1"dbg_track_obj_blends_bp_1""dbg_track_obj_blends_bp_1"Shows the tracked object's animation blends for bone part 1. Toggle, on or off. Debug and Mixed builds only.
dbg_track_obj_blends_bp_2"dbg_track_obj_blends_bp_2""dbg_track_obj_blends_bp_2"Shows the tracked object's animation blends for bone part 2. Toggle, on or off. Debug and Mixed builds only.
dbg_track_obj_blends_bp_3"dbg_track_obj_blends_bp_3""dbg_track_obj_blends_bp_3"Shows the tracked object's animation blends for bone part 3. Toggle, on or off. Debug and Mixed builds only.
dbg_track_obj_blends_dump"dbg_track_obj_blends_dump""dbg_track_obj_blends_dump"Dumps the tracked object's animation blends to the log once. Toggle, on or off. Debug and Mixed builds only.
dbg_track_obj_blends_flags"dbg_track_obj_blends_flags""dbg_track_obj_blends_flags"Shows each tracked blend's bone part, channel and end flags. Toggle, on or off. Debug and Mixed builds only.
dbg_track_obj_blends_mix_params"dbg_track_obj_blends_mix_params""dbg_track_obj_blends_mix_params"Shows each tracked blend's accrue, falloff and speed. Toggle, on or off. Debug and Mixed builds only.
dbg_track_obj_blends_motion_name"dbg_track_obj_blends_motion_name""dbg_track_obj_blends_motion_name"Shows each tracked blend's motion and motion set names. Toggle, on or off. Debug and Mixed builds only.
dbg_track_obj_blends_state"dbg_track_obj_blends_state""dbg_track_obj_blends_state"Shows each tracked blend's state and playing flags. Toggle, on or off. Debug and Mixed builds only.
dbg_track_obj_blends_time"dbg_track_obj_blends_time""dbg_track_obj_blends_time"Shows each tracked blend's current time, total time and frame. Toggle, on or off. Debug and Mixed builds only.
dbg_var"dbg_var""dbg_var"Shows or sets a named AI debug variable. Debug and Mixed builds only.
death_anim_debug"death_anim_debug""death_anim_debug"Logs death animation loading and selection details. Integer from 0 to 1. Debug and Mixed builds only.
death_anim_velocity"death_anim_velocity""death_anim_velocity"Intended to select velocity-based death animations; the engine ignores it. Integer from 0 to 1. Debug and Mixed builds only.
debug_character_material_load"debug_character_material_load""debug_character_material_load"Logs which material each character loads. Integer from 0 to 1. Debug and Mixed builds only.
debug_destroy"debug_destroy""debug_destroy"Logs each game object as it is destroyed. Integer from 0 to 1. Debug and Mixed builds only.
debug_dump_model_bones"debug_dump_model_bones""debug_dump_model_bones"Logs the bone names of the given model. Debug and Mixed builds only.
debug_fonts"debug_fonts""debug_fonts"Opens a dialog that previews the UI fonts. Debug and Mixed builds only.
debug_show_red_text"debug_show_red_text""debug_show_red_text"Shows recent error messages in red over the screen. Integer from 0 to 1. Debug and Mixed builds only.
debug_step_info"debug_step_info""debug_step_info"Logs character animations that have no step parameters. Integer from 0 to 1. Debug and Mixed builds only.
debug_step_info_load"debug_step_info_load""debug_step_info_load"Logs step parameter loading for characters. Integer from 0 to 1. Debug and Mixed builds only.
default_controls"default_controls""default_controls"Resets all bindings to defaults and loads default_controls.ltx.
demo_play"demo_play""demo_play"Plays the named camera demo, optionally looped as name,loops.
demo_record"demo_record""demo_record"Starts a free camera demo recording to the named file.
demo_set_cam_position"demo_set_cam_position""demo_set_cam_position"Moves the demo recording camera to the given position.
disable_lens_flare"disable_lens_flare""disable_lens_flare"Turns off lens flare sprites. Integer from 0 to 1.
disconnect"disconnect""disconnect"Disconnects from the current game and unloads the level.
draw_downloads"draw_downloads""draw_downloads"Shows progress of incoming screenshot and config downloads. Integer from 0 to 1. Multiplayer.
dump_all_objects"dump_all_objects""dump_all_objects"Logs the level's active, sleeping and pending-destroy objects. Debug and Mixed builds only.
dump_creatures"dump_creatures""dump_creatures"Logs the names of all creatures on the current level. Debug and Mixed builds only.
dump_infos"dump_infos""dump_infos"Logs all info portions the actor has. Debug and Mixed builds only.
dump_map"dump_map""dump_map"Logs all current map locations. Debug and Mixed builds only.
dump_open_files"dump_open_files""dump_open_files"Logs files tracked by the file system: open with 1, released otherwise. Debug and Mixed builds only.
dump_resources"dump_resources""dump_resources"Dumps the model pool and loaded render resources to the log. Not in gold builds.
dump_tasks"dump_tasks""dump_tasks"Logs all tasks the actor has. Debug and Mixed builds only.
e_list"e_list""e_list"Prints all registered engine events with their reference counts. Debug and Mixed builds only.
e_signal"e_signal""e_signal"Signals a named engine event with an optional parameter. Debug and Mixed builds only.
error_line_count"error_line_count""error_line_count"Number of recent error lines shown in red on screen. Integer from 6 to 1024. Debug and Mixed builds only.
flush"flush""flush"Writes the log buffer to the log file.
fov"fov""fov"Sets the camera field of view in degrees. Number from 5 to 180.
g_always_use_attitude_sensors"g_always_use_attitude_sensors""g_always_use_attitude_sensors"Uses controller motion sensors for aiming even when not zoomed. Toggle, on or off.
g_autopickup"g_autopickup""g_autopickup"Automatically picks up nearby items in multiplayer. Toggle, on or off.
g_backrun"g_backrun""g_backrun"Stores the backward running option; no engine code reads it. Toggle, on or off.
g_bullet_time_factor"g_bullet_time_factor""g_bullet_time_factor"Scales the simulation time step of flying bullets. Number from 0 to 10. Debug and Mixed builds only.
g_corpsenum"g_corpsenum""g_corpsenum"Maximum number of player corpses kept on the map. Integer from 0 to 100. Multiplayer.
g_crouch_toggle"g_crouch_toggle""g_crouch_toggle"Makes the crouch key toggle crouching instead of holding it. Toggle, on or off.
g_cursor_intensity_max"g_cursor_intensity_max""g_cursor_intensity_max"Sets the maximum UI cursor speed for controller stick movement. Number from 1 to 100.
g_cursor_intensity_min"g_cursor_intensity_min""g_cursor_intensity_min"Sets the starting UI cursor speed for controller stick movement. Number from 1 to 100.
g_cursor_intensity_step"g_cursor_intensity_step""g_cursor_intensity_step"Sets how fast the controller UI cursor speed ramps up. Number from 0 to 10.
g_dynamic_music"g_dynamic_music""g_dynamic_music"Enables dynamic music; scripts read it through IsDynamicMusic. Toggle, on or off.
g_eventdelay"g_eventdelay""g_eventdelay"Milliseconds added to the timestamps of received game events. Integer from 0 to 1000. Multiplayer.
g_first_person_death"g_first_person_death""g_first_person_death"Keeps the first-person camera when the actor dies. Integer from 0 to 1.
g_game_difficulty"g_game_difficulty""g_game_difficulty"Sets the single-player game difficulty.
g_god"g_god""g_god"Makes the actor invulnerable. Toggle, on or off. Not in gold builds.
g_important_save"g_important_save""g_important_save"Enables story autosaves; scripts read it through IsImportantSave. Toggle, on or off.
g_inv_highlight_equipped"g_inv_highlight_equipped""g_inv_highlight_equipped"Highlights equipped items in inventory lists and keeps them unstacked. Integer from 0 to 1.
g_kill"g_kill""g_kill"Kills the local player's character. Multiplayer.
g_language"g_language""g_language"Sets the game language and reloads translated text.
g_language_ltx"g_language_ltx""g_language_ltx"Stores the language last read from localization.ltx to detect changes. Text, at most std::size(CStringTable::LanguageIDInLTX) characters.
g_loading_stages"g_loading_stages""g_loading_stages"Shows loading stage titles on the loading screen. Toggle, on or off.
g_look_intensity_max"g_look_intensity_max""g_look_intensity_max"Sets the maximum camera turn speed for controller stick look. Number from 10 to 100.
g_look_intensity_min"g_look_intensity_min""g_look_intensity_min"Sets the starting camera turn speed for controller stick look. Number from 10 to 100.
g_look_intensity_step"g_look_intensity_step""g_look_intensity_step"Sets how fast controller stick look speed ramps up. Number from 0 to 10.
g_multi_item_pickup"g_multi_item_pickup""g_multi_item_pickup"Keeps picking up items while the use key is held. Toggle, on or off.
g_no_clip"g_no_clip""g_no_clip"Toggles no-clip movement for the actor. Not in gold builds.
g_normalize_mouse_sens"g_normalize_mouse_sens""g_normalize_mouse_sens"Ignores weapons' control_inertion_factor so aim sensitivity stays constant. Integer from 0 to 1.
g_normalize_upgrade_mouse_sens"g_normalize_upgrade_mouse_sens""g_normalize_upgrade_mouse_sens"Ignores control_inertion_factor changes from weapon upgrades. Integer from 0 to 1.
g_restart"g_restart""g_restart"Ends the current round and restarts the game. Multiplayer.
g_restart_fast"g_restart_fast""g_restart_fast"Restarts the round without waiting for players to be ready. Multiplayer.
