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Class: MockServerAlifeCreatureAbstract

Mock server creature object.

Extends

Extended by

Implements

  • cse_alife_creature_abstract

Accessors

__name

Get Signature

ts
get __name(): string;
Returns

string

Implementation of

ts
cse_alife_creature_abstract.__name

Inherited from

MockAlifeDynamicObjectVisual.__name


__name

Get Signature

ts
get static __name(): string;
Returns

string

Inherited from

MockAlifeDynamicObjectVisual.__name

Constructors

Constructor

ts
new MockServerAlifeCreatureAbstract(config: IMockAlifeObjectConfig): MockServerAlifeCreatureAbstract;

Parameters

ParameterType
configIMockAlifeObjectConfig

Returns

MockServerAlifeCreatureAbstract

Overrides

MockAlifeDynamicObjectVisual.constructor

Methods

can_save()

ts
can_save(): boolean;

Returns

boolean

Whether this object should be saved.

Implementation of

ts
cse_alife_creature_abstract.can_save

Inherited from

MockAlifeDynamicObjectVisual.can_save


can_switch_offline()

Call Signature

ts
can_switch_offline(): boolean;
Returns

boolean

Whether this object may switch offline.

Implementation of
ts
cse_alife_creature_abstract.can_switch_offline
Inherited from

MockAlifeDynamicObjectVisual.can_switch_offline

Call Signature

ts
can_switch_offline(value: boolean): void;

Allow or block switching offline.

Parameters
ParameterTypeDescription
valuebooleanWhether offline switching is allowed.
Returns

void

Remarks

Sets the object's switch-offline flag; it does not switch the object immediately.

Implementation of
ts
cse_alife_creature_abstract.can_switch_offline
Inherited from

MockAlifeDynamicObjectVisual.can_switch_offline


can_switch_online()

Call Signature

ts
can_switch_online(): boolean;
Returns

boolean

Whether this object may switch online.

Implementation of
ts
cse_alife_creature_abstract.can_switch_online
Inherited from

MockAlifeDynamicObjectVisual.can_switch_online

Call Signature

ts
can_switch_online(value: boolean): void;

Allow or block switching online.

Parameters
ParameterTypeDescription
valuebooleanWhether online switching is allowed.
Returns

void

Remarks

Sets the object's switch-online flag; it does not switch the object immediately.

Implementation of
ts
cse_alife_creature_abstract.can_switch_online
Inherited from

MockAlifeDynamicObjectVisual.can_switch_online


clsid()

ts
clsid(): TXR_class_id;

Returns

TXR_class_id

Engine class id.

Implementation of

ts
cse_alife_creature_abstract.clsid

Inherited from

MockAlifeDynamicObjectVisual.clsid


current_level_travel_speed()

Call Signature

ts
current_level_travel_speed(): number;
Returns

number

Travel speed used inside the current level.

Implementation of
ts
cse_alife_creature_abstract.current_level_travel_speed

Call Signature

ts
current_level_travel_speed(value: number): void;

Set travel speed used inside the current level.

Parameters
ParameterTypeDescription
valuenumberNew travel speed.
Returns

void

Implementation of
ts
cse_alife_creature_abstract.current_level_travel_speed

FillProps()

ts
FillProps(_pref: string, _items: prop_item_vec): void;

Fill editor property rows for this object.

Parameters

ParameterType
_prefstring
_itemsprop_item_vec

Returns

void

Implementation of

ts
cse_alife_creature_abstract.FillProps

Inherited from

MockAlifeDynamicObjectVisual.FillProps


init()

ts
init(): cse_alife_object;

Initialize the ALife object and return its abstract base.

Returns

cse_alife_object

Initialized abstract entity.

Implementation of

ts
cse_alife_creature_abstract.init

Inherited from

MockAlifeDynamicObjectVisual.init


interactive()

ts
interactive(): boolean;

Returns

boolean

Whether the object is interactive.

Implementation of

ts
cse_alife_creature_abstract.interactive

Inherited from

MockAlifeDynamicObjectVisual.interactive


keep_saved_data_anyway()

ts
keep_saved_data_anyway(): boolean;

Returns

boolean

Implementation of

ts
cse_alife_creature_abstract.keep_saved_data_anyway

Inherited from

MockAlifeDynamicObjectVisual.keep_saved_data_anyway


kill()

ts
kill(): void;

Kill the server-side creature.

