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Class: MonsterHitInfo

Hit context passed to monster combat callbacks.

Source

C++ class MonsterHitInfo

Custom Constructor

MonsterHitInfo

Extends

Properties

__name

ts
readonly __name: string;

LuaBind instance constructor name.

Inherited from

EngineBinding.__name


direction

ts
direction: vector;

Hit direction.


time

ts
time: number;

Hit time.


who

ts
who: game_object;

Object that caused the hit.


__name

ts
readonly static __name: string;

LuaBind class constructor name.

Inherited from

EngineBinding.__name