g_sleep_time"g_sleep_time""g_sleep_time"Shifts the time shown on the engine sleep dialog's clock strip, in hours. Integer from 1 to 24.
g_spawn"g_spawn""g_spawn"Spawns the given section at the actor's position. Not in gold builds.
g_spawn_to_inventory"g_spawn_to_inventory""g_spawn_to_inventory"Spawns the given item section into the actor's inventory. Not in gold builds.
g_swapteams"g_swapteams""g_swapteams"Swaps the teams and quickly restarts the round. Multiplayer.
g_unlimitedammo"g_unlimitedammo""g_unlimitedammo"Gives the actor unlimited ammunition. Toggle, on or off. Not in gold builds.
g_unload_ammo_after_pick_up"g_unload_ammo_after_pick_up""g_unload_ammo_after_pick_up"Unloads the magazine of picked-up weapons placed in the backpack. Integer from 0 to 1.
g_use_tracers"g_use_tracers""g_use_tracers"Draws bullet tracers. Toggle, on or off.
gamepad_cursor_autohide_time"gamepad_cursor_autohide_time""gamepad_cursor_autohide_time"Seconds before a UI cursor that is no longer needed hides. Number from 0.5 to 3.
gamepad_invert_x"gamepad_invert_x""gamepad_invert_x"Inverts horizontal look on the gamepad. Toggle, on or off.
gamepad_invert_y"gamepad_invert_y""gamepad_invert_y"Inverts vertical look on the gamepad. Toggle, on or off.
gamepad_sensor_deadzone"gamepad_sensor_deadzone""gamepad_sensor_deadzone"Gyroscope motion threshold below which motion is ignored. Number from 0.001 to 1.
gamepad_sensor_sens"gamepad_sensor_sens""gamepad_sensor_sens"Gamepad gyroscope look sensitivity. Number from 0.01 to 3.
gamepad_sensors_enable"gamepad_sensors_enable""gamepad_sensors_enable"Enables gamepad gyroscope input. Toggle, on or off.
gamepad_stick_inner_deadzone"gamepad_stick_inner_deadzone""gamepad_stick_inner_deadzone"Stick deflection fraction below which input is ignored. Number from 0 to 1.
gamepad_stick_outer_deadzone"gamepad_stick_outer_deadzone""gamepad_stick_outer_deadzone"Stick deflection fraction treated as full input. Number from 0 to 1.
gamepad_stick_sens_x"gamepad_stick_sens_x""gamepad_stick_sens_x"Horizontal look sensitivity of the gamepad stick. Number from 0.00001 to 2.
gamepad_stick_sens_y"gamepad_stick_sens_y""gamepad_stick_sens_y"Vertical look sensitivity of the gamepad stick. Number from 0.00001 to 2.
get_server_address"get_server_address""get_server_address"Prints the server's IP address and port. Multiplayer.
gs_create_account"gs_create_account""gs_create_account"Creates a GameSpy account from nick, unique nick, email and password. Multiplayer.
gs_delete_profile"gs_delete_profile""gs_delete_profile"Deletes the current GameSpy profile. Multiplayer.
gs_list_profiles"gs_list_profiles""gs_list_profiles"Lists the GameSpy profiles of an account by email and password. Multiplayer.
gs_login"gs_login""gs_login"Logs in to GameSpy with email, nick and password. Multiplayer.
gs_logout"gs_logout""gs_logout"Logs out of the GameSpy session. Multiplayer.
gs_print_profile"gs_print_profile""gs_print_profile"Prints the current GameSpy profile ID and unique nick. Multiplayer.
gs_profile"gs_profile""gs_profile"Loads the logged-in player's stored GameSpy profile data. Multiplayer.
gs_register_unique_nick"gs_register_unique_nick""gs_register_unique_nick"Registers a new unique nick for the current GameSpy profile. Multiplayer.
gs_suggest_unicks"gs_suggest_unicks""gs_suggest_unicks"Asks GameSpy to suggest available unique nicks. Multiplayer.
help"help""help"Prints every console command with its value and help text.
hide"hide""hide"Hides the console.
hit_anims_block_blend"hit_anims_block_blend""hit_anims_block_blend"Sets the playback fraction before which a repeated hit reaction is skipped. Number from 0 to 1. Debug and Mixed builds only.
hit_anims_channel_factor"hit_anims_channel_factor""hit_anims_channel_factor"Sets the blend weight of the hit reaction animation channel. Number from 0 to 100. Debug and Mixed builds only.
hit_anims_power"hit_anims_power""hit_anims_power"Sets the strength multiplier of character hit reaction animations. Number from 0 to 100. Debug and Mixed builds only.
hit_anims_reduce_blend"hit_anims_reduce_blend""hit_anims_reduce_blend"Sets the playback fraction before which a repeated hit reaction is weakened. Number from 0 to 1. Debug and Mixed builds only.
hit_anims_reduce_blend_factor"hit_anims_reduce_blend_factor""hit_anims_reduce_blend_factor"Sets the strength multiplier for weakened repeated hit reactions. Number from 0 to 1. Debug and Mixed builds only.
hit_anims_rotational_power"hit_anims_rotational_power""hit_anims_rotational_power"Sets the extra strength multiplier for turning hit reactions. Number from 0 to 100. Debug and Mixed builds only.
hit_anims_side_sensitivity_threshold"hit_anims_side_sensitivity_threshold""hit_anims_side_sensitivity_threshold"Sets how sideways a hit must be to play a side reaction. Number from 0 to 10. Debug and Mixed builds only.
hit_anims_tune"hit_anims_tune""hit_anims_tune"Applies the hit_anims_* tuning values when characters set up hit animations. Integer from 0 to 1. Debug and Mixed builds only.
hud_binocular_vision"hud_binocular_vision""hud_binocular_vision"Enables binocular target highlighting while zoomed. Toggle, on or off.
hud_crosshair"hud_crosshair""hud_crosshair"Shows the crosshair. Toggle, on or off.
hud_crosshair_dist"hud_crosshair_dist""hud_crosshair_dist"Shows the distance to the object under the crosshair. Toggle, on or off.
hud_draw"hud_draw""hud_draw"Shows the in-game HUD indicators. Toggle, on or off.
hud_fov"hud_fov""hud_fov"Sets the weapon HUD field of view as a fraction of the camera's. Number from 0.1 to 1.
hud_info"hud_info""hud_info"Shows the name and faction of characters under the crosshair. Toggle, on or off.
hud_left_handed"hud_left_handed""hud_left_handed"Mirrors the first-person weapon HUD for left-handed view. Toggle, on or off.
hud_weapon"hud_weapon""hud_weapon"Shows the first-person weapon and hands. Toggle, on or off.
ik_allign_free_foot"ik_allign_free_foot""ik_allign_free_foot"Aligns foot rotation to the ground when computing foot IK goals. Integer from 0 to 1. Debug and Mixed builds only.
ik_blend_free_foot"ik_blend_free_foot""ik_blend_free_foot"Blends foot IK goals for feet that are not stepping. Integer from 0 to 1. Debug and Mixed builds only.
ik_cam_shift"ik_cam_shift""ik_cam_shift"Shifts the actor camera height with foot IK in multiplayer. Integer from 0 to 1. Debug and Mixed builds only.
ik_cam_shift_interpolation"ik_cam_shift_interpolation""ik_cam_shift_interpolation"Sets how fast the actor camera height follows stance changes. Number from 1 to 10. Debug and Mixed builds only.
ik_cam_shift_speed"ik_cam_shift_speed""ik_cam_shift_speed"Sets the smoothing speed of the foot IK camera height shift. Number from 0 to 1. Debug and Mixed builds only.
ik_cam_shift_tolerance"ik_cam_shift_tolerance""ik_cam_shift_tolerance"Sets the height change that triggers foot IK camera shift smoothing. Number from 0 to 2. Debug and Mixed builds only.
ik_collide_blend"ik_collide_blend""ik_collide_blend"Re-tests blended foot IK goals against the ground. Integer from 0 to 1. Debug and Mixed builds only.
ik_local_blending"ik_local_blending""ik_local_blending"Blends free-foot IK goals relative to their previous goal. Integer from 0 to 1. Debug and Mixed builds only.
input_exclusive_mode"input_exclusive_mode""input_exclusive_mode"Captures the mouse in relative mode while input is grabbed.
inv_drop_all_items"inv_drop_all_items""inv_drop_all_items"Drops all backpack items while the inventory is open; 1 includes quest items. Debug and Mixed builds only.
inv_upgrades_cur_item"inv_upgrades_cur_item""inv_upgrades_cur_item"Logs the upgrades of the item open in the upgrade menu. Debug and Mixed builds only.
inv_upgrades_hierarchy"inv_upgrades_hierarchy""inv_upgrades_hierarchy"Logs the full inventory upgrade hierarchy. Debug and Mixed builds only.
inv_upgrades_log"inv_upgrades_log""inv_upgrades_log"Logs inventory upgrade checks and installations. Integer from 0 to 1. Debug and Mixed builds only.
jump_to_level"jump_to_level""jump_to_level"Moves the actor to the named level. Not in gold builds.
keypress_on_start"keypress_on_start""keypress_on_start"Waits for a key press after a level finishes loading. Integer from 0 to 1.
list_actions"list_actions""list_actions"Prints the names of all bindable actions.
load"load""load"Loads the named saved game.
load_last_save"load_last_save""load_last_save"Loads the last saved game, or remembers the given save name.
lua_debug"lua_debug""lua_debug"Logs when a scripted entity action is removed. Toggle, on or off.
