Class: MockServerAlifeCreatureAbstract
Mock server creature object.
Extends
Extended by
Implements
cse_alife_creature_abstract
Accessors
__name
Get Signature
get __name(): string;Returns
string
Implementation of
cse_alife_creature_abstract.__nameInherited from
MockAlifeDynamicObjectVisual.__name
__name
Get Signature
get static __name(): string;Returns
string
Inherited from
MockAlifeDynamicObjectVisual.__name
Constructors
Constructor
new MockServerAlifeCreatureAbstract(config: IMockAlifeObjectConfig): MockServerAlifeCreatureAbstract;Parameters
| Parameter | Type |
|---|---|
config | IMockAlifeObjectConfig |
Returns
MockServerAlifeCreatureAbstract
Overrides
MockAlifeDynamicObjectVisual.constructor
Methods
can_save()
can_save(): boolean;Returns
boolean
Whether this object should be saved.
Implementation of
cse_alife_creature_abstract.can_saveInherited from
MockAlifeDynamicObjectVisual.can_save
can_switch_offline()
Call Signature
can_switch_offline(): boolean;Returns
boolean
Whether this object may switch offline.
Implementation of
cse_alife_creature_abstract.can_switch_offlineInherited from
MockAlifeDynamicObjectVisual.can_switch_offline
Call Signature
can_switch_offline(value: boolean): void;Allow or block switching offline.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | boolean | Whether offline switching is allowed. |
Returns
void
Remarks
Sets the object's switch-offline flag; it does not switch the object immediately.
Implementation of
cse_alife_creature_abstract.can_switch_offlineInherited from
MockAlifeDynamicObjectVisual.can_switch_offline
can_switch_online()
Call Signature
can_switch_online(): boolean;Returns
boolean
Whether this object may switch online.
Implementation of
cse_alife_creature_abstract.can_switch_onlineInherited from
MockAlifeDynamicObjectVisual.can_switch_online
Call Signature
can_switch_online(value: boolean): void;Allow or block switching online.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | boolean | Whether online switching is allowed. |
Returns
void
Remarks
Sets the object's switch-online flag; it does not switch the object immediately.
Implementation of
cse_alife_creature_abstract.can_switch_onlineInherited from
MockAlifeDynamicObjectVisual.can_switch_online
clsid()
clsid(): TXR_class_id;Returns
TXR_class_id
Engine class id.
Implementation of
cse_alife_creature_abstract.clsidInherited from
MockAlifeDynamicObjectVisual.clsid
current_level_travel_speed()
Call Signature
current_level_travel_speed(): number;Returns
number
Travel speed used inside the current level.
Implementation of
cse_alife_creature_abstract.current_level_travel_speedCall Signature
current_level_travel_speed(value: number): void;Set travel speed used inside the current level.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | number | New travel speed. |
Returns
void
Implementation of
cse_alife_creature_abstract.current_level_travel_speedFillProps()
FillProps(_pref: string, _items: prop_item_vec): void;Fill editor property rows for this object.
Parameters
| Parameter | Type |
|---|---|
_pref | string |
_items | prop_item_vec |
Returns
void
Implementation of
cse_alife_creature_abstract.FillPropsInherited from
MockAlifeDynamicObjectVisual.FillProps
init()
init(): cse_alife_object;Initialize the ALife object and return its abstract base.
Returns
cse_alife_object
Initialized abstract entity.
Implementation of
cse_alife_creature_abstract.initInherited from
MockAlifeDynamicObjectVisual.init
interactive()
interactive(): boolean;Returns
boolean
Whether the object is interactive.
Implementation of
cse_alife_creature_abstract.interactiveInherited from
MockAlifeDynamicObjectVisual.interactive
keep_saved_data_anyway()
keep_saved_data_anyway(): boolean;Returns
boolean
Implementation of
cse_alife_creature_abstract.keep_saved_data_anywayInherited from
MockAlifeDynamicObjectVisual.keep_saved_data_anyway
kill()
kill(): void;Kill the server-side creature.
