Class: DLL_Pure
Base engine object exposed for compatibility with script binders.
Source
src/xrGame/base_client_classes_script.cpp, DLL_Pure binding.
Custom Constructor
DLL_Pure
Remarks
Backward-compatible script name for the native IFactoryObject base. It is exposed as DLL_Pure for existing mod scripts, while most gameplay code receives derived client objects from engine callbacks or casts.
Extends
Extended by
Constructors
Constructor
ts
protected new DLL_Pure(): DLL_Pure;Engine-created base object.
Returns
DLL_Pure
Overrides
Properties
__name
ts
readonly __name: string;LuaBind instance constructor name.
Inherited from
__name
ts
readonly static __name: string;LuaBind class constructor name.