lua_dump_depth"lua_dump_depth""lua_dump_depth"Sets how deeply Lua error dumps expand locals and tables. Integer from 0 to 16.
lua_gc_method"lua_gc_method""lua_gc_method"Selects the per-update Lua garbage collection mode, or runs a full collection.
lua_gc_timeout"lua_gc_timeout""lua_gc_timeout"Sets the Lua garbage collection time budget per update, in microseconds. Integer from 1000 to 16000.
lua_gcstep"lua_gcstep""lua_gcstep"Sets the Lua garbage collection step size per update, in kilobytes. Integer from 1 to 1000.
main_menu"main_menu""main_menu"Opens or closes the main menu; accepts on/off.
make_config_dump"make_config_dump""make_config_dump"Requests a config dump from a player by session ID, for remote admins. Multiplayer.
make_screenshot"make_screenshot""make_screenshot"Requests a screenshot from a player by session ID, for remote admins. Multiplayer.
mm_mm_net_srv_dedicated"mm_mm_net_srv_dedicated""mm_mm_net_srv_dedicated"Stores a main-menu "dedicated server" flag that no code or UI reads. Toggle, on or off.
mm_net_con_publicserver"mm_net_con_publicserver""mm_net_con_publicserver"Stores a main-menu "public server" flag that no code or UI reads. Toggle, on or off.
mm_net_con_spectator"mm_net_con_spectator""mm_net_con_spectator"Remembers the create-server menu's spectator switch interval in seconds. Integer from 1 to 32.
mm_net_con_spectator_on"mm_net_con_spectator_on""mm_net_con_spectator_on"Remembers whether the create-server menu starts the host as spectator. Toggle, on or off.
mm_net_filter_empty"mm_net_filter_empty""mm_net_filter_empty"Remembers the server browser filter that shows empty servers. Toggle, on or off.
mm_net_filter_full"mm_net_filter_full""mm_net_filter_full"Remembers the server browser filter that shows full servers. Toggle, on or off.
mm_net_filter_listen"mm_net_filter_listen""mm_net_filter_listen"Remembers the server browser filter that shows listen servers. Toggle, on or off.
mm_net_filter_pass"mm_net_filter_pass""mm_net_filter_pass"Remembers the server browser filter that shows password-protected servers. Toggle, on or off.
mm_net_filter_wo_ff"mm_net_filter_wo_ff""mm_net_filter_wo_ff"Remembers the server browser filter that shows servers without friendly fire. Toggle, on or off.
mm_net_filter_wo_pass"mm_net_filter_wo_pass""mm_net_filter_wo_pass"Remembers the server browser filter that shows servers without a password. Toggle, on or off.
mm_net_player_name"mm_net_player_name""mm_net_player_name"Sets the multiplayer player name and saves it to the registry.
mm_net_srv_gamemode"mm_net_srv_gamemode""mm_net_srv_gamemode"Remembers the game mode chosen in the create-server menu. One of the g_GameModes values.
mm_net_srv_maxplayers"mm_net_srv_maxplayers""mm_net_srv_maxplayers"Remembers the player limit chosen in the create-server menu. Integer from 2 to 32.
mm_net_srv_name"mm_net_srv_name""mm_net_srv_name"Remembers the server name entered in the create-server menu. Text, at most sizeof(m_serverName) characters.
mm_net_srv_reinforcement_type"mm_net_srv_reinforcement_type""mm_net_srv_reinforcement_type"Remembers the respawn mode tab chosen in the create-server menu. Text, at most sizeof(reinforcementType) characters.
mm_net_weather_rateofchange"mm_net_weather_rateofchange""mm_net_weather_rateofchange"Remembers the create-server menu's weather time-speed multiplier. Number from 0 to 100.
mouse_invert"mouse_invert""mouse_invert"Inverts vertical mouse look. Toggle, on or off.
mouse_sens"mouse_sens""mouse_sens"Mouse look sensitivity. Number from 0.001 to 0.6.
mpdemoplay_cancel_pause_on"mpdemoplay_cancel_pause_on""mpdemoplay_cancel_pause_on"Cancels the pending pause set by mpdemoplay_pause_on. Multiplayer.
mpdemoplay_divspeed"mpdemoplay_divspeed""mpdemoplay_divspeed"Halves the demo playback speed. Multiplayer.
mpdemoplay_mulspeed"mpdemoplay_mulspeed""mpdemoplay_mulspeed"Doubles the demo playback speed. Multiplayer.
mpdemoplay_pause_on"mpdemoplay_pause_on""mpdemoplay_pause_on"Plays the demo until a given event, then pauses. Multiplayer.
mpdemoplay_restart"mpdemoplay_restart""mpdemoplay_restart"Restarts the demo being played. Multiplayer.
mpdemoplay_rewind_until"mpdemoplay_rewind_until""mpdemoplay_rewind_until"Rewinds the demo until a given event, then pauses. Multiplayer.
mpdemoplay_speed_set"mpdemoplay_speed_set""mpdemoplay_speed_set"Sets the demo playback speed. Multiplayer.
mpdemoplay_stop_rewind"mpdemoplay_stop_rewind""mpdemoplay_stop_rewind"Stops rewinding started by mpdemoplay_rewind_until. Multiplayer.
mt_ai_vision"mt_ai_vision""mt_ai_vision"Meant to run AI vision in parallel; the code hard-disables it. Toggle, on or off. Not in gold builds.
mt_alife"mt_alife""mt_alife"Runs A-Life updates as parallel frame tasks. Toggle, on or off. Not in gold builds.
mt_bullets"mt_bullets""mt_bullets"Runs bullet simulation as a parallel frame task. Toggle, on or off. Not in gold builds.
mt_detail_path"mt_detail_path""mt_detail_path"Builds NPC detail paths as parallel frame tasks. Toggle, on or off. Not in gold builds.
mt_level_path"mt_level_path""mt_level_path"Builds NPC level graph paths as parallel frame tasks. Toggle, on or off. Not in gold builds.
mt_level_sounds"mt_level_sounds""mt_level_sounds"Updates static level sounds as a parallel frame task. Toggle, on or off. Not in gold builds.
mt_map"mt_map""mt_map"Updates the map manager as a parallel frame task. Toggle, on or off. Not in gold builds.
mt_network"mt_network""mt_network"Runs network processing on the parallel frame thread. Toggle, on or off. Debug and Mixed builds only.
mt_object_handler"mt_object_handler""mt_object_handler"Updates stalker weapon and item handling as parallel frame tasks. Toggle, on or off. Not in gold builds.
mt_particles"mt_particles""mt_particles"Flag for multithreaded particle updates that nothing reads. Toggle, on or off. Debug and Mixed builds only.
mt_physics"mt_physics""mt_physics"Runs physics updates on the parallel frame thread. Toggle, on or off. Debug and Mixed builds only.
mt_script_gc"mt_script_gc""mt_script_gc"Runs the Lua garbage collection step as a parallel frame task. Toggle, on or off. Not in gold builds.
mt_sound"mt_sound""mt_sound"Flag for multithreaded sound updates that nothing reads. Toggle, on or off. Debug and Mixed builds only.
mt_sound_player"mt_sound_player""mt_sound_player"Updates NPC sound players as parallel frame tasks. Toggle, on or off. Not in gold builds.
name"name""name"Changes the local player's name. Multiplayer.
net_cl_clearstats"net_cl_clearstats""net_cl_clearstats"Clears the client's network statistics. Multiplayer.
net_cl_icurvesize"net_cl_icurvesize""net_cl_icurvesize"Number of interpolated positions kept for debug path drawing. Integer from 0 to 2000. Multiplayer.
net_cl_icurvetype"net_cl_icurvetype""net_cl_icurvetype"Curve used to interpolate remote actor positions: linear, B-spline or Hermite. Integer from 0 to 2. Multiplayer.
net_cl_interpolation"net_cl_interpolation""net_cl_interpolation"Interpolation time in seconds for remote objects; zero is automatic, negative disables it. Number from -1 to 1. Multiplayer.
net_cl_log_data"net_cl_log_data""net_cl_log_data"Logs client network packets. Toggle, on or off. Multiplayer.
net_cl_pending_lim"net_cl_pending_lim""net_cl_pending_lim"Queued outgoing packets above which the client skips sending updates. Integer from 0 to 10. Multiplayer; Debug and Mixed builds only.
net_cl_resync"net_cl_resync""net_cl_resync"Resynchronizes the client's network clock with the server. Multiplayer.
net_cl_update_rate"net_cl_update_rate""net_cl_update_rate"Client network updates sent per second. Integer from 20 to 100. Multiplayer; Debug and Mixed builds only.
net_compressor_enabled"net_compressor_enabled""net_compressor_enabled"Compresses outgoing network packets. Integer from 0 to 1. Multiplayer.
net_compressor_gather_stats"net_compressor_gather_stats""net_compressor_gather_stats"Gathers network packet compression statistics. Integer from 0 to 1. Multiplayer.
net_compressor_status"net_compressor_status""net_compressor_status"Prints brief or full network compressor statistics. Multiplayer.
net_dbg_dump_export_obj"net_dbg_dump_export_obj""net_dbg_dump_export_obj"Logs per-object sizes of exported network updates. Integer from 0 to 1.
net_dbg_dump_import_obj"net_dbg_dump_import_obj""net_dbg_dump_import_obj"Logs per-object sizes of imported network updates. Integer from 0 to 1.
net_dbg_dump_update_read"net_dbg_dump_update_read""net_dbg_dump_update_read"Logs per-object sizes of updates the server reads from clients. Integer from 0 to 1. Multiplayer.
