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Interface: IMockGameObjectConfig ​

Properties ​

alive? ​

ts
optional alive?: boolean;

bleeding? ​

ts
optional bleeding?: number;

characterRank? ​

ts
optional characterRank?: number;

clsid? ​

ts
optional clsid?: number;

community? ​

ts
optional community?: string;

gameVertexId? ​

ts
optional gameVertexId?: number;

health? ​

ts
optional health?: number;

id? ​

ts
optional id?: number;

infoPortions? ​

ts
optional infoPortions?: string[];

inRestrictions? ​

ts
optional inRestrictions?: string;

inventory? ​

ts
optional inventory?: [string | number, game_object][];

levelVertexId? ​

ts
optional levelVertexId?: number;

money? ​

ts
optional money?: number;

morale? ​

ts
optional morale?: number;

name? ​

ts
optional name?: string;

outRestrictions? ​

ts
optional outRestrictions?: string;

position? ​

ts
optional position?: vector;

power? ​

ts
optional power?: number;

psyHealth? ​

ts
optional psyHealth?: number;

radiation? ​

ts
optional radiation?: number;

rank? ​

ts
optional rank?: number;

satiety? ​

ts
optional satiety?: number;

section? ​

ts
optional section?: string;

sniperUpdateRate? ​

ts
optional sniperUpdateRate?: boolean;

spawnIni? ​

ts
optional spawnIni?: ini_file | null;

upgrades? ​

ts
optional upgrades?: string[];