Class: MockServerAlifeCreatureAbstract
Mock server creature object.
Extends
Extended by
Implements
cse_alife_creature_abstract
Accessors
__name
Get Signature
get __name(): string;Returns
string
Implementation of
cse_alife_creature_abstract.__nameInherited from
MockAlifeDynamicObjectVisual.__name
__name
Get Signature
get static __name(): string;Returns
string
Inherited from
MockAlifeDynamicObjectVisual.__name
Constructors
Constructor
new MockServerAlifeCreatureAbstract(config: IMockAlifeObjectConfig): MockServerAlifeCreatureAbstract;Parameters
| Parameter | Type |
|---|---|
config | IMockAlifeObjectConfig |
Returns
MockServerAlifeCreatureAbstract
Overrides
MockAlifeDynamicObjectVisual.constructor
Methods
can_save()
can_save(): boolean;Returns
boolean
Whether this object should be saved.
Implementation of
cse_alife_creature_abstract.can_saveInherited from
MockAlifeDynamicObjectVisual.can_save
can_switch_offline()
Call Signature
can_switch_offline(): boolean;Returns
boolean
Whether this object may switch offline.
Implementation of
cse_alife_creature_abstract.can_switch_offlineInherited from
MockAlifeDynamicObjectVisual.can_switch_offline
Call Signature
can_switch_offline(value: boolean): void;Allow or block switching offline.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | boolean | Whether offline switching is allowed. |
Returns
void
Remarks
Sets the object's switch-offline flag; it does not switch the object immediately.
Implementation of
cse_alife_creature_abstract.can_switch_offlineInherited from
MockAlifeDynamicObjectVisual.can_switch_offline
can_switch_online()
Call Signature
can_switch_online(): boolean;Returns
boolean
Whether this object may switch online.
Implementation of
cse_alife_creature_abstract.can_switch_onlineInherited from
MockAlifeDynamicObjectVisual.can_switch_online
Call Signature
can_switch_online(value: boolean): void;Allow or block switching online.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | boolean | Whether online switching is allowed. |
Returns
void
Remarks
Sets the object's switch-online flag; it does not switch the object immediately.
Implementation of
cse_alife_creature_abstract.can_switch_onlineInherited from
MockAlifeDynamicObjectVisual.can_switch_online
clsid()
clsid(): TXR_class_id;Returns
TXR_class_id
Engine class id.
Implementation of
cse_alife_creature_abstract.clsidInherited from
MockAlifeDynamicObjectVisual.clsid
current_level_travel_speed()
Call Signature
current_level_travel_speed(): number;Returns
number
Travel speed used inside the current level.
Implementation of
cse_alife_creature_abstract.current_level_travel_speedCall Signature
current_level_travel_speed(value: number): void;Set travel speed used inside the current level.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | number | New travel speed. |
Returns
void
Implementation of
cse_alife_creature_abstract.current_level_travel_speedFillProps()
FillProps(_pref: string, _items: prop_item_vec): void;Fill editor property rows for this object.
Parameters
| Parameter | Type |
|---|---|
_pref | string |
_items | prop_item_vec |
Returns
void
Implementation of
cse_alife_creature_abstract.FillPropsInherited from
MockAlifeDynamicObjectVisual.FillProps
init()
init(): cse_alife_object;Initialize the ALife object and return its abstract base.
Returns
cse_alife_object
Initialized abstract entity.
Implementation of
cse_alife_creature_abstract.initInherited from
MockAlifeDynamicObjectVisual.init
interactive()
interactive(): boolean;Returns
boolean
Whether the object is interactive.
Implementation of
cse_alife_creature_abstract.interactiveInherited from
MockAlifeDynamicObjectVisual.interactive
keep_saved_data_anyway()
keep_saved_data_anyway(): boolean;Returns
boolean
Implementation of
cse_alife_creature_abstract.keep_saved_data_anywayInherited from
MockAlifeDynamicObjectVisual.keep_saved_data_anyway
kill()
kill(): void;Kill the server-side creature.