net_dbg_dump_update_write"net_dbg_dump_update_write""net_dbg_dump_update_write"Logs per-object sizes of updates the server writes. Integer from 0 to 1. Multiplayer.
net_dbg_objects"net_dbg_objects""net_dbg_objects"Lists client and server objects side by side to spot mismatches. Multiplayer; Debug and Mixed builds only.
net_dedicated_sleep"net_dedicated_sleep""net_dedicated_sleep"Milliseconds a dedicated server sleeps in place of rendering each frame. Integer from 0 to 64.
net_dump_size"net_dump_size""net_dump_size"Sets a packet size dump flag that no code currently reads. Toggle, on or off. Multiplayer; Debug and Mixed builds only.
net_sv_clearstats"net_sv_clearstats""net_sv_clearstats"Clears the server's network statistics. Multiplayer.
net_sv_gpmode"net_sv_gpmode""net_sv_gpmode"How batched sends treat guaranteed packets: default, unreliable or separate. Integer from 0 to 2. Multiplayer.
net_sv_log_data"net_sv_log_data""net_sv_log_data"Logs server network packets. Toggle, on or off. Multiplayer.
net_sv_pending_lim"net_sv_pending_lim""net_sv_pending_lim"Queued packets per client above which the server skips sending updates. Integer from 0 to 10. Multiplayer.
net_sv_update_rate"net_sv_update_rate""net_sv_update_rate"Server network updates sent per second. Integer from 1 to 100. Multiplayer.
ph_break_common_factor"ph_break_common_factor""ph_break_common_factor"Scales how easily breakable physics joints and fractures break. Number from 0 to 1000000000. Debug and Mixed builds only.
ph_frequency"ph_frequency""ph_frequency"Sets physics simulation steps per second.
ph_gravity"ph_gravity""ph_gravity"Sets the physics world gravity. Debug and Mixed builds only.
ph_iterations"ph_iterations""ph_iterations"Sets the solver iteration count per physics step.
ph_rigid_break_weapon_factor"ph_rigid_break_weapon_factor""ph_rigid_break_weapon_factor"Scales hit forces counted toward breaking rigid fractures. Number from 0 to 1000000000. Debug and Mixed builds only.
ph_timefactor"ph_timefactor""ph_timefactor"Scales physics simulation speed relative to game time. Number from 0.000001 to 1000. Debug and Mixed builds only.
ph_tri_clear_disable_count"ph_tri_clear_disable_count""ph_tri_clear_disable_count"Sets how many steps a deactivated physics object keeps cached triangles. Integer from 0 to 255. Debug and Mixed builds only.
ph_tri_query_ex_aabb_rate"ph_tri_query_ex_aabb_rate""ph_tri_query_ex_aabb_rate"Sets how much the level triangle query box is enlarged around bodies. Number from 1.01 to 3. Debug and Mixed builds only.
quit"quit""quit"Disconnects and exits the game.
r__actor_shadow"r__actor_shadow""r__actor_shadow"Renders the player's own body into shadow maps. Toggle, on or off.
r__clear_models_on_unload"r__clear_models_on_unload""r__clear_models_on_unload"Clears the model pool and visual cache when a level unloads. Integer from 0 to 1.
r__detail_density"r__detail_density""r__detail_density"Spacing between grass and detail objects; lower values are denser. Number from 0.1 to 0.99.
r__detail_height"r__detail_height""r__detail_height"Scale applied to the size of grass and detail objects. Number from 1 to 2.
r__detail_l_ambient"r__detail_l_ambient""r__detail_l_ambient"Ambient light term for grass, read only by the R1 shaders. Number from 0.5 to 0.95. Debug and Mixed builds only.
r__detail_l_aniso"r__detail_l_aniso""r__detail_l_aniso"Diffuse light scale for grass, read only by the R1 shaders. Number from 0.1 to 0.5. Debug and Mixed builds only.
r__detail_radius"r__detail_radius""r__detail_radius"Distance around the camera within which grass is drawn.
r__dtex_range"r__dtex_range""r__dtex_range"Distance over which detail textures fade out. Number from 5 to 175.
r__geometry_lod"r__geometry_lod""r__geometry_lod"Geometry level-of-detail scale; higher keeps detailed models farther away. Number from 0.1 to 2.
r__lsleep_frames"r__lsleep_frames""r__lsleep_frames"Frames a light waits before testing which shadow casters it can skip. Integer from 4 to 30. Debug and Mixed builds only.
r__ssa_glod_end"r__ssa_glod_end""r__ssa_glod_end"Screen size at which models and shadowed lights reach lowest detail. Number from 16 to 96. Debug and Mixed builds only.
r__ssa_glod_start"r__ssa_glod_start""r__ssa_glod_start"Screen size above which models and shadowed lights render at full detail. Number from 128 to 512. Debug and Mixed builds only.
r__supersample"r__supersample""r__supersample"Supersampling factor; nothing reads it. Integer from 1 to 8.
r__tf_aniso"r__tf_aniso""r__tf_aniso"Maximum anisotropic texture filtering level.
r__wallmark_shift_pp"r__wallmark_shift_pp""r__wallmark_shift_pp"Projection depth offset that pulls wallmarks toward the camera. Number from 0 to 1. Debug and Mixed builds only.
r__wallmark_shift_v"r__wallmark_shift_v""r__wallmark_shift_v"Distance the wallmark view origin moves along the camera direction. Number from 0 to 1. Debug and Mixed builds only.
r__wallmark_ttl"r__wallmark_ttl""r__wallmark_ttl"Lifetime of wallmarks such as bullet holes, in seconds. Number from 1 to 10.f * 60.
r__wallmarks_on_skeleton"r__wallmarks_on_skeleton""r__wallmarks_on_skeleton"Leaves bullet hit marks on character and creature models. Integer from 0 to 1.
r1_detail_textures"r1_detail_textures""r1_detail_textures"Flag meant to toggle R1 detail textures; nothing reads it. Toggle, on or off.
r1_dlights"r1_dlights""r1_dlights"Renders dynamic lights in the R1 renderer. Toggle, on or off.
r1_dlights_clip"r1_dlights_clip""r1_dlights_clip"Clip distance for R1 dynamic lights; nothing reads it. Number from 10 to 150.
r1_ffp"r1_ffp""r1_ffp"Flag meant to force the R1 fixed-function pipeline; nothing reads it. Toggle, on or off.
r1_ffp_lightmaps"r1_ffp_lightmaps""r1_ffp_lightmaps"Uses lightmaps in the R1 fixed-function pipeline. Toggle, on or off.
r1_fog_luminance"r1_fog_luminance""r1_fog_luminance"Brightness multiplier for fog color in R1. Number from 0.2 to 5.
r1_force_geomx"r1_force_geomx""r1_force_geomx"Forces static meshes to always render their simplified fast-path geometry. Integer from 0 to 1.
r1_glows_per_frame"r1_glows_per_frame""r1_glows_per_frame"Glow count per frame for R1; nothing reads it. Integer from 2 to 32.
r1_lmodel_lerp"r1_lmodel_lerp""r1_lmodel_lerp"R1 lighting model blend factor; nothing reads it. Number from 0 to 0.333.
r1_pps_u"r1_pps_u""r1_pps_u"Horizontal pixel offset of the post-process screen quad. Number from -1 to 1.
r1_pps_v"r1_pps_v""r1_pps_v"Vertical pixel offset of the post-process screen quad. Number from -1 to 1.
r1_software_skinning"r1_software_skinning""r1_software_skinning"Skins skeletal meshes on the CPU in R1. Integer from 0 to 2.
r1_ssa_lod_a"r1_ssa_lod_a""r1_ssa_lod_a"R1 LOD screen-size threshold; nothing reads it. Number from 16 to 96.
r1_ssa_lod_b"r1_ssa_lod_b""r1_ssa_lod_b"R1 LOD screen-size threshold; nothing reads it. Number from 16 to 64.
r1_tf_mipbias"r1_tf_mipbias""r1_tf_mipbias"Mipmap level-of-detail bias applied to texture sampling.
r2_aa"r2_aa""r2_aa"Applies edge-detection antialiasing in the final combine pass. Toggle, on or off.
r2_aa_break"r2_aa_break""r2_aa_break"Normal and depth thresholds that detect edges for antialiasing. Three numbers, x,y,z.
r2_aa_kernel"r2_aa_kernel""r2_aa_kernel"Blur width of edge-detection antialiasing. Number from 0.3 to 0.7.
r2_aa_weight"r2_aa_weight""r2_aa_weight"Normal and depth weights used when detecting antialiasing edges. Three numbers, x,y,z.
r2_allow_r1_lights"r2_allow_r1_lights""r2_allow_r1_lights"Renders static level lights as dynamic lights. Toggle, on or off.
r2_detail_bump"r2_detail_bump""r2_detail_bump"Uses bump maps on detail textures. Toggle, on or off.
r2_dhemi_count"r2_dhemi_count""r2_dhemi_count"Sky visibility rays traced per frame for dynamic object hemi lighting. Integer from 4 to 25. Not in gold builds.
r2_dhemi_light_flow"r2_dhemi_light_flow""r2_dhemi_light_flow"Share of nearby light hemi lighting carried to the opposite side of objects. Number from 0 to 1. Not in gold builds.
r2_dhemi_light_scale"r2_dhemi_light_scale""r2_dhemi_light_scale"Scale of nearby lights' contribution to dynamic object hemi lighting. Number from 0 to 100. Not in gold builds.
r2_dhemi_sky_scale"r2_dhemi_sky_scale""r2_dhemi_sky_scale"Scale of sky contribution to dynamic object hemi lighting. Number from 0 to 100. Not in gold builds.
