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Class: MockAlifeInventoryBox

Mock alife inventory box server object.

Extends

Implements

  • cse_alife_inventory_box

Accessors

__name

Get Signature

ts
get __name(): string;
Returns

string

Implementation of

ts
cse_alife_inventory_box.__name

Inherited from

MockAlifeDynamicObjectVisual.__name


__name

Get Signature

ts
get static __name(): string;
Returns

string

Inherited from

MockAlifeDynamicObjectVisual.__name

Constructors

Constructor

ts
new MockAlifeInventoryBox(config?: 
  | string
  | IMockAlifeObjectConfig): MockAlifeInventoryBox;

Parameters

ParameterType
config| string | IMockAlifeObjectConfig

Returns

MockAlifeInventoryBox

Inherited from

MockAlifeDynamicObjectVisual.constructor

Methods

can_save()

ts
can_save(): boolean;

Returns

boolean

Whether this object should be saved.

Implementation of

ts
cse_alife_inventory_box.can_save

Inherited from

MockAlifeDynamicObjectVisual.can_save


can_switch_offline()

Call Signature

ts
can_switch_offline(): boolean;
Returns

boolean

Whether this object may switch offline.

Implementation of
ts
cse_alife_inventory_box.can_switch_offline
Inherited from

MockAlifeDynamicObjectVisual.can_switch_offline

Call Signature

ts
can_switch_offline(value: boolean): void;

Allow or block switching offline.

Parameters
ParameterTypeDescription
valuebooleanWhether offline switching is allowed.
Returns

void

Remarks

Sets the object's switch-offline flag; it does not switch the object immediately.

Implementation of
ts
cse_alife_inventory_box.can_switch_offline
Inherited from

MockAlifeDynamicObjectVisual.can_switch_offline


can_switch_online()

Call Signature

ts
can_switch_online(): boolean;
Returns

boolean

Whether this object may switch online.

Implementation of
ts
cse_alife_inventory_box.can_switch_online
Inherited from

MockAlifeDynamicObjectVisual.can_switch_online

Call Signature

ts
can_switch_online(value: boolean): void;

Allow or block switching online.

Parameters
ParameterTypeDescription
valuebooleanWhether online switching is allowed.
Returns

void

Remarks

Sets the object's switch-online flag; it does not switch the object immediately.

Implementation of
ts
cse_alife_inventory_box.can_switch_online
Inherited from

MockAlifeDynamicObjectVisual.can_switch_online


clsid()

ts
clsid(): TXR_class_id;

Returns

TXR_class_id

Engine class id.

Implementation of

ts
cse_alife_inventory_box.clsid

Inherited from

MockAlifeDynamicObjectVisual.clsid


FillProps()

ts
FillProps(_pref: string, _items: prop_item_vec): void;

Fill editor property rows for this object.

Parameters

ParameterType
_prefstring
_itemsprop_item_vec

Returns

void

Implementation of

ts
cse_alife_inventory_box.FillProps

Inherited from

MockAlifeDynamicObjectVisual.FillProps


init()

ts
init(): cse_alife_object;

Initialize the ALife object and return its abstract base.

Returns

cse_alife_object

Initialized abstract entity.

Implementation of

ts
cse_alife_inventory_box.init

Inherited from

MockAlifeDynamicObjectVisual.init


interactive()

ts
interactive(): boolean;

Returns

boolean

Whether the object is interactive.

Implementation of

ts
cse_alife_inventory_box.interactive

Inherited from

MockAlifeDynamicObjectVisual.interactive


keep_saved_data_anyway()

ts
keep_saved_data_anyway(): boolean;

Returns

boolean

Implementation of

ts
cse_alife_inventory_box.keep_saved_data_anyway

Inherited from

MockAlifeDynamicObjectVisual.keep_saved_data_anyway


move_offline()

Call Signature

ts
move_offline(): boolean;
Returns

boolean

Whether the object should move while offline.

