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Class: MockAlifeItemAmmo

Mock alife ammo item server object.

Extends

Implements

  • cse_alife_item_ammo

Accessors

__name

Get Signature

ts
get __name(): string;
Returns

string

Implementation of

ts
cse_alife_item_ammo.__name

Inherited from

MockAlifeItem.__name


__name

Get Signature

ts
get static __name(): string;
Returns

string

Inherited from

MockAlifeItem.__name

Constructors

Constructor

ts
new MockAlifeItemAmmo(config?: 
  | string
  | IMockAlifeObjectConfig): MockAlifeItemAmmo;

Parameters

ParameterType
config| string | IMockAlifeObjectConfig

Returns

MockAlifeItemAmmo

Inherited from

MockAlifeItem.constructor

Methods

add_upgrade()

ts
add_upgrade(section: string): void;

Add an upgrade section to the item.

Parameters

ParameterTypeDescription
sectionstringUpgrade section id.

Returns

void

Remarks

Adding the same upgrade twice is a fatal engine error.

Implementation of

ts
cse_alife_item_ammo.add_upgrade

Inherited from

MockAlifeItem.add_upgrade


bfUseful()

ts
bfUseful(): boolean;

Returns

boolean

Whether the ALife item is useful to AI.

Implementation of

ts
cse_alife_item_ammo.bfUseful

Inherited from

MockAlifeItem.bfUseful


can_save()

ts
can_save(): boolean;

Returns

boolean

Whether this object should be saved.

Implementation of

ts
cse_alife_item_ammo.can_save

Inherited from

MockAlifeItem.can_save


can_switch_offline()

Call Signature

ts
can_switch_offline(): boolean;
Returns

boolean

Whether this object may switch offline.

Implementation of
ts
cse_alife_item_ammo.can_switch_offline
Inherited from

MockAlifeItem.can_switch_offline

Call Signature

ts
can_switch_offline(value: boolean): void;

Allow or block switching offline.

Parameters
ParameterTypeDescription
valuebooleanWhether offline switching is allowed.
Returns

void

Remarks

Sets the object's switch-offline flag; it does not switch the object immediately.

Implementation of
ts
cse_alife_item_ammo.can_switch_offline
Inherited from

MockAlifeItem.can_switch_offline


can_switch_online()

Call Signature

ts
can_switch_online(): boolean;
Returns

boolean

Whether this object may switch online.

Implementation of
ts
cse_alife_item_ammo.can_switch_online
Inherited from

MockAlifeItem.can_switch_online

Call Signature

ts
can_switch_online(value: boolean): void;

Allow or block switching online.

Parameters
ParameterTypeDescription
valuebooleanWhether online switching is allowed.
Returns

void

Remarks

Sets the object's switch-online flag; it does not switch the object immediately.

Implementation of
ts
cse_alife_item_ammo.can_switch_online
Inherited from

MockAlifeItem.can_switch_online


clsid()

ts
clsid(): TXR_class_id;

Returns

TXR_class_id

Engine class id.

Implementation of

ts
cse_alife_item_ammo.clsid

Inherited from

MockAlifeItem.clsid


FillProps()

ts
FillProps(_pref: string, _items: prop_item_vec): void;

Fill editor property rows for this object.

Parameters

ParameterType
_prefstring
_itemsprop_item_vec

Returns

void

Implementation of

ts
cse_alife_item_ammo.FillProps

Inherited from

MockAlifeItem.FillProps


has_upgrade()

ts
has_upgrade(section: string): boolean;

Check whether the item already has an upgrade section.

Parameters

ParameterTypeDescription
sectionstringUpgrade section id.

Returns

boolean

Whether the upgrade is installed.

Implementation of

ts
cse_alife_item_ammo.has_upgrade

Inherited from

MockAlifeItem.has_upgrade


init()

ts
init(): cse_alife_object;

Initialize the ALife object and return its abstract base.