r2_dhemi_smooth"r2_dhemi_smooth""r2_dhemi_smooth"Speed at which object hemi and sun lighting blend toward new values. Number from 0 to 10. Not in gold builds.
r2_dof"r2_dof""r2_dof"Base depth of field near, focus and far distances.
r2_dof_enable"r2_dof_enable""r2_dof_enable"Enables depth of field blur. Toggle, on or off.
r2_dof_far"r2_dof_far""r2_dof_far"Distance at which far depth of field blur reaches full strength.
r2_dof_focus"r2_dof_focus""r2_dof_focus"Distance of the depth of field focal plane.
r2_dof_kernel"r2_dof_kernel""r2_dof_kernel"Size of the depth of field blur kernel. Number from 0 to 10.
r2_dof_near"r2_dof_near""r2_dof_near"Distance at which near depth of field blur reaches full strength.
r2_dof_sky"r2_dof_sky""r2_dof_sky"Depth assumed for the sky in depth of field calculations. Number from -10000 to 10000.
r2_exp_donttest_shad"r2_exp_donttest_shad""r2_exp_donttest_shad"Skips occlusion tests for shadow-casting lights, treating them as visible. Toggle, on or off.
r2_gi"r2_gi""r2_gi"Adds approximate global illumination from bounced light photons. Toggle, on or off.
r2_gi_clip"r2_gi_clip""r2_gi_clip"Minimum energy a bounced global illumination light needs to render. Number from EPS to 0.1.
r2_gi_depth"r2_gi_depth""r2_gi_depth"Global illumination bounce depth; nothing reads it. Integer from 1 to 5.
r2_gi_photons"r2_gi_photons""r2_gi_photons"Number of bounced global illumination lights kept per light source. Integer from 8 to 256.
r2_gi_refl"r2_gi_refl""r2_gi_refl"Total energy of bounced global illumination relative to its source light. Number from EPS_L to 0.99.
r2_gloss_factor"r2_gloss_factor""r2_gloss_factor"Multiplier for the specular highlight intensity of lights. Number from 0 to 10.
r2_ls_bloom_fast"r2_ls_bloom_fast""r2_ls_bloom_fast"Uses the fast bilinear bloom filter instead of the Gaussian blur. Toggle, on or off.
r2_ls_bloom_kernel_b"r2_ls_bloom_kernel_b""r2_ls_bloom_kernel_b"Sample offset scale of the fast bloom filter. Number from 0.01 to 1.
r2_ls_bloom_kernel_g"r2_ls_bloom_kernel_g""r2_ls_bloom_kernel_g"Radius of the Gaussian bloom blur. Number from 1 to 7.
r2_ls_bloom_kernel_scale"r2_ls_bloom_kernel_scale""r2_ls_bloom_kernel_scale"Intensity multiplier of the Gaussian bloom blur weights. Number from 0.5 to 2.
r2_ls_bloom_speed"r2_ls_bloom_speed""r2_ls_bloom_speed"Rate of the smoothed bloom factor, which the vanilla bloom shaders do not read. Number from 0 to 100.
r2_ls_bloom_threshold"r2_ls_bloom_threshold""r2_ls_bloom_threshold"Brightness threshold above which pixels contribute to bloom. Number from 0 to 1.
r2_ls_depth_bias"r2_ls_depth_bias""r2_ls_depth_bias"Depth bias applied to spot light shadow map lookups. Number from -0.5 to 0.5.
r2_ls_depth_scale"r2_ls_depth_scale""r2_ls_depth_scale"Depth scale applied to spot light shadow map lookups. Number from 0.5 to 1.5.
r2_ls_dsm_kernel"r2_ls_dsm_kernel""r2_ls_dsm_kernel"Shadow filter kernel size; nothing reads it. Number from 0.1 to 3.
r2_ls_psm_kernel"r2_ls_psm_kernel""r2_ls_psm_kernel"Shadow filter kernel size; nothing reads it. Number from 0.1 to 3.
r2_ls_squality"r2_ls_squality""r2_ls_squality"Scale of the adaptive shadow map size given to each spot light. Number from 0.5 to 1.
r2_ls_ssm_kernel"r2_ls_ssm_kernel""r2_ls_ssm_kernel"Shadow filter kernel size; nothing reads it. Number from 0.1 to 3.
r2_mblur"r2_mblur""r2_mblur"Strength of camera motion blur. Number from 0 to 1.
r2_mt"r2_mt""r2_mt"Flag for multithreaded calculation; nothing reads it. Toggle, on or off. Debug and Mixed builds only.
r2_mt_calculate"r2_mt_calculate""r2_mt_calculate"Runs render phase visibility calculation on worker threads. Integer from 0 to 1.
r2_mt_render"r2_mt_render""r2_mt_render"Records sun shadow and rain draw calls on worker threads. Integer from 0 to 1. The R4 renderer only.
r2_parallax_h"r2_parallax_h""r2_parallax_h"Height scale of parallax mapping on bump-mapped surfaces. Number from 0 to 0.5.
r2_shadow_cascede_old"r2_shadow_cascede_old""r2_shadow_cascede_old"Uses the old near/far sun shadow path instead of cascaded shadows. Toggle, on or off. Not in gold builds.
r2_shadow_cascede_zcul"r2_shadow_cascede_zcul""r2_shadow_cascede_zcul"Depth-tests the far sun shadow cascade instead of using stencil only. Toggle, on or off. Not in gold builds.
r2_slight_fade"r2_slight_fade""r2_slight_fade"Scales the screen size used to fade out distant shadowed lights. Number from 0.2 to 1.
r2_smap_size"r2_smap_size""r2_smap_size"Resolution of shadow maps, in pixels. One of the qsmapsize_token values.
r2_soft_particles"r2_soft_particles""r2_soft_particles"Fades particles softly where they intersect geometry. Toggle, on or off.
r2_soft_water"r2_soft_water""r2_soft_water"Fades water edges softly where they meet geometry. Toggle, on or off.
r2_ssa_lod_a"r2_ssa_lod_a""r2_ssa_lod_a"Screen size below which LOD objects render as imposters. Number from 16 to 96.
r2_ssa_lod_b"r2_ssa_lod_b""r2_ssa_lod_b"Screen size above which LOD objects render full-detail geometry. Number from 32 to 64.
r2_ssao"r2_ssao""r2_ssao"Quality level of screen space ambient occlusion. One of the qssao_token values.
r2_ssao_blur"r2_ssao_blur""r2_ssao_blur"Blurs the ambient occlusion result. Toggle, on or off.
r2_ssao_half_data"r2_ssao_half_data""r2_ssao_half_data"Builds the ambient occlusion depth target at half resolution. Toggle, on or off.
r2_ssao_hbao"r2_ssao_hbao""r2_ssao_hbao"Uses horizon-based ambient occlusion (HBAO); Direct3D 11 only. Toggle, on or off.
r2_ssao_hdao"r2_ssao_hdao""r2_ssao_hdao"Uses high definition ambient occlusion (HDAO); Direct3D 11 only. Toggle, on or off.
r2_ssao_mode"r2_ssao_mode""r2_ssao_mode"Ambient occlusion technique: standard SSAO, HDAO or HBAO.
r2_ssao_opt_data"r2_ssao_opt_data""r2_ssao_opt_data"Samples ambient occlusion from a dedicated depth target. Toggle, on or off.
r2_steep_parallax"r2_steep_parallax""r2_steep_parallax"Uses steep parallax mapping on surfaces that support it. Toggle, on or off.
r2_sun"r2_sun""r2_sun"Renders sunlight and sun shadows. Toggle, on or off.
r2_sun_depth_far_bias"r2_sun_depth_far_bias""r2_sun_depth_far_bias"Depth bias applied to far sun shadow cascade lookups. Number from -0.5 to 0.5.
r2_sun_depth_far_scale"r2_sun_depth_far_scale""r2_sun_depth_far_scale"Depth scale applied to far sun shadow cascade lookups. Number from 0.5 to 1.5.
r2_sun_depth_near_bias"r2_sun_depth_near_bias""r2_sun_depth_near_bias"Depth bias applied to near sun shadow cascade lookups. Number from -0.5 to 0.5.
r2_sun_depth_near_scale"r2_sun_depth_near_scale""r2_sun_depth_near_scale"Depth scale applied to near sun shadow cascade lookups. Number from 0.5 to 1.5.
r2_sun_details"r2_sun_details""r2_sun_details"Casts sun shadows from grass and other detail objects. Toggle, on or off.
r2_sun_far"r2_sun_far""r2_sun_far"Distance at which the far sun shadow cascade ends, in meters. Number from 51 to 180. Renderers other than R1 only.
r2_sun_focus"r2_sun_focus""r2_sun_focus"Fits the sun shadow frustum around casters and receivers (old shadow path). Toggle, on or off.
r2_sun_lumscale"r2_sun_lumscale""r2_sun_lumscale"Multiplier for sunlight color. Number from -1 to 3.
r2_sun_lumscale_amb"r2_sun_lumscale_amb""r2_sun_lumscale_amb"Multiplier for ambient light color. Number from 0 to 3.
r2_sun_lumscale_hemi"r2_sun_lumscale_hemi""r2_sun_lumscale_hemi"Multiplier for sky hemisphere lighting. Number from 0 to 3.
r2_sun_near"r2_sun_near""r2_sun_near"Distance covered by the near sun shadow cascade, in meters. Number from 1 to 150.
r2_sun_near_border"r2_sun_near_border""r2_sun_near_border"Near sun shadow border factor; only commented-out code reads it. Number from 0.5 to 1.
r2_sun_quality"r2_sun_quality""r2_sun_quality"Quality of sun shadow filtering. One of the qsun_quality_token values.
