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Interface: IMockAlifeObjectConfig ​

Properties ​

alive? ​

ts
optional alive?: boolean;

angle? ​

ts
optional angle?: vector;

canSave? ​

ts
optional canSave?: boolean;

canSwitchOffline? ​

ts
optional canSwitchOffline?: boolean;

canSwitchOnline? ​

ts
optional canSwitchOnline?: boolean;

clsid? ​

ts
optional clsid?: number;

community? ​

ts
optional community?: string;

currentLevelTravelSpeed? ​

ts
optional currentLevelTravelSpeed?: number;

gameVertexId? ​

ts
optional gameVertexId?: number;

groupId? ​

ts
optional groupId?: number;

hasDetector? ​

ts
optional hasDetector?: boolean;

health? ​

ts
optional health?: number;

id? ​

ts
optional id?: number;

interactive? ​

ts
optional interactive?: boolean;

levelVertexId? ​

ts
optional levelVertexId?: number;

moveOffline? ​

ts
optional moveOffline?: boolean;

name? ​

ts
optional name?: string;

online? ​

ts
optional online?: boolean;

parentId? ​

ts
optional parentId?: number;

position? ​

ts
optional position?: vector;

rank? ​

ts
optional rank?: number;

scriptVersion? ​

ts
optional scriptVersion?: number;

section? ​

ts
optional section?: string;

smartTerrainId? ​

ts
optional smartTerrainId?: number;

spawnIni? ​

ts
optional spawnIni?: ini_file;

squad? ​

ts
optional squad?: number;

storyId? ​

ts
optional storyId?: number;

team? ​

ts
optional team?: number;

travelSpeed? ​

ts
optional travelSpeed?: number;

usedAiLocations? ​

ts
optional usedAiLocations?: boolean;

visibleForMap? ​

ts
optional visibleForMap?: boolean;