Class: visible_memory_object
Memory record for a visible object.
Source
C++ class visible_memory_object
Custom Constructor
visible_memory_object
Remarks
Describes an object currently tracked by visual memory.
Extends
Extended by
Constructors
Constructor
ts
protected new visible_memory_object(): visible_memory_object;Engine-created visible object record.
Returns
visible_memory_object
Overrides
game_memory_object.constructor
Methods
object()
ts
object(): game_object;Get the remembered object.
Returns
Remembered game object.
Remarks
The binding expects the native memory record to still point to a live object.
Inherited from
Properties
__name
ts
readonly __name: string;LuaBind instance constructor name.
Inherited from
last_level_time
ts
readonly last_level_time: number;Previous level time recorded for this memory entry.
Inherited from
game_memory_object.last_level_time
level_time
ts
readonly level_time: number;Level time when this memory entry was last updated.
Inherited from
object_info
ts
readonly object_info: object_params;Snapshot of the remembered object.
Inherited from
game_memory_object.object_info
self_info
ts
readonly self_info: object_params;Snapshot of the object that owns this memory.
Inherited from
__name
ts
readonly static __name: string;LuaBind class constructor name.