r2_sun_shafts"r2_sun_shafts""r2_sun_shafts"Quality of volumetric sun shafts. One of the qsun_shafts_token values.
r2_sun_tsm"r2_sun_tsm""r2_sun_tsm"Uses trapezoidal shadow maps for the sun (old shadow path). Toggle, on or off.
r2_sun_tsm_bias"r2_sun_tsm_bias""r2_sun_tsm_bias"Offset along the sun direction applied to far sun shadow lookups. Number from -0.5 to 0.5.
r2_sun_tsm_proj"r2_sun_tsm_proj""r2_sun_tsm_proj"Projection focus of trapezoidal sun shadow maps (old shadow path). Number from 0.001 to 0.8.
r2_tf_mipbias"r2_tf_mipbias""r2_tf_mipbias"Mipmap level-of-detail bias applied to texture sampling.
r2_tonemap"r2_tonemap""r2_tonemap"Enables tone mapping with automatic eye adaptation. Toggle, on or off.
r2_tonemap_adaptation"r2_tonemap_adaptation""r2_tonemap_adaptation"Speed at which eye adaptation follows scene brightness. Number from 0.01 to 10.
r2_tonemap_amount"r2_tonemap_amount""r2_tonemap_amount"Strength of tone mapping. Number from 0 to 1.
r2_tonemap_lowlum"r2_tonemap_lowlum""r2_tonemap_lowlum"Lowest luminance tone mapping adapts to. Number from 0.0001 to 1.
r2_tonemap_middlegray"r2_tonemap_middlegray""r2_tonemap_middlegray"Target middle gray luminance for tone mapping. Number from 0 to 2.
r2_use_nvdbt"r2_use_nvdbt""r2_use_nvdbt"Clips light rendering with the NVIDIA depth bounds test (Direct3D 9 only). Toggle, on or off. Debug and Mixed builds only.
r2_volumetric_lights"r2_volumetric_lights""r2_volumetric_lights"Renders volumetric light shafts for shadowed spot lights. Toggle, on or off.
r2_wait_sleep"r2_wait_sleep""r2_wait_sleep"Milliseconds to sleep while waiting on GPU queries. Integer from 0 to 1.
r2_wait_timeout"r2_wait_timeout""r2_wait_timeout"Maximum wait for the GPU frame sync point, in milliseconds. Integer from 100 to 1000.
r2_zfill"r2_zfill""r2_zfill"Pre-fills the depth buffer with nearby geometry before the main pass. Toggle, on or off.
r2_zfill_depth"r2_zfill_depth""r2_zfill_depth"Fraction of the far plane distance covered by the depth pre-pass. Number from 0.001 to 0.5.
r2em"r2em""r2em"Overrides all surface lighting materials with one value; debug builds only.
r3_dynamic_wet_surfaces"r3_dynamic_wet_surfaces""r3_dynamic_wet_surfaces"Renders rain wetness on surfaces exposed to the sky. Toggle, on or off.
r3_dynamic_wet_surfaces_far"r3_dynamic_wet_surfaces_far""r3_dynamic_wet_surfaces_far"Distance at which rain wetness fully fades out. Number from 20 to 100.
r3_dynamic_wet_surfaces_near"r3_dynamic_wet_surfaces_near""r3_dynamic_wet_surfaces_near"Distance at which rain wetness starts fading out. Number from 5 to 70.
r3_dynamic_wet_surfaces_sm_res"r3_dynamic_wet_surfaces_sm_res""r3_dynamic_wet_surfaces_sm_res"Resolution of the rain occlusion shadow map. Integer from 64 to 2048.
r3_fog_reload"r3_fog_reload""r3_fog_reload"Reloads volumetric fog profiles from config. The R3 and R4 renderers only, not in gold builds.
r3_gbuffer_opt"r3_gbuffer_opt""r3_gbuffer_opt"Uses a compact G-buffer without a separate normal target. Toggle, on or off.
r3_minmax_sm"r3_minmax_sm""r3_minmax_sm"Mode of the min/max shadow map optimization for near sun shadows. One of the qminmax_sm_token values.
r3_msaa"r3_msaa""r3_msaa"Multisample antialiasing sample count; Direct3D 11 only. One of the qmsaa_token values.
r3_msaa_alphatest"r3_msaa_alphatest""r3_msaa_alphatest"Antialiasing mode for alpha-tested surfaces under MSAA. One of the qmsaa__atest_token values.
r3_use_dx10_1"r3_use_dx10_1""r3_use_dx10_1"Uses Direct3D 10.1 shader features and hybrid MSAA when supported. Toggle, on or off.
r3_volumetric_smoke"r3_volumetric_smoke""r3_volumetric_smoke"Renders volumetric smoke and fog; Direct3D 11 only. Toggle, on or off.
r3_water_refl"r3_water_refl""r3_water_refl"Quality of screen space water reflections; OpenGL only. One of the qwater_reflection_quality_token values.
r3_water_refl_half_depth"r3_water_refl_half_depth""r3_water_refl_half_depth"Traces water reflections against a half-resolution depth buffer. Toggle, on or off.
r3_water_refl_jitter"r3_water_refl_jitter""r3_water_refl_jitter"Jitters water reflection ray samples to hide banding. Toggle, on or off.
r4_enable_tessellation"r4_enable_tessellation""r4_enable_tessellation"Enables hardware tessellation on Direct3D 11 hardware. Toggle, on or off.
r4_wireframe"r4_wireframe""r4_wireframe"Renders deferred level and model geometry as wireframe. Toggle, on or off.
ra"ra""ra"Sends a remote admin login, logout or command to the server. Multiplayer.
rank_for_buymenu"rank_for_buymenu""rank_for_buymenu"Sets the player rank used for multiplayer buy-menu restrictions. Integer from 0 to 4. Debug and Mixed builds only.
render_memory_stats"render_memory_stats""render_memory_stats"Prints video memory used by buffers, textures and render targets.
renderer"renderer""renderer"Selects the renderer to use.
rs_always_active"rs_always_active""rs_always_active"Keeps the game running when the window loses focus. Toggle, on or off.
rs_c_brightness"rs_c_brightness""rs_c_brightness"Screen brightness.
rs_c_contrast"rs_c_contrast""rs_c_contrast"Screen contrast.
rs_c_gamma"rs_c_gamma""rs_c_gamma"Screen gamma.
rs_cam_pos"rs_cam_pos""rs_cam_pos"Shows the camera position on screen. Toggle, on or off.
rs_clear_bb"rs_clear_bb""rs_clear_bb"Clears the back buffer to black every frame. Toggle, on or off. Debug and Mixed builds only.
rs_detail"rs_detail""rs_detail"Draws detail objects such as grass. Toggle, on or off. Not in gold builds.
rs_editor"rs_editor""rs_editor"Opens the in-game editor.
rs_fps"rs_fps""rs_fps"Shows a frame-rate counter in the top-right corner. Toggle, on or off.
rs_fps_graph"rs_fps_graph""rs_fps_graph"Shows a frame-rate graph on screen. Toggle, on or off.
rs_fps_limit"rs_fps_limit""rs_fps_limit"Maximum frame rate while a level is running. Integer from 30 to 501.
rs_fps_limit_in_menu"rs_fps_limit_in_menu""rs_fps_limit_in_menu"Maximum frame rate in the menu or while paused. Integer from 30 to 501.
rs_fullscreen"rs_fullscreen""rs_fullscreen"Switches to fullscreen; off switches to a borderless window.
rs_hom_depth_draw"rs_hom_depth_draw""rs_hom_depth_draw"Draws the hierarchical occlusion depth buffer; debug builds only. Toggle, on or off. Not in gold builds.
rs_occ_draw"rs_occ_draw""rs_occ_draw"Draws occluder geometry and portals for debugging. Toggle, on or off. Debug and Mixed builds only.
rs_refresh_60hz"rs_refresh_60hz""rs_refresh_60hz"Forces a 60 Hz refresh rate; off lets the device choose.
rs_render_dynamics"rs_render_dynamics""rs_render_dynamics"Draws dynamic objects. Toggle, on or off. Not in gold builds.
rs_render_particles"rs_render_particles""rs_render_particles"Draws particle effects. Toggle, on or off. Not in gold builds.
rs_render_statics"rs_render_statics""rs_render_statics"Draws static level geometry. Toggle, on or off. Not in gold builds.
rs_skeleton_update"rs_skeleton_update""rs_skeleton_update"Frames between recalculations of a skeleton's bounding box. Integer from 2 to 128.
rs_stats"rs_stats""rs_stats"Draws engine performance statistics over the screen. Toggle, on or off.
rs_v_sync"rs_v_sync""rs_v_sync"Synchronizes frame presentation with the display refresh. Toggle, on or off.
rs_vis_distance"rs_vis_distance""rs_vis_distance"Multiplier on the weather-defined view distance. Number from 0.4 to 1.5.
rs_wireframe"rs_wireframe""rs_wireframe"Renders the scene as wireframe. Toggle, on or off. Not in gold builds.
run_script"run_script""run_script"Runs the named script file. Not in gold builds.
run_string"run_string""run_string"Runs the given Lua code. Not in gold builds.
save"save""save"Saves the game under the given name, or quicksaves without one.
screenshot"screenshot""screenshot"Saves a screenshot, optionally under the given file name.
screenshot_all"screenshot_all""screenshot_all"Requests a screenshot from every player, for remote admins. Multiplayer.
script_debug_break"script_debug_break""script_debug_break"Breaks into the active script debugger. Debug and Mixed builds only, builds with the script debugger only.
