Class callback

C++ class callback

callback

Constructors

Properties

action_animation: 21
action_movement: 18
action_object: 24
action_particle: 23
action_removed: 20
action_sound: 22
action_watch: 19
actor_before_death: 53
actor_sleep: 25
article_info: 12
controller_hold: 44
controller_press: 42
controller_release: 43
death: 8
helicopter_on_hit: 27
helicopter_on_point: 26
hit: 16
hud_animation_end: 36
inventory_info: 11
inventory_pda: 10
item_to_belt: 46
item_to_ruck: 48
item_to_slot: 47
key_hold: 39
key_press: 37
key_release: 38
level_border_enter: 7
level_border_exit: 6
map_location_added: 14
mouse_move: 40
mouse_wheel: 41
on_attach_vehicle: 54
on_detach_vehicle: 55
on_item_drop: 29
on_item_take: 28
on_use_vehicle: 56
patrol_path_in_point: 9
script_animation: 30
sound: 17
take_item_from_box: 34
task_state: 13
trade_perform_operation: 3
trade_sell_buy_item: 2
trade_start: 0

Default x-ray 16 callbacks.

trade_stop: 1
trader_global_anim_request: 31
trader_head_anim_request: 32
trader_sound_end: 33
use_object: 15
weapon_jammed: 51
weapon_magazine_empty: 52
weapon_no_ammo: 35
weapon_zoom_in: 49
weapon_zoom_out: 50
zone_enter: 4
zone_exit: 5