Returns

void

Remarks

Intended for creature server objects managed by ALife.

Implementation of

ts
cse_alife_creature_abstract.kill

move_offline()

Call Signature

ts
move_offline(): boolean;
Returns

boolean

Whether the object should move while offline.

Implementation of
ts
cse_alife_creature_abstract.move_offline
Inherited from

MockAlifeDynamicObjectVisual.move_offline

Call Signature

ts
move_offline(value: boolean): void;

Set whether the object should move while offline.

Parameters
ParameterTypeDescription
valuebooleanWhether offline movement is enabled.
Returns

void

Implementation of
ts
cse_alife_creature_abstract.move_offline
Inherited from

MockAlifeDynamicObjectVisual.move_offline


name()

ts
name<T>(): T;

Type Parameters

Type Parameter
T extends string

Returns

T

Runtime object name.

Implementation of

ts
cse_alife_creature_abstract.name

Inherited from

MockAlifeDynamicObjectVisual.name


on_before_register()

ts
on_before_register(): void;

Returns

void

Implementation of

ts
cse_alife_creature_abstract.on_before_register

Inherited from

MockAlifeDynamicObjectVisual.on_before_register


on_death()

ts
on_death(_killer?: cse_alife_object): void;

Notify the server object that this creature died.

Parameters

ParameterType
_killer?cse_alife_object

Returns

void

Remarks

Marks server-side health as dead and records death time. It is not a general damage method.

Implementation of

ts
cse_alife_creature_abstract.on_death

on_register()

ts
on_register(): void;

Returns

void

Implementation of

ts
cse_alife_creature_abstract.on_register

Inherited from

MockAlifeDynamicObjectVisual.on_register


on_spawn()

ts
on_spawn(): void;

Returns

void

Implementation of

ts
cse_alife_creature_abstract.on_spawn

Inherited from

MockAlifeDynamicObjectVisual.on_spawn


on_unregister()

ts
on_unregister(): void;

Returns

void

Implementation of

ts
cse_alife_creature_abstract.on_unregister

Inherited from

MockAlifeDynamicObjectVisual.on_unregister


section_name()

ts
section_name<T>(): T;

Type Parameters

Type Parameter
T extends string

Returns

T

Spawn section name.

Implementation of

ts
cse_alife_creature_abstract.section_name

Inherited from

MockAlifeDynamicObjectVisual.section_name


set_yaw()

ts
set_yaw(yaw: number): void;

Set object yaw.

Parameters

ParameterTypeDescription
yawnumberYaw angle.

Returns

void

Implementation of

ts
cse_alife_creature_abstract.set_yaw

Inherited from

MockAlifeDynamicObjectVisual.set_yaw


STATE_Read()

ts
STATE_Read(packet: net_packet, size: number): void;

Read a state packet into this object.

Parameters

ParameterTypeDescription
packetnet_packetSource network packet.
sizenumberSerialized state size.

Returns

void

Remarks

Use only with packets written for the same server object class and state format.

Implementation of

ts
cse_alife_creature_abstract.STATE_Read

Inherited from

MockAlifeDynamicObjectVisual.STATE_Read


STATE_Write()

ts
STATE_Write(packet: net_packet): void;

Write a state packet from this object.

Parameters

ParameterTypeDescription
packetnet_packetTarget network packet.

Returns

void

Implementation of

ts
cse_alife_creature_abstract.STATE_Write

Inherited from

MockAlifeDynamicObjectVisual.STATE_Write


switch_offline()

ts
switch_offline(): void;

Mark the server object offline.

Returns

void

Source

src/xrGame/alife_dynamic_object.cpp, CSE_ALifeDynamicObject::switch_offline.

Remarks

Requires the object to be online. The base implementation marks it offline, removes it from the online ALife set, and clears client data unless keep_saved_data_anyway() returns true.

Implementation of

ts
cse_alife_creature_abstract.switch_offline

Inherited from

MockAlifeDynamicObjectVisual.switch_offline


switch_online()

ts
switch_online(): void;

Mark the server object online.