Returns
void
Remarks
Intended for creature server objects managed by ALife.
Implementation of
cse_alife_creature_abstract.killmove_offline()
Call Signature
move_offline(): boolean;Returns
boolean
Whether the object should move while offline.
Implementation of
cse_alife_creature_abstract.move_offlineInherited from
MockAlifeDynamicObjectVisual.move_offline
Call Signature
move_offline(value: boolean): void;Set whether the object should move while offline.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | boolean | Whether offline movement is enabled. |
Returns
void
Implementation of
cse_alife_creature_abstract.move_offlineInherited from
MockAlifeDynamicObjectVisual.move_offline
name()
name<T>(): T;Type Parameters
| Type Parameter |
|---|
T extends string |
Returns
T
Runtime object name.
Implementation of
cse_alife_creature_abstract.nameInherited from
MockAlifeDynamicObjectVisual.name
on_before_register()
on_before_register(): void;Returns
void
Implementation of
cse_alife_creature_abstract.on_before_registerInherited from
MockAlifeDynamicObjectVisual.on_before_register
on_death()
on_death(_killer?: cse_alife_object): void;Notify the server object that this creature died.
Parameters
| Parameter | Type |
|---|---|
_killer? | cse_alife_object |
Returns
void
Remarks
Marks server-side health as dead and records death time. It is not a general damage method.
Implementation of
cse_alife_creature_abstract.on_deathon_register()
on_register(): void;Returns
void
Implementation of
cse_alife_creature_abstract.on_registerInherited from
MockAlifeDynamicObjectVisual.on_register
on_spawn()
on_spawn(): void;Returns
void
Implementation of
cse_alife_creature_abstract.on_spawnInherited from
MockAlifeDynamicObjectVisual.on_spawn
on_unregister()
on_unregister(): void;Returns
void
Implementation of
cse_alife_creature_abstract.on_unregisterInherited from
MockAlifeDynamicObjectVisual.on_unregister
section_name()
section_name<T>(): T;Type Parameters
| Type Parameter |
|---|
T extends string |
Returns
T
Spawn section name.
Implementation of
cse_alife_creature_abstract.section_nameInherited from
MockAlifeDynamicObjectVisual.section_name
set_yaw()
set_yaw(yaw: number): void;Set object yaw.
Parameters
| Parameter | Type | Description |
|---|---|---|
yaw | number | Yaw angle. |
Returns
void
Implementation of
cse_alife_creature_abstract.set_yawInherited from
MockAlifeDynamicObjectVisual.set_yaw
STATE_Read()
STATE_Read(packet: net_packet, size: number): void;Read a state packet into this object.
Parameters
| Parameter | Type | Description |
|---|---|---|
packet | net_packet | Source network packet. |
size | number | Serialized state size. |
Returns
void
Remarks
Use only with packets written for the same server object class and state format.
Implementation of
cse_alife_creature_abstract.STATE_ReadInherited from
MockAlifeDynamicObjectVisual.STATE_Read
STATE_Write()
STATE_Write(packet: net_packet): void;Write a state packet from this object.
Parameters
| Parameter | Type | Description |
|---|---|---|
packet | net_packet | Target network packet. |
Returns
void
Implementation of
cse_alife_creature_abstract.STATE_WriteInherited from
MockAlifeDynamicObjectVisual.STATE_Write
switch_offline()
switch_offline(): void;Mark the server object offline.
Returns
void
Source
src/xrGame/alife_dynamic_object.cpp, CSE_ALifeDynamicObject::switch_offline.
Remarks
Requires the object to be online. The base implementation marks it offline, removes it from the online ALife set, and clears client data unless keep_saved_data_anyway() returns true.