Returns
void
Remarks
Intended for creature server objects managed by ALife.
Implementation of
cse_alife_creature_abstract.killmove_offline()
Call Signature
move_offline(): boolean;Returns
boolean
Whether the object should move while offline.
Implementation of
cse_alife_creature_abstract.move_offlineInherited from
MockAlifeDynamicObjectVisual.move_offline
Call Signature
move_offline(value: boolean): void;Set whether the object should move while offline.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | boolean | Whether offline movement is enabled. |
Returns
void
Implementation of
cse_alife_creature_abstract.move_offlineInherited from
MockAlifeDynamicObjectVisual.move_offline
name()
name<T>(): T;Type Parameters
| Type Parameter |
|---|
T extends string |
Returns
T
Runtime object name.
Implementation of
cse_alife_creature_abstract.nameInherited from
MockAlifeDynamicObjectVisual.name
on_before_register()
on_before_register(): void;Returns
void
Implementation of
cse_alife_creature_abstract.on_before_registerInherited from
MockAlifeDynamicObjectVisual.on_before_register
on_death()
on_death(_killer?: cse_alife_object): void;Notify the server object that this creature died.
Parameters
| Parameter | Type |
|---|---|
_killer? | cse_alife_object |
Returns
void
Remarks
Marks server-side health as dead and records death time. It is not a general damage method.
Implementation of
cse_alife_creature_abstract.on_deathon_register()
on_register(): void;Returns
void
Implementation of
cse_alife_creature_abstract.on_registerInherited from
MockAlifeDynamicObjectVisual.on_register
on_spawn()
on_spawn(): void;Returns
void
Implementation of
cse_alife_creature_abstract.on_spawnInherited from
MockAlifeDynamicObjectVisual.on_spawn
on_unregister()
on_unregister(): void;Returns
void
Implementation of
cse_alife_creature_abstract.on_unregisterInherited from
MockAlifeDynamicObjectVisual.on_unregister
section_name()
section_name<T>(): T;Type Parameters
| Type Parameter |
|---|
T extends string |
Returns
T
Spawn section name.
Implementation of
cse_alife_creature_abstract.section_nameInherited from
MockAlifeDynamicObjectVisual.section_name
set_yaw()
set_yaw(yaw: number): void;Set object yaw.
Parameters
| Parameter | Type | Description |
|---|---|---|
yaw | number | Yaw angle. |
Returns
void
Implementation of
cse_alife_creature_abstract.set_yawInherited from
MockAlifeDynamicObjectVisual.set_yaw
STATE_Read()
STATE_Read(packet: net_packet, size: number): void;Read a state packet into this object.
Parameters
| Parameter | Type | Description |
|---|---|---|
packet | net_packet | Source network packet. |
size | number | Serialized state size. |
Returns
void
Remarks
Use only with packets written for the same server object class and state format.
Implementation of
cse_alife_creature_abstract.STATE_ReadInherited from
MockAlifeDynamicObjectVisual.STATE_Read
STATE_Write()
STATE_Write(packet: net_packet): void;Write a state packet from this object.
Parameters
| Parameter | Type | Description |
|---|---|---|
packet | net_packet | Target network packet. |
Returns
void
Implementation of
cse_alife_creature_abstract.STATE_WriteInherited from
MockAlifeDynamicObjectVisual.STATE_Write
switch_offline()
switch_offline(): void;Mark the server object offline.
Returns
void
Source
src/xrGame/alife_dynamic_object.cpp, CSE_ALifeDynamicObject::switch_offline.
Remarks
Requires the object to be online. The base implementation marks it offline, removes it from the online ALife set, and clears client data unless keep_saved_data_anyway() returns true.
Implementation of
cse_alife_creature_abstract.switch_offlineInherited from
MockAlifeDynamicObjectVisual.switch_offline
switch_online()
switch_online(): void;Mark the server object online.