Returns

void

Source

src/xrGame/alife_dynamic_object.cpp, CSE_ALifeDynamicObject::switch_online.

Remarks

Requires the object to be offline. The base implementation marks it online and adds it to the online ALife set. Use the simulator switch manager for normal distance-based switching.

Implementation of

ts
cse_alife_creature_abstract.switch_online

Inherited from

MockAlifeDynamicObjectVisual.switch_online


travel_speed()

Call Signature

ts
travel_speed(): number;
Returns

number

Travel speed used for graph movement.

Implementation of
ts
cse_alife_creature_abstract.travel_speed

Call Signature

ts
travel_speed(value: number): void;

Set travel speed used for graph movement.

Parameters
ParameterTypeDescription
valuenumberNew travel speed.
Returns

void

Implementation of
ts
cse_alife_creature_abstract.travel_speed

update()

ts
update(): void;

Declared on the prototype rather than as an own jest.fn() field.

Returns

void

Remarks

Server objects override update and call super.update(). An own instance field is installed by this constructor before the subclass body runs, so it would shadow the subclass override entirely and leave super.update undefined. Spy on it with jest.spyOn(object, "update") when call assertions are needed.

Implementation of

ts
cse_alife_creature_abstract.update

Inherited from

MockAlifeDynamicObjectVisual.update


UPDATE_Read()

ts
UPDATE_Read(packet: net_packet): void;

Read an update packet into this object.

Parameters

ParameterTypeDescription
packetnet_packetSource network packet.

Returns

void

Remarks

Use only with packets written for the same server object class and update format.

Implementation of

ts
cse_alife_creature_abstract.UPDATE_Read

Inherited from

MockAlifeDynamicObjectVisual.UPDATE_Read


UPDATE_Write()

ts
UPDATE_Write(packet: net_packet): void;

Write an update packet from this object.

Parameters

ParameterTypeDescription
packetnet_packetTarget network packet.

Returns

void

Implementation of

ts
cse_alife_creature_abstract.UPDATE_Write

Inherited from

MockAlifeDynamicObjectVisual.UPDATE_Write


use_ai_locations()

ts
use_ai_locations(value: boolean): void;

Enable or disable AI location graph use.

Parameters

ParameterTypeDescription
valuebooleanWhether AI locations should be used.

Returns

void

Implementation of

ts
cse_alife_creature_abstract.use_ai_locations

Inherited from

MockAlifeDynamicObjectVisual.use_ai_locations


used_ai_locations()

ts
used_ai_locations(): boolean;

Returns

boolean

Whether the object uses AI location graph data.

Implementation of

ts
cse_alife_creature_abstract.used_ai_locations

Inherited from

MockAlifeDynamicObjectVisual.used_ai_locations


visible_for_map()

Call Signature

ts
visible_for_map(): boolean;
Returns

boolean

Whether the object is visible on the map.

Implementation of
ts
cse_alife_creature_abstract.visible_for_map
Inherited from

MockAlifeDynamicObjectVisual.visible_for_map

Call Signature

ts
visible_for_map(value: boolean): void;

Set whether the object is visible on the map.

Parameters
ParameterTypeDescription
valuebooleanWhether the object should be shown on the map.
Returns

void

Implementation of
ts
cse_alife_creature_abstract.visible_for_map
Inherited from

MockAlifeDynamicObjectVisual.visible_for_map


create()

ts
static create(config?: IMockAlifeObjectConfig): MockServerAlifeCreatureAbstract;

Parameters

ParameterType
configIMockAlifeObjectConfig

Returns

MockServerAlifeCreatureAbstract

Overrides

MockAlifeDynamicObjectVisual.create


mock()

ts
static mock(config?: IMockAlifeObjectConfig): cse_alife_creature_abstract;

Parameters

ParameterType
configIMockAlifeObjectConfig

Returns

cse_alife_creature_abstract

Overrides

MockAlifeDynamicObjectVisual.mock


mockWithClassId()

ts
static mockWithClassId(classId: number): cse_alife_object;

Parameters

ParameterType
classIdnumber

Returns

cse_alife_object

Inherited from

MockAlifeDynamicObjectVisual.mockWithClassId


toMock()

ts
static toMock(object: cse_alife_object): MockAlifeObject;

Parameters

ParameterType
objectcse_alife_object

Returns

MockAlifeObject

Inherited from

MockAlifeDynamicObjectVisual.toMock

Properties

aiBrain

ts
aiBrain: CALifeMonsterBrain;

alive

ts
alive: Mock<() => boolean>;

Implementation of

ts
cse_alife_creature_abstract.alive

Inherited from

MockAlifeDynamicObjectVisual.alive


angle

ts
angle: vector;

Server-side orientation angles.