Implementation of
cse_alife_creature_abstract.switch_offlineInherited from
MockAlifeDynamicObjectVisual.switch_offline
switch_online()
switch_online(): void;Mark the server object online.
Returns
void
Source
src/xrGame/alife_dynamic_object.cpp, CSE_ALifeDynamicObject::switch_online.
Remarks
Requires the object to be offline. The base implementation marks it online and adds it to the online ALife set. Use the simulator switch manager for normal distance-based switching.
Implementation of
cse_alife_creature_abstract.switch_onlineInherited from
MockAlifeDynamicObjectVisual.switch_online
travel_speed()
Call Signature
travel_speed(): number;Returns
number
Travel speed used for graph movement.
Implementation of
cse_alife_creature_abstract.travel_speedCall Signature
travel_speed(value: number): void;Set travel speed used for graph movement.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | number | New travel speed. |
Returns
void
Implementation of
cse_alife_creature_abstract.travel_speedUPDATE_Read()
UPDATE_Read(packet: net_packet): void;Read an update packet into this object.
Parameters
| Parameter | Type | Description |
|---|---|---|
packet | net_packet | Source network packet. |
Returns
void
Remarks
Use only with packets written for the same server object class and update format.
Implementation of
cse_alife_creature_abstract.UPDATE_ReadInherited from
MockAlifeDynamicObjectVisual.UPDATE_Read
UPDATE_Write()
UPDATE_Write(packet: net_packet): void;Write an update packet from this object.
Parameters
| Parameter | Type | Description |
|---|---|---|
packet | net_packet | Target network packet. |
Returns
void
Implementation of
cse_alife_creature_abstract.UPDATE_WriteInherited from
MockAlifeDynamicObjectVisual.UPDATE_Write
use_ai_locations()
use_ai_locations(value: boolean): void;Enable or disable AI location graph use.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | boolean | Whether AI locations should be used. |
Returns
void
Implementation of
cse_alife_creature_abstract.use_ai_locationsInherited from
MockAlifeDynamicObjectVisual.use_ai_locations
used_ai_locations()
used_ai_locations(): boolean;Returns
boolean
Whether the object uses AI location graph data.
Implementation of
cse_alife_creature_abstract.used_ai_locationsInherited from
MockAlifeDynamicObjectVisual.used_ai_locations
visible_for_map()
Call Signature
visible_for_map(): boolean;Returns
boolean
Whether the object is visible on the map.
Implementation of
cse_alife_creature_abstract.visible_for_mapInherited from
MockAlifeDynamicObjectVisual.visible_for_map
Call Signature
visible_for_map(value: boolean): void;Set whether the object is visible on the map.
Parameters
| Parameter | Type | Description |
|---|---|---|
value | boolean | Whether the object should be shown on the map. |
Returns
void
Implementation of
cse_alife_creature_abstract.visible_for_mapInherited from
MockAlifeDynamicObjectVisual.visible_for_map
create()
static create(config?: IMockAlifeObjectConfig): MockServerAlifeCreatureAbstract;Parameters
| Parameter | Type |
|---|---|
config | IMockAlifeObjectConfig |
Returns
MockServerAlifeCreatureAbstract
Overrides
MockAlifeDynamicObjectVisual.create
mock()
static mock(config?: IMockAlifeObjectConfig): cse_alife_creature_abstract;Parameters
| Parameter | Type |
|---|---|
config | IMockAlifeObjectConfig |
Returns
cse_alife_creature_abstract
Overrides
MockAlifeDynamicObjectVisual.mock
mockWithClassId()
static mockWithClassId(classId: number): cse_alife_object;Parameters
| Parameter | Type |
|---|---|
classId | number |
Returns
cse_alife_object
Inherited from
MockAlifeDynamicObjectVisual.mockWithClassId
toMock()
static toMock(object: cse_alife_object): MockAlifeObject;Parameters
| Parameter | Type |
|---|---|
object | cse_alife_object |
Returns
Inherited from
MockAlifeDynamicObjectVisual.toMock
Properties
aiBrain
aiBrain: CALifeMonsterBrain;alive
alive: Mock<() => boolean>;Implementation of
cse_alife_creature_abstract.aliveInherited from
MockAlifeDynamicObjectVisual.alive
angle
angle: vector;Server-side orientation angles.
