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Class: not_yet_visible_object

Visual memory candidate that has not become fully visible yet.

Source

C++ class not_yet_visible_object

Custom Constructor

not_yet_visible_object

Remarks

Created by the visual memory manager while an object is accumulating visibility but has not entered full visual memory.

Extends

Constructors

Constructor

ts
protected new not_yet_visible_object(): not_yet_visible_object;

Engine-created pending visibility record.

Returns

not_yet_visible_object

Overrides

EngineBinding.constructor

Methods

object()

ts
object(): game_object;

Get the visibility candidate object.

Returns

game_object

Candidate game object.

Remarks

The binding expects the candidate to still point to a live object.

Properties

__name

ts
readonly __name: string;

LuaBind instance constructor name.

Inherited from

EngineBinding.__name


value

ts
value: number;

Visibility score accumulated for this candidate.


__name

ts
readonly static __name: string;

LuaBind class constructor name.

Inherited from

EngineBinding.__name