Returns
void
Source
src/xrGame/alife_dynamic_object.cpp, CSE_ALifeDynamicObject::switch_online.
Remarks
Requires the object to be offline. The base implementation marks it online and adds it to the online ALife set. Use the simulator switch manager for normal distance-based switching.
Implementation of
cse_alife_creature_abstract.switch_onlineInherited from
MockAlifeDynamicObjectVisual.switch_online
travel_speed()
Call Signature
travel_speed(): number;Returns
number
Travel speed used for graph movement.
Implementation of
cse_alife_creature_abstract.travel_speedCall Signature
travel_speed(value: number): void;Set travel speed used for graph movement.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | number | New travel speed. |
Returns
void
Implementation of
cse_alife_creature_abstract.travel_speedupdate()
update(): void;Declared on the prototype rather than as an own jest.fn() field.
Returns
void
Remarks
Server objects override update and call super.update(). An own instance field is installed by this constructor before the subclass body runs, so it would shadow the subclass override entirely and leave super.update undefined. Spy on it with jest.spyOn(object, "update") when call assertions are needed.
Implementation of
cse_alife_creature_abstract.updateInherited from
MockAlifeDynamicObjectVisual.update
UPDATE_Read()
UPDATE_Read(packet: net_packet): void;Read an update packet into this object.
Parameters
| Parameter | Type | Description |
|---|---|---|
packet | net_packet | Source network packet. |
Returns
void
Remarks
Use only with packets written for the same server object class and update format.
Implementation of
cse_alife_creature_abstract.UPDATE_ReadInherited from
MockAlifeDynamicObjectVisual.UPDATE_Read
UPDATE_Write()
UPDATE_Write(packet: net_packet): void;Write an update packet from this object.
Parameters
| Parameter | Type | Description |
|---|---|---|
packet | net_packet | Target network packet. |
Returns
void
Implementation of
cse_alife_creature_abstract.UPDATE_WriteInherited from
MockAlifeDynamicObjectVisual.UPDATE_Write
use_ai_locations()
use_ai_locations(value: boolean): void;Enable or disable AI location graph use.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | boolean | Whether AI locations should be used. |
Returns
void
Implementation of
cse_alife_creature_abstract.use_ai_locationsInherited from
MockAlifeDynamicObjectVisual.use_ai_locations
used_ai_locations()
used_ai_locations(): boolean;Returns
boolean
Whether the object uses AI location graph data.
Implementation of
cse_alife_creature_abstract.used_ai_locationsInherited from
MockAlifeDynamicObjectVisual.used_ai_locations
visible_for_map()
Call Signature
visible_for_map(): boolean;Returns
boolean
Whether the object is visible on the map.
Implementation of
cse_alife_creature_abstract.visible_for_mapInherited from
MockAlifeDynamicObjectVisual.visible_for_map
Call Signature
visible_for_map(value: boolean): void;Set whether the object is visible on the map.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | boolean | Whether the object should be shown on the map. |
Returns
void
Implementation of
cse_alife_creature_abstract.visible_for_mapInherited from
MockAlifeDynamicObjectVisual.visible_for_map
create()
static create(config?: IMockAlifeObjectConfig): MockServerAlifeCreatureAbstract;Parameters
| Parameter | Type |
|---|---|
config | IMockAlifeObjectConfig |
Returns
MockServerAlifeCreatureAbstract
Overrides
MockAlifeDynamicObjectVisual.create
mock()
static mock(config?: IMockAlifeObjectConfig): cse_alife_creature_abstract;Parameters
| Parameter | Type |
|---|---|
config | IMockAlifeObjectConfig |
Returns
cse_alife_creature_abstract
Overrides
MockAlifeDynamicObjectVisual.mock
mockWithClassId()
static mockWithClassId(classId: number): cse_alife_object;Parameters
| Parameter | Type |
|---|---|
classId | number |
Returns
cse_alife_object
Inherited from
MockAlifeDynamicObjectVisual.mockWithClassId
toMock()
static toMock(object: cse_alife_object): MockAlifeObject;Parameters
| Parameter | Type |
|---|---|
object | cse_alife_object |
Returns
Inherited from
MockAlifeDynamicObjectVisual.toMock
Properties
aiBrain
aiBrain: CALifeMonsterBrain;alive
alive: Mock<() => boolean>;Implementation of
cse_alife_creature_abstract.aliveInherited from
MockAlifeDynamicObjectVisual.alive
angle
angle: vector;Server-side orientation angles.
