Class: EngineBinding
Base class for LuaBind-backed engine objects.
Engine classes expose __name through the TypeScriptToLua LuaBind plugin so subclasses can be emitted as LuaBind classes instead of regular Lua tables.
Source
luabind
Extended by
entity_actionXR_objectmovepatrollookanimsoundcondparticlecef_storageGameGraph__CVertexeffectoreffector_paramscolor_animatorfcolorclass_info_dataFrectprofile_timerCTimeexplosiveCPhysicsShellHolderworld_propertyworld_stateproperty_storageproperty_evaluatoraction_baseaction_plannermemory_objectnot_yet_visible_objectCConsolerq_resultray_pickproperties_list_helperClientIDCSavedGameWrapperDLL_Pureobject_binderMonsterHitInfocse_abstractCUIWindow
Constructors
Constructor
ts
new EngineBinding(): EngineBinding;Returns
EngineBinding
Properties
__name
ts
readonly __name: string;LuaBind instance constructor name.
__name
ts
readonly static __name: string;LuaBind class constructor name.