script_debug_restart"script_debug_restart""script_debug_restart"Restarts the script debugger, or starts it if absent. Debug and Mixed builds only, builds with the script debugger only.
script_debug_stop"script_debug_stop""script_debug_stop"Stops the script debugger. Debug and Mixed builds only, builds with the script debugger only.
show_smart_cast_stats"show_smart_cast_stats""show_smart_cast_stats"Logs the collected smart_cast statistics. Debug and Mixed builds only.
slot_0"slot_0""slot_0"Stores the item section bound to the first quick-use slot. Text, at most 32 characters.
slot_1"slot_1""slot_1"Stores the item section bound to the second quick-use slot. Text, at most 32 characters.
slot_2"slot_2""slot_2"Stores the item section bound to the third quick-use slot. Text, at most 32 characters.
slot_3"slot_3""slot_3"Stores the item section bound to the fourth quick-use slot. Text, at most 32 characters.
snd_acceleration"snd_acceleration""snd_acceleration"Hardware sound mixing flag that nothing reads. Toggle, on or off.
snd_cache_size"snd_cache_size""snd_cache_size"Sound cache size in megabytes; nothing reads it. Integer from 4 to 64.
snd_device"snd_device""snd_device"Selects the audio output device.
snd_efx"snd_efx""snd_efx"Enables OpenAL EFX environmental sound effects. Toggle, on or off.
snd_restart"snd_restart""snd_restart"Restarts the sound system.
snd_stats"snd_stats""snd_stats"Draws a marker at each playing 3D sound. Toggle, on or off. Debug and Mixed builds only.
snd_stats_ai_dist"snd_stats_ai_dist""snd_stats_ai_dist"Draws the AI hearing range of sounds made by game objects. Toggle, on or off. Debug and Mixed builds only.
snd_stats_info_name"snd_stats_info_name""snd_stats_info_name"Enables text labels on sound debug markers. Toggle, on or off. Debug and Mixed builds only.
snd_stats_info_object"snd_stats_info_object""snd_stats_info_object"Labels sound debug markers with the source object's section. Toggle, on or off. Debug and Mixed builds only.
snd_stats_max_dist"snd_stats_max_dist""snd_stats_max_dist"Draws each 3D sound's maximum audible distance sphere. Toggle, on or off. Debug and Mixed builds only.
snd_stats_min_dist"snd_stats_min_dist""snd_stats_min_dist"Draws each 3D sound's minimum distance sphere. Toggle, on or off. Debug and Mixed builds only.
snd_targets"snd_targets""snd_targets"Number of sound sources created for simultaneous playback. Integer from 4 to 256.
snd_use_float32"snd_use_float32""snd_use_float32"Uses 32-bit float sound data when the device supports it. Toggle, on or off.
snd_volume_eff"snd_volume_eff""snd_volume_eff"Volume of sound effects. Number from 0 to 1.
snd_volume_music"snd_volume_music""snd_volume_music"Volume of music. Number from 0 to 1.
stalker_death_anim"stalker_death_anim""stalker_death_anim"Stores a stalker death animation name; no engine code reads it. Text, at most 32 characters. Debug and Mixed builds only.
start"start""start"Starts or connects to a game from server and client options.
start_time_single"start_time_single""start_time_single"Sets the game start date and time as y.m.d h:m:s.ms. Not in gold builds.
stat_memory"stat_memory""stat_memory"Logs texture, heap, shared string and shared memory usage.
stat_models"stat_models""stat_models"Dumps the model pool to the log. Debug and Mixed builds only.
stat_motions"stat_motions""stat_motions"Prints loaded skeletal motions and their memory use to the log. Not in gold builds.
stat_textures"stat_textures""stat_textures"Prints loaded textures and their memory use to the log. Not in gold builds.
sv_addmap"sv_addmap""sv_addmap"Adds a map to the map rotation list. Multiplayer.
sv_adm_menu_ban_time"sv_adm_menu_ban_time""sv_adm_menu_ban_time"Ban duration selected in the admin menu's ban list. One of the g_ban_times values. Multiplayer.
sv_adm_menu_ping_limit"sv_adm_menu_ping_limit""sv_adm_menu_ping_limit"Admin menu ping limit slider value, in tens of milliseconds. Integer from 1 to 200. Multiplayer.
sv_anomalies_enabled"sv_anomalies_enabled""sv_anomalies_enabled"Enables anomaly sets that rotate during the match. Integer from 0 to 1. Multiplayer.
sv_anomalies_length"sv_anomalies_length""sv_anomalies_length"Minutes each anomaly set stays active before the next one. Integer from 0 to 180. Multiplayer.
sv_artefact_respawn_delta"sv_artefact_respawn_delta""sv_artefact_respawn_delta"Seconds before a new artefact spawns. Integer from 0 to 600. Multiplayer.
sv_artefact_returning_time"sv_artefact_returning_time""sv_artefact_returning_time"Seconds a dropped artefact lies before returning to its base. Integer from 0 to 5 * 60. Multiplayer.
sv_artefact_spawn_force"sv_artefact_spawn_force""sv_artefact_spawn_force"Spawns the artefact even when a team has no active players. Integer from 0 to 1. Multiplayer.
sv_artefact_stay_time"sv_artefact_stay_time""sv_artefact_stay_time"Minutes an untaken artefact stays on the map before removal. Integer from 0 to 180. Multiplayer.
sv_artefacts_count"sv_artefacts_count""sv_artefacts_count"Artefacts a team must deliver to win the round. Integer from 1 to 100. Multiplayer.
sv_auto_team_balance"sv_auto_team_balance""sv_auto_team_balance"Automatically balances the number of players per team. Integer from 0 to 1. Multiplayer.
sv_auto_team_swap"sv_auto_team_swap""sv_auto_team_swap"Swaps the teams automatically between rounds. Integer from 0 to 1. Multiplayer.
sv_banplayer"sv_banplayer""sv_banplayer"Bans a player by session ID for a number of seconds and kicks them. Multiplayer.
sv_banplayer_by_digest"sv_banplayer_by_digest""sv_banplayer_by_digest"Bans a player's CD key hex digest for a number of seconds. Multiplayer.
sv_banplayer_ip"sv_banplayer_ip""sv_banplayer_ip"Bans an IP address for a set time and disconnects it. Multiplayer.
sv_bearercantsprint"sv_bearercantsprint""sv_bearercantsprint"Prevents the artefact carrier from sprinting. Integer from 0 to 1. Multiplayer.
sv_changegametype"sv_changegametype""sv_changegametype"Restarts the current level with another game type. Multiplayer.
sv_changelevel"sv_changelevel""sv_changelevel"Switches to another level and version with the current game type. Multiplayer.
sv_changelevelgametype"sv_changelevelgametype""sv_changelevelgametype"Switches to another level, version and game type. Multiplayer.
sv_client_reconnect_time"sv_client_reconnect_time""sv_client_reconnect_time"Minutes a disconnected player's state is kept for reconnecting. Integer from 0 to 60. Multiplayer.
sv_console_update_rate"sv_console_update_rate""sv_console_update_rate"Text console update rate; nothing reads it. Integer from 1 to 100. Windows only.
sv_cta_runkup_to_arts_div"sv_cta_runkup_to_arts_div""sv_cta_runkup_to_arts_div"Caps player rank at this multiple of the leading team's artefact score. Integer from 0 to 10. Multiplayer.
sv_dedicated_server_update_rate"sv_dedicated_server_update_rate""sv_dedicated_server_update_rate"Frame rate cap of a dedicated server, in updates per second. Integer from 1 to 1000.
sv_dmgblockindicator"sv_dmgblockindicator""sv_dmgblockindicator"Shows indicators on players protected by respawn invulnerability. Integer from 0 to 1. Multiplayer.
sv_dmgblocktime"sv_dmgblocktime""sv_dmgblocktime"Seconds of invulnerability after a player respawns. Integer from 0 to 600. Multiplayer.
sv_dump_online_statistics"sv_dump_online_statistics""sv_dump_online_statistics"Writes current server and player statistics to the logs folder. Multiplayer.
sv_dump_online_statistics_period"sv_dump_online_statistics_period""sv_dump_online_statistics_period"Minutes between automatic statistics dumps; zero disables them. Integer from 0 to 60. Multiplayer.
sv_forcerespawn"sv_forcerespawn""sv_forcerespawn"Seconds after death before a player is respawned automatically. Integer from 0 to 3600. Multiplayer.
sv_fraglimit"sv_fraglimit""sv_fraglimit"Frags needed to win the round; zero disables the limit. Integer from 0 to 1000. Multiplayer.
sv_friendly_indicators"sv_friendly_indicators""sv_friendly_indicators"Shows indicators above teammates. Integer from 0 to 1. Multiplayer.
sv_friendly_names"sv_friendly_names""sv_friendly_names"Shows teammates' names. Integer from 0 to 1. Multiplayer.
sv_friendlyfire"sv_friendlyfire""sv_friendlyfire"Damage multiplier for hits on teammates. Number from 0 to 2. Multiplayer.
sv_hail_to_winner_time"sv_hail_to_winner_time""sv_hail_to_winner_time"Seconds the server waits before ending a won round. Integer from 0 to 60. Multiplayer.
sv_ignore_money_on_buy"sv_ignore_money_on_buy""sv_ignore_money_on_buy"Lets players buy items without spending money. Integer from 0 to 1. Multiplayer; Debug and Mixed builds only.
sv_ignore_version_mismatch"sv_ignore_version_mismatch""sv_ignore_version_mismatch"Lets clients connect despite a game data checksum mismatch. Multiplayer; not in gold builds.