Implementation of
cse_alife_creature_abstract.angleInherited from
MockAlifeDynamicObjectVisual.angle
brain
brain: Mock<() => CALifeMonsterBrain>;Throws
If this creature type has no ALife monster brain.
Returns
ALife brain that drives offline monster behavior.
Implementation of
cse_alife_creature_abstract.braincanSave
canSave: boolean;Inherited from
MockAlifeDynamicObjectVisual.canSave
canSwitchOffline
canSwitchOffline: boolean;Inherited from
MockAlifeDynamicObjectVisual.canSwitchOffline
canSwitchOnline
canSwitchOnline: boolean;Inherited from
MockAlifeDynamicObjectVisual.canSwitchOnline
classId
classId: TXR_class_id;Inherited from
MockAlifeDynamicObjectVisual.classId
clear_smart_terrain
clear_smart_terrain: Mock<UnknownFunction>;Implementation of
cse_alife_creature_abstract.clear_smart_terrainInherited from
MockAlifeDynamicObjectVisual.clear_smart_terrain
community
community: <T>() => T;Type Parameters
| Type Parameter | Default type |
|---|---|
T extends string | string |
Returns
T
Implementation of
cse_alife_creature_abstract.communityInherited from
MockAlifeDynamicObjectVisual.community
force_set_goodwill
force_set_goodwill: Mock<UnknownFunction>;Set goodwill from this creature toward another object.
Remarks
npc_id must resolve to an ALife object that can store personal goodwill.
Param
goodwill
New goodwill value.
Param
npc_id
Target object id.
Implementation of
cse_alife_creature_abstract.force_set_goodwillg_group
g_group: Mock<() => number>;Returns
Game group id.
Implementation of
cse_alife_creature_abstract.g_groupg_squad
g_squad: Mock<() => number>;Returns
Game squad id.
Implementation of
cse_alife_creature_abstract.g_squadg_team
g_team: Mock<() => number>;Returns
Game team id.
Implementation of
cse_alife_creature_abstract.g_teamgroup
group: number;Game group id.
Implementation of
cse_alife_creature_abstract.groupgroup_id
group_id: number;Object squad id, maximal u16 (65535) if no squad assigned.
Implementation of
cse_alife_creature_abstract.group_idhas_detector
has_detector: Mock<() => boolean>;Returns
Whether the creature has a detector.
Implementation of
cse_alife_creature_abstract.has_detectorhealth
health: Mock<() => number>;Returns
Current creature health.
Implementation of
cse_alife_creature_abstract.healthid
id: number;Server object id.
Implementation of
cse_alife_creature_abstract.idInherited from
MockAlifeDynamicObjectVisual.id
isInteractive
isInteractive: boolean;Inherited from
MockAlifeDynamicObjectVisual.isInteractive
isVisibleForMap
isVisibleForMap: boolean;Inherited from
MockAlifeDynamicObjectVisual.isVisibleForMap
m_game_vertex_id
m_game_vertex_id: number;Game graph vertex used by ALife simulation.
Implementation of
cse_alife_creature_abstract.m_game_vertex_idInherited from
MockAlifeDynamicObjectVisual.m_game_vertex_id
m_level_vertex_id
m_level_vertex_id: number;Level graph vertex used by ALife simulation.
Implementation of
cse_alife_creature_abstract.m_level_vertex_idInherited from
MockAlifeDynamicObjectVisual.m_level_vertex_id
m_smart_terrain_id
m_smart_terrain_id: number;Assigned smart terrain id, or 65535 when none is assigned.
