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Class: CGameObject ​

Base client-side game object.

Source ​

src/xrGame/base_client_classes_script.cpp, CGameObject binding.

Custom Constructor ​

CGameObject

Remarks ​

Client-side object state is engine-owned. The binding exposes low-level lifecycle hooks used by custom client subclasses; ordinary gameplay scripts usually work with the higher-level game_object wrapper instead.

Extends ​

Extended by ​

Constructors ​

Constructor ​

ts
protected new CGameObject(): CGameObject;

Engine-created base object.

Returns ​

CGameObject

Inherited from ​

DLL_Pure.constructor

Methods ​

_construct() ​

ts
_construct(): DLL_Pure;

Construct engine-side object state.

Returns ​

DLL_Pure

Constructed base object.

Remarks ​

Lifecycle hook used by the engine. Calling it from gameplay scripts can reinitialize native state unexpectedly.


getEnabled() ​

ts
getEnabled(): boolean;

Returns ​

boolean

Whether the object is enabled in the client object loop.


getVisible() ​

ts
getVisible(): boolean;

Returns ​

boolean

Whether the object is visible.


net_Export() ​

ts
net_Export(net_packet: net_packet): void;

Export network state to a packet.

Parameters ​

ParameterTypeDescription
net_packetnet_packetDestination network packet.

Returns ​

void


net_Import() ​

ts
net_Import(net_packet: net_packet): void;

Import network state from a packet.

Parameters ​

ParameterTypeDescription
net_packetnet_packetSource network packet.

Returns ​

void


net_Spawn() ​

ts
net_Spawn(cse_abstract: cse_abstract): boolean;

Spawn the client object from its server object.

Parameters ​

ParameterTypeDescription
cse_abstractcse_abstractServer object used for spawn data.

Returns ​

boolean

Whether spawn succeeded.

Remarks ​

Lifecycle hook used during network spawn. Return false to reject spawn in custom subclasses.


use() ​

ts
use(object: CGameObject): boolean;

Use another object through the engine interaction path.

Parameters ​

ParameterTypeDescription
objectCGameObjectObject being used.

Returns ​

boolean

Whether the use action was handled.


Visual() ​

ts
Visual(): IXR_IRender_Visual;

Returns ​

IXR_IRender_Visual

Render visual assigned to the object.

Properties ​

__name ​

ts
readonly __name: string;

LuaBind instance constructor name.

Inherited from ​

DLL_Pure.__name


__name ​

ts
readonly static __name: string;

LuaBind class constructor name.

Inherited from ​

DLL_Pure.__name