Implementation of
ts
cse_alife_inventory_box.move_offline
Inherited from

MockAlifeDynamicObjectVisual.move_offline

Call Signature

ts
move_offline(value: boolean): void;

Set whether the object should move while offline.

Parameters
ParameterTypeDescription
valuebooleanWhether offline movement is enabled.
Returns

void

Implementation of
ts
cse_alife_inventory_box.move_offline
Inherited from

MockAlifeDynamicObjectVisual.move_offline


name()

ts
name<T>(): T;

Type Parameters

Type Parameter
T extends string

Returns

T

Runtime object name.

Implementation of

ts
cse_alife_inventory_box.name

Inherited from

MockAlifeDynamicObjectVisual.name


on_before_register()

ts
on_before_register(): void;

Returns

void

Implementation of

ts
cse_alife_inventory_box.on_before_register

Inherited from

MockAlifeDynamicObjectVisual.on_before_register


on_register()

ts
on_register(): void;

Returns

void

Implementation of

ts
cse_alife_inventory_box.on_register

Inherited from

MockAlifeDynamicObjectVisual.on_register


on_spawn()

ts
on_spawn(): void;

Returns

void

Implementation of

ts
cse_alife_inventory_box.on_spawn

Inherited from

MockAlifeDynamicObjectVisual.on_spawn


on_unregister()

ts
on_unregister(): void;

Returns

void

Implementation of

ts
cse_alife_inventory_box.on_unregister

Inherited from

MockAlifeDynamicObjectVisual.on_unregister


section_name()

ts
section_name<T>(): T;

Type Parameters

Type Parameter
T extends string

Returns

T

Spawn section name.

Implementation of

ts
cse_alife_inventory_box.section_name

Inherited from

MockAlifeDynamicObjectVisual.section_name


set_yaw()

ts
set_yaw(yaw: number): void;

Set object yaw.

Parameters

ParameterTypeDescription
yawnumberYaw angle.

Returns

void

Implementation of

ts
cse_alife_inventory_box.set_yaw

Inherited from

MockAlifeDynamicObjectVisual.set_yaw


STATE_Read()

ts
STATE_Read(packet: net_packet, size: number): void;

Read a state packet into this object.

Parameters

ParameterTypeDescription
packetnet_packetSource network packet.
sizenumberSerialized state size.

Returns

void

Remarks

Use only with packets written for the same server object class and state format.

Implementation of

ts
cse_alife_inventory_box.STATE_Read

Inherited from

MockAlifeDynamicObjectVisual.STATE_Read


STATE_Write()

ts
STATE_Write(packet: net_packet): void;

Write a state packet from this object.

Parameters

ParameterTypeDescription
packetnet_packetTarget network packet.

Returns

void

Implementation of

ts
cse_alife_inventory_box.STATE_Write

Inherited from

MockAlifeDynamicObjectVisual.STATE_Write


switch_offline()

ts
switch_offline(): void;

Mark the server object offline.

Returns

void

Source

src/xrGame/alife_dynamic_object.cpp, CSE_ALifeDynamicObject::switch_offline.

Remarks

Requires the object to be online. The base implementation marks it offline, removes it from the online ALife set, and clears client data unless keep_saved_data_anyway() returns true.

Implementation of

ts
cse_alife_inventory_box.switch_offline

Inherited from

MockAlifeDynamicObjectVisual.switch_offline


switch_online()

ts
switch_online(): void;

Mark the server object online.

Returns

void

Source

src/xrGame/alife_dynamic_object.cpp, CSE_ALifeDynamicObject::switch_online.

Remarks

Requires the object to be offline. The base implementation marks it online and adds it to the online ALife set. Use the simulator switch manager for normal distance-based switching.

Implementation of

ts
cse_alife_inventory_box.switch_online

Inherited from

MockAlifeDynamicObjectVisual.switch_online


update()

ts
update(): void;

Declared on the prototype rather than as an own jest.fn() field.

