Class: CALifeMonsterMovementManager
ALife monster movement manager binding.
Source
C++ class CALifeMonsterMovementManager
Custom Constructor
CALifeMonsterMovementManager
Remarks
Owned by an offline monster brain. The returned detail and patrol managers are engine-owned.
Constructors
Constructor
ts
new CALifeMonsterMovementManager(): CALifeMonsterMovementManager;Returns
CALifeMonsterMovementManager
Methods
actual()
ts
actual(): boolean;Check whether the movement target is still actual.
Returns
boolean
Whether movement is actual.
completed()
ts
completed(): boolean;Check whether offline movement has completed.
Returns
boolean
Whether movement is complete.
detail()
ts
detail(): CALifeMonsterDetailPathManager;Get the detail path manager.
Returns
CALifeMonsterDetailPathManager
Detail path manager.
path_type()
ts
path_type(): TXR_game_object_path;Get the active offline path type.
Returns
Movement path type.
patrol()
ts
patrol(): CALifeMonsterPatrolPathManager;Get the patrol path manager.
Returns
CALifeMonsterPatrolPathManager
Patrol path manager.