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Class: CInventoryItem

Runtime family wrapper for inventory items returned by game_object.cast_InventoryItem().

Source

src/xrGame/script_game_object_script3.cpp, cast_InventoryItem binding.

Custom Constructor

CInventoryItem

Remarks

Base wrapper for inventory items. Item condition, cost, upgrades, and slot behavior depend on the concrete item class.

Extends

Extended by

Constructors

Constructor

ts
protected new CInventoryItem(): CInventoryItem;

Cast-only runtime wrapper.

Returns

CInventoryItem

Overrides

CGameObject.constructor

Methods

_construct()

ts
_construct(): DLL_Pure;

Construct engine-side object state.

Returns

DLL_Pure

Constructed base object.

Remarks

Lifecycle hook used by the engine. Calling it from gameplay scripts can reinitialize native state unexpectedly.

Inherited from

CGameObject._construct


getEnabled()

ts
getEnabled(): boolean;

Returns

boolean

Whether the object is enabled in the client object loop.

Inherited from

CGameObject.getEnabled


getVisible()

ts
getVisible(): boolean;

Returns

boolean

Whether the object is visible.

Inherited from

CGameObject.getVisible


net_Export()

ts
net_Export(net_packet: net_packet): void;

Export network state to a packet.

Parameters

ParameterTypeDescription
net_packetnet_packetDestination network packet.

Returns

void

Inherited from

CGameObject.net_Export


net_Import()

ts
net_Import(net_packet: net_packet): void;

Import network state from a packet.

Parameters

ParameterTypeDescription
net_packetnet_packetSource network packet.

Returns

void

Inherited from

CGameObject.net_Import


net_Spawn()

ts
net_Spawn(cse_abstract: cse_abstract): boolean;

Spawn the client object from its server object.

Parameters

ParameterTypeDescription
cse_abstractcse_abstractServer object used for spawn data.

Returns

boolean

Whether spawn succeeded.

Remarks

Lifecycle hook used during network spawn. Return false to reject spawn in custom subclasses.

Inherited from

CGameObject.net_Spawn


use()

ts
use(object: CGameObject): boolean;

Use another object through the engine interaction path.

Parameters

ParameterTypeDescription
objectCGameObjectObject being used.

Returns

boolean

Whether the use action was handled.

Inherited from

CGameObject.use


Visual()

ts
Visual(): IXR_IRender_Visual;

Returns

IXR_IRender_Visual

Render visual assigned to the object.

Inherited from

CGameObject.Visual

Properties

__name

ts
readonly __name: string;

LuaBind instance constructor name.

Inherited from

CGameObject.__name


__name

ts
readonly static __name: string;

LuaBind class constructor name.

Inherited from

CGameObject.__name