Returns

cse_alife_object

Initialized abstract entity.

Implementation of

ts
cse_alife_item_ammo.init

Inherited from

MockAlifeItem.init


interactive()

ts
interactive(): boolean;

Returns

boolean

Whether the object is interactive.

Implementation of

ts
cse_alife_item_ammo.interactive

Inherited from

MockAlifeItem.interactive


keep_saved_data_anyway()

ts
keep_saved_data_anyway(): boolean;

Returns

boolean

Implementation of

ts
cse_alife_item_ammo.keep_saved_data_anyway

Inherited from

MockAlifeItem.keep_saved_data_anyway


move_offline()

Call Signature

ts
move_offline(): boolean;
Returns

boolean

Whether the object should move while offline.

Implementation of
ts
cse_alife_item_ammo.move_offline
Inherited from

MockAlifeItem.move_offline

Call Signature

ts
move_offline(value: boolean): void;

Set whether the object should move while offline.

Parameters
ParameterTypeDescription
valuebooleanWhether offline movement is enabled.
Returns

void

Implementation of
ts
cse_alife_item_ammo.move_offline
Inherited from

MockAlifeItem.move_offline


name()

ts
name<T>(): T;

Type Parameters

Type Parameter
T extends string

Returns

T

Runtime object name.

Implementation of

ts
cse_alife_item_ammo.name

Inherited from

MockAlifeItem.name


on_before_register()

ts
on_before_register(): void;

Returns

void

Implementation of

ts
cse_alife_item_ammo.on_before_register

Inherited from

MockAlifeItem.on_before_register


on_register()

ts
on_register(): void;

Returns

void

Implementation of

ts
cse_alife_item_ammo.on_register

Inherited from

MockAlifeItem.on_register


on_spawn()

ts
on_spawn(): void;

Returns

void

Implementation of

ts
cse_alife_item_ammo.on_spawn

Inherited from

MockAlifeItem.on_spawn


on_unregister()

ts
on_unregister(): void;

Returns

void

Implementation of

ts
cse_alife_item_ammo.on_unregister

Inherited from

MockAlifeItem.on_unregister


section_name()

ts
section_name<T>(): T;

Type Parameters

Type Parameter
T extends string

Returns

T

Spawn section name.

Implementation of

ts
cse_alife_item_ammo.section_name

Inherited from

MockAlifeItem.section_name


set_yaw()

ts
set_yaw(yaw: number): void;

Set object yaw.

Parameters

ParameterTypeDescription
yawnumberYaw angle.

Returns

void

Implementation of

ts
cse_alife_item_ammo.set_yaw

Inherited from

MockAlifeItem.set_yaw


STATE_Read()

ts
STATE_Read(packet: net_packet, size: number): void;

Read a state packet into this object.

Parameters

ParameterTypeDescription
packetnet_packetSource network packet.
sizenumberSerialized state size.

Returns

void

Remarks

Use only with packets written for the same server object class and state format.

Implementation of

ts
cse_alife_item_ammo.STATE_Read

Inherited from

MockAlifeItem.STATE_Read


STATE_Write()

ts
STATE_Write(packet: net_packet): void;

Write a state packet from this object.

Parameters

ParameterTypeDescription
packetnet_packetTarget network packet.

Returns

void

Implementation of

ts
cse_alife_item_ammo.STATE_Write

Inherited from

MockAlifeItem.STATE_Write


switch_offline()

ts
switch_offline(): void;

Mark the server object offline.

Returns

void

Source

src/xrGame/alife_dynamic_object.cpp, CSE_ALifeDynamicObject::switch_offline.

Remarks

Requires the object to be online. The base implementation marks it offline, removes it from the online ALife set, and clears client data unless keep_saved_data_anyway() returns true.

Implementation of

ts
cse_alife_item_ammo.switch_offline

Inherited from

MockAlifeItem.switch_offline


switch_online()

ts
switch_online(): void;

Mark the server object online.

