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Class: explosive

Explosive component shared by grenade and explosive item classes.

Source

src/xrGame/WeaponScript.cpp, explosive binding.

Custom Constructor

explosive

Remarks

Returned for objects that expose the native explosive component. Do not use it as a generic item wrapper.

Extends

Constructors

Constructor

ts
protected new explosive(): explosive;

Engine-created explosive component.

Returns

explosive

Overrides

EngineBinding.constructor

Methods

explode()

ts
explode(): void;

Trigger the explosive immediately.

Returns

void

Remarks

Requires the owning object to still be alive in the engine object registry.

Properties

__name

ts
readonly __name: string;

LuaBind instance constructor name.

Inherited from

EngineBinding.__name


__name

ts
readonly static __name: string;

LuaBind class constructor name.

Inherited from

EngineBinding.__name