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Class: CPhysicsShellHolder ​

Client object that owns a physics shell.

Source ​

src/xrGame/script_game_object_script3.cpp, cast_PhysicsShellHolder binding.

Custom Constructor ​

CPhysicsShellHolder

Remarks ​

This is a native owner of physics shell state. Scripts usually reach it through game_object.cast_PhysicsShellHolder() or game_object.get_physics_shell().

Extends ​

Constructors ​

Constructor ​

ts
protected new CPhysicsShellHolder(): CPhysicsShellHolder;

Engine-created physics shell holder.

Returns ​

CPhysicsShellHolder

Overrides ​

EngineBinding.constructor

Properties ​

__name ​

ts
readonly __name: string;

LuaBind instance constructor name.

Inherited from ​

EngineBinding.__name


__name ​

ts
readonly static __name: string;

LuaBind class constructor name.

Inherited from ​

EngineBinding.__name