Class: memory_info
Combined visible, sound, and hit memory flags for one object.
Source
C++ class memory_info : visible_memory_object
Custom Constructor
visible_memory_object
Remarks
Returned by memory lookups to tell which memory channels currently have data for the object.
Extends
Constructors
Constructor
protected new memory_info(): memory_info;Engine-created combined memory record.
Returns
memory_info
Overrides
visible_memory_object.constructor
Methods
object()
object(): game_object;Get the remembered object.
Returns
Remembered game object.
Remarks
The binding expects the native memory record to still point to a live object.
Inherited from
Properties
__name
readonly __name: string;LuaBind instance constructor name.
Inherited from
hit_info
readonly hit_info: boolean;Whether hit memory is available for this object.
last_level_time
readonly last_level_time: number;Previous level time recorded for this memory entry.
Inherited from
visible_memory_object.last_level_time
level_time
readonly level_time: number;Level time when this memory entry was last updated.
Inherited from
visible_memory_object.level_time
object_info
readonly object_info: object_params;Snapshot of the remembered object.
Inherited from
visible_memory_object.object_info
self_info
readonly self_info: object_params;Snapshot of the object that owns this memory.
Inherited from
visible_memory_object.self_info
sound_info
readonly sound_info: boolean;Whether sound memory is available for this object.
visual_info
readonly visual_info: boolean;Whether visual memory is available for this object.
__name
readonly static __name: string;LuaBind class constructor name.