Implementation of
cse_alife_creature_abstract.m_smart_terrain_idm_story_id
m_story_id: number;Always numeric value. Returns maximal u32 (4294967295) value if object has no story id.
Implementation of
cse_alife_creature_abstract.m_story_idInherited from
MockAlifeDynamicObjectVisual.m_story_id
o_torso
o_torso: Mock<() => rotation>;Returns
Torso rotation state.
Implementation of
cse_alife_creature_abstract.o_torsoobjectAlive
objectAlive: boolean;Inherited from
MockAlifeDynamicObjectVisual.objectAlive
objectCommunity
objectCommunity: string;Inherited from
MockAlifeDynamicObjectVisual.objectCommunity
objectCurrentLevelTravelSpeed
objectCurrentLevelTravelSpeed: number;objectHasDetector
objectHasDetector: boolean;objectHealth
objectHealth: number;objectName
objectName: string;Inherited from
MockAlifeDynamicObjectVisual.objectName
objectRank
objectRank: number;objectTravelSpeed
objectTravelSpeed: number;online
online: boolean;Whether server object has client representation and is in online mode.
Implementation of
cse_alife_creature_abstract.onlineInherited from
MockAlifeDynamicObjectVisual.online
parent_id
parent_id: number;Parent server object id, or 65535 when there is no parent.
Implementation of
cse_alife_creature_abstract.parent_idInherited from
MockAlifeDynamicObjectVisual.parent_id
position
position: vector;Server-side world position.
Implementation of
cse_alife_creature_abstract.positionInherited from
MockAlifeDynamicObjectVisual.position
rank
rank: Mock<() => number>;Returns
Creature rank.
Implementation of
cse_alife_creature_abstract.rankscript_version
script_version: number;Script data version stored with this object.
Implementation of
cse_alife_creature_abstract.script_versionInherited from
MockAlifeDynamicObjectVisual.script_version
section
section: string;Inherited from
MockAlifeDynamicObjectVisual.section
shouldMoveOffline
shouldMoveOffline: boolean;Inherited from
MockAlifeDynamicObjectVisual.shouldMoveOffline
smart_terrain_id
smart_terrain_id: Mock<() => number>;Returns
Assigned smart terrain id, or 65535 when none is assigned.
Implementation of
cse_alife_creature_abstract.smart_terrain_idsmart_terrain_task_activate
smart_terrain_task_activate: Mock<UnknownFunction>;Works for CSE_ALifeMonsterAbstract, marks smart terrain as reached and switches logic to terrain task.
Remarks
Only meaningful for monsters assigned to a smart terrain task.
Implementation of
cse_alife_creature_abstract.smart_terrain_task_activatesmart_terrain_task_deactivate
smart_terrain_task_deactivate: Mock<UnknownFunction>;Mark the current smart terrain task as not reached.
Implementation of
cse_alife_creature_abstract.smart_terrain_task_deactivatespawn_ini
spawn_ini: Mock<() => ini_file | null>;Returns
Spawn ini attached to this object, if any.
Implementation of
cse_alife_creature_abstract.spawn_iniInherited from
MockAlifeDynamicObjectVisual.spawn_ini
spawnIni
spawnIni: ini_file | null;Inherited from
MockAlifeDynamicObjectVisual.spawnIni
squad
squad: number;Squad identifier that links squad and parent smart terrain.
Implementation of
cse_alife_creature_abstract.squadteam
team: number;Team (community) of the object. Defined in game_relations.ltx -> [game_relations] -> [communities].
Example: 8 is monster, 9 is stalker, 0 is actor, 4 is freedom.
Implementation of
cse_alife_creature_abstract.teamtorso
torso: rotation;update
update: Mock<UnknownFunction>;Run the server-side ALife update for this object.
Implementation of
cse_alife_creature_abstract.updateInherited from
MockAlifeDynamicObjectVisual.update
usesAiLocations
usesAiLocations: boolean;