Implementation of

ts
cse_alife_creature_abstract.angle

Inherited from

MockAlifeDynamicObjectVisual.angle


brain

ts
brain: Mock<() => CALifeMonsterBrain>;

Throws

If this creature type has no ALife monster brain.

Returns

ALife brain that drives offline monster behavior.

Implementation of

ts
cse_alife_creature_abstract.brain

canSave

ts
canSave: boolean;

Inherited from

MockAlifeDynamicObjectVisual.canSave


canSwitchOffline

ts
canSwitchOffline: boolean;

Inherited from

MockAlifeDynamicObjectVisual.canSwitchOffline


canSwitchOnline

ts
canSwitchOnline: boolean;

Inherited from

MockAlifeDynamicObjectVisual.canSwitchOnline


classId

ts
classId: TXR_class_id;

Inherited from

MockAlifeDynamicObjectVisual.classId


clear_smart_terrain

ts
clear_smart_terrain: Mock<UnknownFunction>;

Implementation of

ts
cse_alife_creature_abstract.clear_smart_terrain

Inherited from

MockAlifeDynamicObjectVisual.clear_smart_terrain


community

ts
community: <T>() => T;

Type Parameters

Type ParameterDefault type
T extends stringstring

Returns

T

Implementation of

ts
cse_alife_creature_abstract.community

Inherited from

MockAlifeDynamicObjectVisual.community


force_set_goodwill

ts
force_set_goodwill: Mock<UnknownFunction>;

Set goodwill from this creature toward another object.

Remarks

npc_id must resolve to an ALife object that can store personal goodwill.

Param

goodwill

New goodwill value.

Param

npc_id

Target object id.

Implementation of

ts
cse_alife_creature_abstract.force_set_goodwill

g_group

ts
g_group: Mock<() => number>;

Returns

Game group id.

Implementation of

ts
cse_alife_creature_abstract.g_group

g_squad

ts
g_squad: Mock<() => number>;

Returns

Game squad id.

Implementation of

ts
cse_alife_creature_abstract.g_squad

g_team

ts
g_team: Mock<() => number>;

Returns

Game team id.

Implementation of

ts
cse_alife_creature_abstract.g_team

group

ts
group: number;

Game group id.

Implementation of

ts
cse_alife_creature_abstract.group

group_id

ts
group_id: number;

Object squad id, maximal u16 (65535) if no squad assigned.

Implementation of

ts
cse_alife_creature_abstract.group_id

has_detector

ts
has_detector: Mock<() => boolean>;

Returns

Whether the creature has a detector.

Implementation of

ts
cse_alife_creature_abstract.has_detector

health

ts
health: Mock<() => number>;

Returns

Current creature health.

Implementation of

ts
cse_alife_creature_abstract.health

id

ts
id: number;

Server object id.

Implementation of

ts
cse_alife_creature_abstract.id

Inherited from

MockAlifeDynamicObjectVisual.id


isInteractive

ts
isInteractive: boolean;

Inherited from

MockAlifeDynamicObjectVisual.isInteractive


isVisibleForMap

ts
isVisibleForMap: boolean;

Inherited from

MockAlifeDynamicObjectVisual.isVisibleForMap


m_game_vertex_id

ts
m_game_vertex_id: number;

Game graph vertex used by ALife simulation.

Implementation of

ts
cse_alife_creature_abstract.m_game_vertex_id

Inherited from

MockAlifeDynamicObjectVisual.m_game_vertex_id


m_level_vertex_id

ts
m_level_vertex_id: number;

Level graph vertex used by ALife simulation.

Implementation of

ts
cse_alife_creature_abstract.m_level_vertex_id

Inherited from

MockAlifeDynamicObjectVisual.m_level_vertex_id


m_smart_terrain_id

ts
m_smart_terrain_id: number;

Assigned smart terrain id, or 65535 when none is assigned.