sv_invincible_time"sv_invincible_time""sv_invincible_time"Seconds of invulnerability after a player respawns. Integer from 0 to 60. Multiplayer.
sv_kick"sv_kick""sv_kick"Kicks a player by name from the server. Multiplayer.
sv_kick_id"sv_kick_id""sv_kick_id"Kicks a player by session ID from the server. Multiplayer.
sv_listmaps"sv_listmaps""sv_listmaps"Lists the maps in the map rotation list. Multiplayer.
sv_listplayers"sv_listplayers""sv_listplayers"Lists connected players with session ID, IP and ping. Multiplayer.
sv_listplayers_banned"sv_listplayers_banned""sv_listplayers_banned"Lists banned players and banned IP addresses. Multiplayer.
sv_max_ping_limit"sv_max_ping_limit""sv_max_ping_limit"Ping in milliseconds above which players are warned and then kicked. Integer from 1 to 2000. Multiplayer.
sv_max_suspicious_actions"sv_max_suspicious_actions""sv_max_suspicious_actions"Suspicious connection actions allowed before a player is banned. Integer from 1 to 30. Multiplayer.
sv_nextanomalyset"sv_nextanomalyset""sv_nextanomalyset"Activates the anomaly set with the given number. Multiplayer.
sv_nextmap"sv_nextmap""sv_nextmap"Switches to the next map in the rotation list. Multiplayer.
sv_no_auth_check"sv_no_auth_check""sv_no_auth_check"Skips the client data authentication check on connect. Multiplayer; not in gold builds.
sv_pda_hunt"sv_pda_hunt""sv_pda_hunt"Gives bonus money for taking the PDAs of killed players. Integer from 0 to 1. Multiplayer.
sv_prevmap"sv_prevmap""sv_prevmap"Switches to the previous map in the rotation list. Multiplayer.
sv_reinforcement_time"sv_reinforcement_time""sv_reinforcement_time"Seconds between respawn waves; -1 waits for an artefact delivery. Integer from -1 to 3600. Multiplayer.
sv_remove_corpse"sv_remove_corpse""sv_remove_corpse"Corpse removal: never, immediately, or after a delay. Integer from -1 to 1. Multiplayer.
sv_remove_weapon"sv_remove_weapon""sv_remove_weapon"Dropped weapon removal: never, immediately, or after a delay. Integer from -1 to 1. Multiplayer.
sv_return_to_base"sv_return_to_base""sv_return_to_base"Moves all living players back to their bases. Multiplayer.
sv_returnplayers"sv_returnplayers""sv_returnplayers"Moves living players back to bases after an artefact delivery. Integer from 0 to 1. Multiplayer.
sv_rpoint_freeze_time"sv_rpoint_freeze_time""sv_rpoint_freeze_time"Milliseconds a respawn point stays blocked after being used. Integer from 0 to 60000. Multiplayer.
sv_saveconfigs"sv_saveconfigs""sv_saveconfigs"Saves player config dumps that pass through the server to disk. Integer from 0 to 1. Multiplayer.
sv_savescreenshots"sv_savescreenshots""sv_savescreenshots"Saves player screenshots that pass through the server to disk. Integer from 0 to 1. Multiplayer.
sv_setenvtime"sv_setenvtime""sv_setenvtime"Sets the environment time of day from hours, minutes and seconds. Multiplayer.
sv_setweather"sv_setweather""sv_setweather"Switches to the named weather cycle. Multiplayer.
sv_shieldedbases"sv_shieldedbases""sv_shieldedbases"Makes players invulnerable while inside their team base. Integer from 0 to 1. Multiplayer.
sv_show_player_scores_time"sv_show_player_scores_time""sv_show_player_scores_time"Seconds player scores are shown after a round ends. Integer from 1 to 20. Multiplayer.
sv_skip_winner_waiting"sv_skip_winner_waiting""sv_skip_winner_waiting"Ends a round at its limit even without a single winner. Integer from 0 to 1. Multiplayer; Debug and Mixed builds only.
sv_spectr_firsteye"sv_spectr_firsteye""sv_spectr_firsteye"Allows spectators to use the first-person camera. Integer from 0 to 1. Multiplayer.
sv_spectr_freefly"sv_spectr_freefly""sv_spectr_freefly"Allows spectators to use the free-fly camera. Integer from 0 to 1. Multiplayer.
sv_spectr_freelook"sv_spectr_freelook""sv_spectr_freelook"Allows spectators to use the free-look camera. Integer from 0 to 1. Multiplayer.
sv_spectr_lookat"sv_spectr_lookat""sv_spectr_lookat"Allows spectators to use the look-at camera. Integer from 0 to 1. Multiplayer.
sv_spectr_teamcamera"sv_spectr_teamcamera""sv_spectr_teamcamera"Allows spectators to use the team camera. Integer from 0 to 1. Multiplayer.
sv_startteammoney"sv_startteammoney""sv_startteammoney"Prints or sets a team's starting money. Multiplayer.
sv_statistic_collect"sv_statistic_collect""sv_statistic_collect"Has clients collect weapon usage statistics. Integer from 0 to 1. Multiplayer.
sv_statistic_save"sv_statistic_save""sv_statistic_save"Writes the current round's statistics to the logs folder. Multiplayer.
sv_status"sv_status""sv_status"Shows server settings by running the all_server_settings config. Multiplayer.
sv_suspicious_actions_ban_time"sv_suspicious_actions_ban_time""sv_suspicious_actions_ban_time"Ban duration for players exceeding the suspicious action limit. One of the g_ban_times values. Multiplayer.
sv_teamkill_limit"sv_teamkill_limit""sv_teamkill_limit"Team kills allowed before a player is kicked. Integer from 0 to 100. Multiplayer.
sv_teamkill_punish"sv_teamkill_punish""sv_teamkill_punish"Kicks players who reach the team kill limit. Integer from 0 to 1. Multiplayer.
sv_timelimit"sv_timelimit""sv_timelimit"Minutes a round lasts; zero disables the limit. Integer from 0 to 180. Multiplayer.
sv_traffic_optimization_level"sv_traffic_optimization_level""sv_traffic_optimization_level"Selects compression and delta optimizations for server updates. Multiplayer.
sv_unbanplayer"sv_unbanplayer""sv_unbanplayer"Unbans a player by index in the banned list. Multiplayer.
sv_unbanplayer_ip"sv_unbanplayer_ip""sv_unbanplayer_ip"Unbans an IP address. Multiplayer.
sv_vote_enabled"sv_vote_enabled""sv_vote_enabled"Bitmask of vote types players may start; zero disables voting. Integer from 0 to 0x00FF. Multiplayer.
sv_vote_participants"sv_vote_participants""sv_vote_participants"Counts only players who voted when checking the vote quota. Integer from 0 to 1. Multiplayer.
sv_vote_quota"sv_vote_quota""sv_vote_quota"Share of yes votes needed for a vote to pass. Number from 0 to 1. Multiplayer.
sv_vote_time"sv_vote_time""sv_vote_time"Minutes a vote stays open. Number from 0.5 to 10. Multiplayer.
sv_votestop"sv_votestop""sv_votestop"Cancels the current vote. Multiplayer.
sv_wait_for_players_ready"sv_wait_for_players_ready""sv_wait_for_players_ready"Waits for all players to be ready before starting a round. Integer from 0 to 1. Multiplayer; Debug and Mixed builds only.
sv_warm_up"sv_warm_up""sv_warm_up"Seconds of warm-up at the start of a round. Integer from 0 to 3600. Multiplayer.
sv_write_update_bin"sv_write_update_bin""sv_write_update_bin"Writes outgoing server update packets to updates.bins in the logs folder. Integer from 0 to 1. Multiplayer.
texture_lod"texture_lod""texture_lod"Lowers texture quality by skipping top mip levels on load. Integer from 0 to 4.
time_dilation_inventory"time_dilation_inventory""time_dilation_inventory"Slows time by ui_time_factor while the inventory is open; accepts on/off.
time_dilation_pda"time_dilation_pda""time_dilation_pda"Slows time by ui_time_factor while the PDA is open; accepts on/off.
time_factor"time_factor""time_factor"Sets the global simulation speed multiplier. Not in gold builds.
time_factor_single"time_factor_single""time_factor_single"Sets and applies the game time speed relative to real time. Not in gold builds.
ui_restart"ui_restart""ui_restart"Reloads the user interface.
ui_style"ui_style""ui_style"Selects the UI style; ui_restart applies it.
ui_time_factor"ui_time_factor""ui_time_factor"Sets the simulation speed used while time dilation is active.
unbind"unbind""unbind"Removes the primary key binding of an action.
unbind_console"unbind_console""unbind_console"Removes the console command bound to a key.
unbind_gpad"unbind_gpad""unbind_gpad"Removes the gamepad binding of an action.
unbind_sec"unbind_sec""unbind_sec"Removes the secondary key binding of an action.
unbindall"unbindall""unbindall"Removes all action and console-command bindings.
vid_bpp"vid_bpp""vid_bpp"Screen color depth in bits; nothing reads it. One of the vid_bpp_token values. Debug and Mixed builds only.
vid_mode"vid_mode""vid_mode"Sets the screen resolution and, optionally, refresh rate.
vid_monitor"vid_monitor""vid_monitor"Selects the monitor the game window uses.
vid_restart"vid_restart""vid_restart"Resets the video device to apply display changes.
vid_window_mode"vid_window_mode""vid_window_mode"Selects windowed, borderless or fullscreen display mode.
wpn_aim_toggle"wpn_aim_toggle""wpn_aim_toggle"Makes the aim key toggle aiming instead of holding it. Integer from 0 to 1.