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Class: DLL_Pure ​

Base engine object exposed for compatibility with script binders.

Source ​

src/xrGame/base_client_classes_script.cpp, DLL_Pure binding.

Custom Constructor ​

DLL_Pure

Remarks ​

Backward-compatible script name for the native IFactoryObject base. It is exposed as DLL_Pure for existing mod scripts, while most gameplay code receives derived client objects from engine callbacks or casts.

Extends ​

Extended by ​

Constructors ​

Constructor ​

ts
protected new DLL_Pure(): DLL_Pure;

Engine-created base object.

Returns ​

DLL_Pure

Overrides ​

EngineBinding.constructor

Properties ​

__name ​

ts
readonly __name: string;

LuaBind instance constructor name.

Inherited from ​

EngineBinding.__name


__name ​

ts
readonly static __name: string;

LuaBind class constructor name.

Inherited from ​

EngineBinding.__name