Implementation of

ts
cse_alife_creature_abstract.m_smart_terrain_id

m_story_id

ts
m_story_id: number;

Always numeric value. Returns maximal u32 (4294967295) value if object has no story id.

Implementation of

ts
cse_alife_creature_abstract.m_story_id

Inherited from

MockAlifeDynamicObjectVisual.m_story_id


o_torso

ts
o_torso: Mock<() => rotation>;

Returns

Torso rotation state.

Implementation of

ts
cse_alife_creature_abstract.o_torso

objectAlive

ts
objectAlive: boolean;

Inherited from

MockAlifeDynamicObjectVisual.objectAlive


objectCommunity

ts
objectCommunity: string;

Inherited from

MockAlifeDynamicObjectVisual.objectCommunity


objectCurrentLevelTravelSpeed

ts
objectCurrentLevelTravelSpeed: number;

objectHasDetector

ts
objectHasDetector: boolean;

objectHealth

ts
objectHealth: number;

objectName

ts
objectName: string;

Inherited from

MockAlifeDynamicObjectVisual.objectName


objectRank

ts
objectRank: number;

objectTravelSpeed

ts
objectTravelSpeed: number;

online

ts
online: boolean;

Whether server object has client representation and is in online mode.

Implementation of

ts
cse_alife_creature_abstract.online

Inherited from

MockAlifeDynamicObjectVisual.online


parent_id

ts
parent_id: number;

Parent server object id, or 65535 when there is no parent.

Implementation of

ts
cse_alife_creature_abstract.parent_id

Inherited from

MockAlifeDynamicObjectVisual.parent_id


position

ts
position: vector;

Server-side world position.

Implementation of

ts
cse_alife_creature_abstract.position

Inherited from

MockAlifeDynamicObjectVisual.position


rank

ts
rank: Mock<() => number>;

Returns

Creature rank.

Implementation of

ts
cse_alife_creature_abstract.rank

script_version

ts
script_version: number;

Script data version stored with this object.

Implementation of

ts
cse_alife_creature_abstract.script_version

Inherited from

MockAlifeDynamicObjectVisual.script_version


section

ts
section: string;

Inherited from

MockAlifeDynamicObjectVisual.section


shouldMoveOffline

ts
shouldMoveOffline: boolean;

Inherited from

MockAlifeDynamicObjectVisual.shouldMoveOffline


smart_terrain_id

ts
smart_terrain_id: Mock<() => number>;

Returns

Assigned smart terrain id, or 65535 when none is assigned.

Implementation of

ts
cse_alife_creature_abstract.smart_terrain_id

smart_terrain_task_activate

ts
smart_terrain_task_activate: Mock<UnknownFunction>;

Works for CSE_ALifeMonsterAbstract, marks smart terrain as reached and switches logic to terrain task.

Remarks

Only meaningful for monsters assigned to a smart terrain task.

Implementation of

ts
cse_alife_creature_abstract.smart_terrain_task_activate

smart_terrain_task_deactivate

ts
smart_terrain_task_deactivate: Mock<UnknownFunction>;

Mark the current smart terrain task as not reached.

Implementation of

ts
cse_alife_creature_abstract.smart_terrain_task_deactivate

spawn_ini

ts
spawn_ini: Mock<() => ini_file | null>;

Returns

Spawn ini attached to this object, if any.

Implementation of

ts
cse_alife_creature_abstract.spawn_ini

Inherited from

MockAlifeDynamicObjectVisual.spawn_ini


spawnIni

ts
spawnIni: ini_file | null;

Inherited from

MockAlifeDynamicObjectVisual.spawnIni


squad

ts
squad: number;

Squad identifier that links squad and parent smart terrain.

Implementation of

ts
cse_alife_creature_abstract.squad

team

ts
team: number;

Team (community) of the object. Defined in game_relations.ltx -> [game_relations] -> [communities].

Example: 8 is monster, 9 is stalker, 0 is actor, 4 is freedom.

Implementation of

ts
cse_alife_creature_abstract.team

torso

ts
torso: rotation;

usesAiLocations

ts
usesAiLocations: boolean;

Inherited from

MockAlifeDynamicObjectVisual.usesAiLocations