Implementation of
cse_alife_creature_abstract.angleInherited from
MockAlifeDynamicObjectVisual.angle
brain
brain: Mock<() => CALifeMonsterBrain>;Throws
If this creature type has no ALife monster brain.
Returns
ALife brain that drives offline monster behavior.
Implementation of
cse_alife_creature_abstract.braincanSave
canSave: boolean;Inherited from
MockAlifeDynamicObjectVisual.canSave
canSwitchOffline
canSwitchOffline: boolean;Inherited from
MockAlifeDynamicObjectVisual.canSwitchOffline
canSwitchOnline
canSwitchOnline: boolean;Inherited from
MockAlifeDynamicObjectVisual.canSwitchOnline
classId
classId: TXR_class_id;Inherited from
MockAlifeDynamicObjectVisual.classId
clear_smart_terrain
clear_smart_terrain: Mock<UnknownFunction>;Implementation of
cse_alife_creature_abstract.clear_smart_terrainInherited from
MockAlifeDynamicObjectVisual.clear_smart_terrain
community
community: <T>() => T;Type Parameters
| Type Parameter | Default type |
|---|---|
T extends string | string |
Returns
T
Implementation of
cse_alife_creature_abstract.communityInherited from
MockAlifeDynamicObjectVisual.community
force_set_goodwill
force_set_goodwill: Mock<UnknownFunction>;Set goodwill from this creature toward another object.
Remarks
npc_id must resolve to an ALife object that can store personal goodwill.
Param
goodwill
New goodwill value.
Param
npc_id
Target object id.
Implementation of
cse_alife_creature_abstract.force_set_goodwillg_group
g_group: Mock<() => number>;Returns
Game group id.
Implementation of
cse_alife_creature_abstract.g_groupg_squad
g_squad: Mock<() => number>;Returns
Game squad id.
Implementation of
cse_alife_creature_abstract.g_squadg_team
g_team: Mock<() => number>;Returns
Game team id.
Implementation of
cse_alife_creature_abstract.g_teamgroup
group: number;Game group id.
Implementation of
cse_alife_creature_abstract.groupgroup_id
group_id: number;Object squad id, maximal u16 (65535) if no squad assigned.
Implementation of
cse_alife_creature_abstract.group_idhas_detector
has_detector: Mock<() => boolean>;Returns
Whether the creature has a detector.
Implementation of
cse_alife_creature_abstract.has_detectorhealth
health: Mock<() => number>;Returns
Current creature health.
Implementation of
cse_alife_creature_abstract.healthid
id: number;Server object id.
Implementation of
cse_alife_creature_abstract.idInherited from
MockAlifeDynamicObjectVisual.id
isInteractive
isInteractive: boolean;Inherited from
MockAlifeDynamicObjectVisual.isInteractive
isVisibleForMap
isVisibleForMap: boolean;Inherited from
MockAlifeDynamicObjectVisual.isVisibleForMap
m_game_vertex_id
m_game_vertex_id: number;Game graph vertex used by ALife simulation.
Implementation of
cse_alife_creature_abstract.m_game_vertex_idInherited from
MockAlifeDynamicObjectVisual.m_game_vertex_id
m_level_vertex_id
m_level_vertex_id: number;Level graph vertex used by ALife simulation.
