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Class: game_GameState

Current multiplayer game state.

Source

C++ class game_GameState : DLL_Pure

Custom Constructor

game_GameState

Remarks

Multiplayer match state, not single-player task or story state. type uses engine EGameIDs values.

Extends

Constructors

Constructor

ts
new game_GameState(): game_GameState;

Create an empty multiplayer game state.

Returns

game_GameState

Overrides

DLL_Pure.constructor

Methods

Phase()

ts
Phase(): number;

Returns

number

Current game phase.


Round()

ts
Round(): number;

Returns

number

Current round number.


StartTime()

ts
StartTime(): number;

Returns

number

Round or match start time.


Type()

ts
Type(): TXR_EGameID;

Returns

TXR_EGameID

Multiplayer game type id.

Properties

__name

ts
readonly __name: string;

LuaBind instance constructor name.

Inherited from

DLL_Pure.__name


round

ts
round: number;

Current round number.


start_time

ts
start_time: number;

Round or match start time.


type

ts
type: TXR_EGameID;

Multiplayer game type id.


__name

ts
readonly static __name: string;

LuaBind class constructor name.

Inherited from

DLL_Pure.__name