Returns

void

Remarks

Server objects override update and call super.update(). An own instance field is installed by this constructor before the subclass body runs, so it would shadow the subclass override entirely and leave super.update undefined. Spy on it with jest.spyOn(object, "update") when call assertions are needed.

Implementation of

ts
cse_alife_inventory_box.update

Inherited from

MockAlifeDynamicObjectVisual.update


UPDATE_Read()

ts
UPDATE_Read(packet: net_packet): void;

Read an update packet into this object.

Parameters

ParameterTypeDescription
packetnet_packetSource network packet.

Returns

void

Remarks

Use only with packets written for the same server object class and update format.

Implementation of

ts
cse_alife_inventory_box.UPDATE_Read

Inherited from

MockAlifeDynamicObjectVisual.UPDATE_Read


UPDATE_Write()

ts
UPDATE_Write(packet: net_packet): void;

Write an update packet from this object.

Parameters

ParameterTypeDescription
packetnet_packetTarget network packet.

Returns

void

Implementation of

ts
cse_alife_inventory_box.UPDATE_Write

Inherited from

MockAlifeDynamicObjectVisual.UPDATE_Write


use_ai_locations()

ts
use_ai_locations(value: boolean): void;

Enable or disable AI location graph use.

Parameters

ParameterTypeDescription
valuebooleanWhether AI locations should be used.

Returns

void

Implementation of

ts
cse_alife_inventory_box.use_ai_locations

Inherited from

MockAlifeDynamicObjectVisual.use_ai_locations


used_ai_locations()

ts
used_ai_locations(): boolean;

Returns

boolean

Whether the object uses AI location graph data.

Implementation of

ts
cse_alife_inventory_box.used_ai_locations

Inherited from

MockAlifeDynamicObjectVisual.used_ai_locations


visible_for_map()

Call Signature

ts
visible_for_map(): boolean;
Returns

boolean

Whether the object is visible on the map.

Implementation of
ts
cse_alife_inventory_box.visible_for_map
Inherited from

MockAlifeDynamicObjectVisual.visible_for_map

Call Signature

ts
visible_for_map(value: boolean): void;

Set whether the object is visible on the map.

Parameters
ParameterTypeDescription
valuebooleanWhether the object should be shown on the map.
Returns

void

Implementation of
ts
cse_alife_inventory_box.visible_for_map
Inherited from

MockAlifeDynamicObjectVisual.visible_for_map


create()

ts
static create(config?: IMockAlifeObjectConfig): MockAlifeInventoryBox;

Parameters

ParameterType
configIMockAlifeObjectConfig

Returns

MockAlifeInventoryBox

Overrides

MockAlifeDynamicObjectVisual.create


mock()

ts
static mock(config?: IMockAlifeObjectConfig): cse_alife_inventory_box;

Parameters

ParameterType
configIMockAlifeObjectConfig

Returns

cse_alife_inventory_box

Overrides

MockAlifeDynamicObjectVisual.mock


mockWithClassId()

ts
static mockWithClassId(classId: number): cse_alife_object;

Parameters

ParameterType
classIdnumber

Returns

cse_alife_object

Inherited from

MockAlifeDynamicObjectVisual.mockWithClassId


toMock()

ts
static toMock(object: cse_alife_object): MockAlifeObject;

Parameters

ParameterType
objectcse_alife_object

Returns

MockAlifeObject

Inherited from

MockAlifeDynamicObjectVisual.toMock

Properties

alive

ts
alive: Mock<() => boolean>;

Inherited from

MockAlifeDynamicObjectVisual.alive


angle

ts
angle: vector;

Server-side orientation angles.

