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Class: DLL_Pure

Base engine object exposed for compatibility with script binders.

Source

src/xrGame/base_client_classes_script.cpp, DLL_Pure binding.

Custom Constructor

DLL_Pure

Remarks

Backward-compatible script name for the native IFactoryObject base. It is exposed as DLL_Pure for existing mod scripts, while most gameplay code receives derived client objects from engine callbacks or casts.

Extends

Extended by

Constructors

Constructor

ts
protected new DLL_Pure(): DLL_Pure;

Engine-created base object.

Returns

DLL_Pure

Overrides

EngineBinding.constructor

Properties

__name

ts
readonly __name: string;

LuaBind instance constructor name.

Inherited from

EngineBinding.__name


__name

ts
readonly static __name: string;

LuaBind class constructor name.

Inherited from

EngineBinding.__name