Class: game_GameState
Current multiplayer game state.
Source
C++ class game_GameState : DLL_Pure
Custom Constructor
game_GameState
Remarks
Multiplayer match state, not single-player task or story state. type uses engine EGameIDs values.
Extends
Constructors
Constructor
ts
new game_GameState(): game_GameState;Create an empty multiplayer game state.
Returns
game_GameState
Overrides
Methods
Phase()
ts
Phase(): number;Returns
number
Current game phase.
Round()
ts
Round(): number;Returns
number
Current round number.
StartTime()
ts
StartTime(): number;Returns
number
Round or match start time.
Type()
ts
Type(): TXR_EGameID;Returns
Multiplayer game type id.
Properties
__name
ts
readonly __name: string;LuaBind instance constructor name.
Inherited from
round
ts
round: number;Current round number.
start_time
ts
start_time: number;Round or match start time.
type
ts
type: TXR_EGameID;Multiplayer game type id.
__name
ts
readonly static __name: string;LuaBind class constructor name.