Implementation of
cse_alife_creature_abstract.m_level_vertex_idInherited from
MockAlifeDynamicObjectVisual.m_level_vertex_id
m_smart_terrain_id
m_smart_terrain_id: number;Assigned smart terrain id, or 65535 when none is assigned.
Implementation of
cse_alife_creature_abstract.m_smart_terrain_idm_story_id
m_story_id: number;Always numeric value. Returns maximal u32 (4294967295) value if object has no story id.
Implementation of
cse_alife_creature_abstract.m_story_idInherited from
MockAlifeDynamicObjectVisual.m_story_id
o_torso
o_torso: Mock<() => rotation>;Returns
Torso rotation state.
Implementation of
cse_alife_creature_abstract.o_torsoobjectAlive
objectAlive: boolean;Inherited from
MockAlifeDynamicObjectVisual.objectAlive
objectCommunity
objectCommunity: string;Inherited from
MockAlifeDynamicObjectVisual.objectCommunity
objectCurrentLevelTravelSpeed
objectCurrentLevelTravelSpeed: number;objectHasDetector
objectHasDetector: boolean;objectHealth
objectHealth: number;objectName
objectName: string;Inherited from
MockAlifeDynamicObjectVisual.objectName
objectRank
objectRank: number;objectTravelSpeed
objectTravelSpeed: number;online
online: boolean;Whether server object has client representation and is in online mode.
Implementation of
cse_alife_creature_abstract.onlineInherited from
MockAlifeDynamicObjectVisual.online
parent_id
parent_id: number;Parent server object id, or 65535 when there is no parent.
Implementation of
cse_alife_creature_abstract.parent_idInherited from
MockAlifeDynamicObjectVisual.parent_id
position
position: vector;Server-side world position.
Implementation of
cse_alife_creature_abstract.positionInherited from
MockAlifeDynamicObjectVisual.position
rank
rank: Mock<() => number>;Returns
Creature rank.
Implementation of
cse_alife_creature_abstract.rankscript_version
script_version: number;Script data version stored with this object.
Implementation of
cse_alife_creature_abstract.script_versionInherited from
MockAlifeDynamicObjectVisual.script_version
section
section: string;Inherited from
MockAlifeDynamicObjectVisual.section
shouldMoveOffline
shouldMoveOffline: boolean;Inherited from
MockAlifeDynamicObjectVisual.shouldMoveOffline
smart_terrain_id
smart_terrain_id: Mock<() => number>;Returns
Assigned smart terrain id, or 65535 when none is assigned.
Implementation of
cse_alife_creature_abstract.smart_terrain_idsmart_terrain_task_activate
smart_terrain_task_activate: Mock<UnknownFunction>;Works for CSE_ALifeMonsterAbstract, marks smart terrain as reached and switches logic to terrain task.
Remarks
Only meaningful for monsters assigned to a smart terrain task.
Implementation of
cse_alife_creature_abstract.smart_terrain_task_activatesmart_terrain_task_deactivate
smart_terrain_task_deactivate: Mock<UnknownFunction>;Mark the current smart terrain task as not reached.
Implementation of
cse_alife_creature_abstract.smart_terrain_task_deactivatespawn_ini
spawn_ini: Mock<() => ini_file | null>;Returns
Spawn ini attached to this object, if any.
Implementation of
cse_alife_creature_abstract.spawn_iniInherited from
MockAlifeDynamicObjectVisual.spawn_ini
spawnIni
spawnIni: ini_file | null;Inherited from
MockAlifeDynamicObjectVisual.spawnIni
squad
squad: number;Squad identifier that links squad and parent smart terrain.
Implementation of
cse_alife_creature_abstract.squadteam
team: number;Team (community) of the object. Defined in game_relations.ltx -> [game_relations] -> [communities].
Example: 8 is monster, 9 is stalker, 0 is actor, 4 is freedom.
Implementation of
cse_alife_creature_abstract.teamtorso
torso: rotation;usesAiLocations
usesAiLocations: boolean;