Returns

void

Source

src/xrGame/alife_dynamic_object.cpp, CSE_ALifeDynamicObject::switch_online.

Remarks

Requires the object to be offline. The base implementation marks it online and adds it to the online ALife set. Use the simulator switch manager for normal distance-based switching.

Implementation of

ts
cse_alife_item_ammo.switch_online

Inherited from

MockAlifeItem.switch_online


update()

ts
update(): void;

Declared on the prototype rather than as an own jest.fn() field.

Returns

void

Remarks

Server objects override update and call super.update(). An own instance field is installed by this constructor before the subclass body runs, so it would shadow the subclass override entirely and leave super.update undefined. Spy on it with jest.spyOn(object, "update") when call assertions are needed.

Implementation of

ts
cse_alife_item_ammo.update

Inherited from

MockAlifeItem.update


UPDATE_Read()

ts
UPDATE_Read(packet: net_packet): void;

Read an update packet into this object.

Parameters

ParameterTypeDescription
packetnet_packetSource network packet.

Returns

void

Remarks

Use only with packets written for the same server object class and update format.

Implementation of

ts
cse_alife_item_ammo.UPDATE_Read

Inherited from

MockAlifeItem.UPDATE_Read


UPDATE_Write()

ts
UPDATE_Write(packet: net_packet): void;

Write an update packet from this object.

Parameters

ParameterTypeDescription
packetnet_packetTarget network packet.

Returns

void

Implementation of

ts
cse_alife_item_ammo.UPDATE_Write

Inherited from

MockAlifeItem.UPDATE_Write


use_ai_locations()

ts
use_ai_locations(value: boolean): void;

Enable or disable AI location graph use.

Parameters

ParameterTypeDescription
valuebooleanWhether AI locations should be used.

Returns

void

Implementation of

ts
cse_alife_item_ammo.use_ai_locations

Inherited from

MockAlifeItem.use_ai_locations


used_ai_locations()

ts
used_ai_locations(): boolean;

Returns

boolean

Whether the object uses AI location graph data.

Implementation of

ts
cse_alife_item_ammo.used_ai_locations

Inherited from

MockAlifeItem.used_ai_locations


visible_for_map()

Call Signature

ts
visible_for_map(): boolean;
Returns

boolean

Whether the object is visible on the map.

Implementation of
ts
cse_alife_item_ammo.visible_for_map
Inherited from

MockAlifeItem.visible_for_map

Call Signature

ts
visible_for_map(value: boolean): void;

Set whether the object is visible on the map.

Parameters
ParameterTypeDescription
valuebooleanWhether the object should be shown on the map.
Returns

void

Implementation of
ts
cse_alife_item_ammo.visible_for_map
Inherited from

MockAlifeItem.visible_for_map


create()

ts
static create(config?: IMockAlifeObjectConfig): MockAlifeItemAmmo;

Parameters

ParameterType
configIMockAlifeObjectConfig

Returns

MockAlifeItemAmmo

Overrides

MockAlifeItem.create


mock()

ts
static mock(config?: IMockAlifeObjectConfig): cse_alife_item_ammo;

Parameters

ParameterType
configIMockAlifeObjectConfig

Returns

cse_alife_item_ammo

Overrides

MockAlifeItem.mock


mockWithClassId()

ts
static mockWithClassId(classId: number): cse_alife_object;

Parameters

ParameterType
classIdnumber

Returns

cse_alife_object

Inherited from

MockAlifeItem.mockWithClassId


toMock()

ts
static toMock(object: cse_alife_object): MockAlifeObject;

Parameters

ParameterType
objectcse_alife_object

Returns

MockAlifeObject

Inherited from

MockAlifeItem.toMock

Properties

alive

ts
alive: Mock<() => boolean>;

Inherited from

MockAlifeItem.alive


angle

ts
angle: vector;

Server-side orientation angles.

