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Class: GameGraph__CVertex

Game graph vertex binding.

Source

C++ class GameGraph__CVertex

Custom Constructor

GameGraph__CVertex

Remarks

Engine-owned descriptor returned by CGameGraph.vertex. Keep it as a short-lived view of graph data, not as persistent game state.

Extends

Constructors

Constructor

ts
protected new GameGraph__CVertex(): GameGraph__CVertex;

Engine-created game-graph vertex descriptor.

Returns

GameGraph__CVertex

Overrides

EngineBinding.constructor

Methods

game_point()

ts
game_point(): vector;

Get this point position in global game space.

Returns

vector

Game-space position.


level_id()

ts
level_id(): number;

Get the id of the level that owns this graph point.

Returns

number

Level id.


level_point()

ts
level_point(): vector;

Get this point position in its level.

Returns

vector

Level-space position.


level_vertex_id()

ts
level_vertex_id(): number;

Get the level-graph vertex this game-graph point maps to.

Returns

number

Level vertex id inside the owning level.

Properties

__name

ts
readonly __name: string;

LuaBind instance constructor name.

Inherited from

EngineBinding.__name


__name

ts
readonly static __name: string;

LuaBind class constructor name.

Inherited from

EngineBinding.__name