Implementation of

ts
cse_alife_inventory_box.angle

Inherited from

MockAlifeDynamicObjectVisual.angle


canSave

ts
canSave: boolean;

Inherited from

MockAlifeDynamicObjectVisual.canSave


canSwitchOffline

ts
canSwitchOffline: boolean;

Inherited from

MockAlifeDynamicObjectVisual.canSwitchOffline


canSwitchOnline

ts
canSwitchOnline: boolean;

Inherited from

MockAlifeDynamicObjectVisual.canSwitchOnline


classId

ts
classId: TXR_class_id;

Inherited from

MockAlifeDynamicObjectVisual.classId


clear_smart_terrain

ts
clear_smart_terrain: Mock<UnknownFunction>;

Inherited from

MockAlifeDynamicObjectVisual.clear_smart_terrain


community

ts
community: <T>() => T;

Type Parameters

Type ParameterDefault type
T extends stringstring

Returns

T

Inherited from

MockAlifeDynamicObjectVisual.community


id

ts
id: number;

Server object id.

Implementation of

ts
cse_alife_inventory_box.id

Inherited from

MockAlifeDynamicObjectVisual.id


isInteractive

ts
isInteractive: boolean;

Inherited from

MockAlifeDynamicObjectVisual.isInteractive


isVisibleForMap

ts
isVisibleForMap: boolean;

Inherited from

MockAlifeDynamicObjectVisual.isVisibleForMap


m_game_vertex_id

ts
m_game_vertex_id: number;

Game graph vertex used by ALife simulation.

Implementation of

ts
cse_alife_inventory_box.m_game_vertex_id

Inherited from

MockAlifeDynamicObjectVisual.m_game_vertex_id


m_level_vertex_id

ts
m_level_vertex_id: number;

Level graph vertex used by ALife simulation.

Implementation of

ts
cse_alife_inventory_box.m_level_vertex_id

Inherited from

MockAlifeDynamicObjectVisual.m_level_vertex_id


m_story_id

ts
m_story_id: number;

Always numeric value. Returns maximal u32 (4294967295) value if object has no story id.

Implementation of

ts
cse_alife_inventory_box.m_story_id

Inherited from

MockAlifeDynamicObjectVisual.m_story_id


objectAlive

ts
objectAlive: boolean;

Inherited from

MockAlifeDynamicObjectVisual.objectAlive


objectCommunity

ts
objectCommunity: string;

Inherited from

MockAlifeDynamicObjectVisual.objectCommunity


objectName

ts
objectName: string;

Inherited from

MockAlifeDynamicObjectVisual.objectName


online

ts
online: boolean;

Whether server object has client representation and is in online mode.

Implementation of

ts
cse_alife_inventory_box.online

Inherited from

MockAlifeDynamicObjectVisual.online


parent_id

ts
parent_id: number;

Parent server object id, or 65535 when there is no parent.

Implementation of

ts
cse_alife_inventory_box.parent_id

Inherited from

MockAlifeDynamicObjectVisual.parent_id


position

ts
position: vector;

Server-side world position.

Implementation of

ts
cse_alife_inventory_box.position

Inherited from

MockAlifeDynamicObjectVisual.position


script_version

ts
script_version: number;

Script data version stored with this object.

Implementation of

ts
cse_alife_inventory_box.script_version

Inherited from

MockAlifeDynamicObjectVisual.script_version


section

ts
section: string;

Inherited from

MockAlifeDynamicObjectVisual.section


shouldMoveOffline

ts
shouldMoveOffline: boolean;

Inherited from

MockAlifeDynamicObjectVisual.shouldMoveOffline


spawn_ini

ts
spawn_ini: Mock<() => ini_file | null>;

Returns

Spawn ini attached to this object, if any.

Implementation of

ts
cse_alife_inventory_box.spawn_ini

Inherited from

MockAlifeDynamicObjectVisual.spawn_ini


spawnIni

ts
spawnIni: ini_file | null;

Inherited from

MockAlifeDynamicObjectVisual.spawnIni


usesAiLocations

ts
usesAiLocations: boolean;

Inherited from

MockAlifeDynamicObjectVisual.usesAiLocations