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Class: MonsterHitInfo ​

Hit context passed to monster combat callbacks.

Source ​

C++ class MonsterHitInfo

Custom Constructor ​

MonsterHitInfo

Extends ​

Properties ​

__name ​

ts
readonly __name: string;

LuaBind instance constructor name.

Inherited from ​

EngineBinding.__name


direction ​

ts
direction: vector;

Hit direction.


time ​

ts
time: number;

Hit time.


who ​

ts
who: game_object;

Object that caused the hit.


__name ​

ts
readonly static __name: string;

LuaBind class constructor name.

Inherited from ​

EngineBinding.__name