Class callback

Source

C++ class callback

Custom Constructor

callback

Hierarchy

  • callback

Constructors

Properties

action_animation: 21
action_movement: 18
action_object: 24
action_particle: 23
action_removed: 20
action_sound: 22
action_watch: 19
actor_before_death: 47
actor_sleep: 25
article_info: 12
controller_hold: 43
controller_press: 41
controller_release: 42
death: 8
dummy: -1

Placeholder.

helicopter_on_hit: 27
helicopter_on_point: 26
hit: 16
inventory_info: 11
inventory_pda: 10
item_to_belt: 44
item_to_ruck: 46
item_to_slot: 45
key_hold: 38
key_press: 36

Custom callbacks from open x-ray:

key_release: 37
level_border_enter: 7
level_border_exit: 6
map_location_added: 14
mouse_move: 39
mouse_wheel: 40
on_attach_vehicle: 48
on_detach_vehicle: 49
on_item_drop: 29
on_item_take: 28
on_use_vehicle: 50
patrol_path_in_point: 9
script_animation: 30
sound: 17
take_item_from_box: 34
task_state: 13
trade_perform_operation: 3
trade_sell_buy_item: 2
trade_start: 0

Default x-ray 16 callbacks.

trade_stop: 1
trader_global_anim_request: 31
trader_head_anim_request: 32
trader_sound_end: 33
use_object: 15
weapon_jammed: 53
weapon_no_ammo: 35
weapon_zoom_in: 51
weapon_zoom_out: 52
zone_enter: 4
zone_exit: 5

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