Implementation of

ts
cse_alife_item_ammo.angle

Inherited from

MockAlifeItem.angle


canSave

ts
canSave: boolean;

Inherited from

MockAlifeItem.canSave


canSwitchOffline

ts
canSwitchOffline: boolean;

Inherited from

MockAlifeItem.canSwitchOffline


canSwitchOnline

ts
canSwitchOnline: boolean;

Inherited from

MockAlifeItem.canSwitchOnline


classId

ts
classId: TXR_class_id;

Inherited from

MockAlifeItem.classId


clear_smart_terrain

ts
clear_smart_terrain: Mock<UnknownFunction>;

Inherited from

MockAlifeItem.clear_smart_terrain


community

ts
community: <T>() => T;

Type Parameters

Type ParameterDefault type
T extends stringstring

Returns

T

Inherited from

MockAlifeItem.community


id

ts
id: number;

Server object id.

Implementation of

ts
cse_alife_item_ammo.id

Inherited from

MockAlifeItem.id


isInteractive

ts
isInteractive: boolean;

Inherited from

MockAlifeItem.isInteractive


isUsefulForNpc

ts
isUsefulForNpc: boolean = false;

Inherited from

MockAlifeItem.isUsefulForNpc


isVisibleForMap

ts
isVisibleForMap: boolean;

Inherited from

MockAlifeItem.isVisibleForMap


m_game_vertex_id

ts
m_game_vertex_id: number;

Game graph vertex used by ALife simulation.

Implementation of

ts
cse_alife_item_ammo.m_game_vertex_id

Inherited from

MockAlifeItem.m_game_vertex_id


m_level_vertex_id

ts
m_level_vertex_id: number;

Level graph vertex used by ALife simulation.

Implementation of

ts
cse_alife_item_ammo.m_level_vertex_id

Inherited from

MockAlifeItem.m_level_vertex_id


m_story_id

ts
m_story_id: number;

Always numeric value. Returns maximal u32 (4294967295) value if object has no story id.

Implementation of

ts
cse_alife_item_ammo.m_story_id

Inherited from

MockAlifeItem.m_story_id


objectAlive

ts
objectAlive: boolean;

Inherited from

MockAlifeItem.objectAlive


objectCommunity

ts
objectCommunity: string;

Inherited from

MockAlifeItem.objectCommunity


objectName

ts
objectName: string;

Inherited from

MockAlifeItem.objectName


objectUpgrades

ts
objectUpgrades: Set<string>;

Inherited from

MockAlifeItem.objectUpgrades


online

ts
online: boolean;

Whether server object has client representation and is in online mode.

Implementation of

ts
cse_alife_item_ammo.online

Inherited from

MockAlifeItem.online


parent_id

ts
parent_id: number;

Parent server object id, or 65535 when there is no parent.

Implementation of

ts
cse_alife_item_ammo.parent_id

Inherited from

MockAlifeItem.parent_id


position

ts
position: vector;

Server-side world position.

Implementation of

ts
cse_alife_item_ammo.position

Inherited from

MockAlifeItem.position


script_version

ts
script_version: number;

Script data version stored with this object.

Implementation of

ts
cse_alife_item_ammo.script_version

Inherited from

MockAlifeItem.script_version


section

ts
section: string;

Inherited from

MockAlifeItem.section


shouldMoveOffline

ts
shouldMoveOffline: boolean;

Inherited from

MockAlifeItem.shouldMoveOffline


spawn_ini

ts
spawn_ini: Mock<() => ini_file | null>;

Returns

Spawn ini attached to this object, if any.

Implementation of

ts
cse_alife_item_ammo.spawn_ini

Inherited from

MockAlifeItem.spawn_ini


spawnIni

ts
spawnIni: ini_file | null;

Inherited from

MockAlifeItem.spawnIni


usesAiLocations

ts
usesAiLocations: boolean;

Inherited from

MockAlifeItem.usesAiLocations