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Class: MockServerAlifeCreatureAbstract

Mock server creature object.

Extends

Extended by

Implements

  • cse_alife_creature_abstract

Accessors

__name

Get Signature

ts
get __name(): string;
Returns

string

Implementation of

ts
cse_alife_creature_abstract.__name

Inherited from

MockAlifeDynamicObjectVisual.__name


__name

Get Signature

ts
get static __name(): string;
Returns

string

Inherited from

MockAlifeDynamicObjectVisual.__name

Constructors

Constructor

ts
new MockServerAlifeCreatureAbstract(config: IMockAlifeObjectConfig): MockServerAlifeCreatureAbstract;

Parameters

ParameterType
configIMockAlifeObjectConfig

Returns

MockServerAlifeCreatureAbstract

Overrides

MockAlifeDynamicObjectVisual.constructor

Methods

can_save()

ts
can_save(): boolean;

Returns

boolean

Whether this object should be saved.

Implementation of

ts
cse_alife_creature_abstract.can_save

Inherited from

MockAlifeDynamicObjectVisual.can_save


can_switch_offline()

Call Signature

ts
can_switch_offline(): boolean;
Returns

boolean

Whether this object may switch offline.

Implementation of
ts
cse_alife_creature_abstract.can_switch_offline
Inherited from

MockAlifeDynamicObjectVisual.can_switch_offline

Call Signature

ts
can_switch_offline(value: boolean): void;

Allow or block switching offline.

Parameters
ParameterTypeDescription
valuebooleanWhether offline switching is allowed.
Returns

void

Remarks

Sets the object's switch-offline flag; it does not switch the object immediately.

Implementation of
ts
cse_alife_creature_abstract.can_switch_offline
Inherited from

MockAlifeDynamicObjectVisual.can_switch_offline


can_switch_online()

Call Signature

ts
can_switch_online(): boolean;
Returns

boolean

Whether this object may switch online.

Implementation of
ts
cse_alife_creature_abstract.can_switch_online
Inherited from

MockAlifeDynamicObjectVisual.can_switch_online

Call Signature

ts
can_switch_online(value: boolean): void;

Allow or block switching online.

Parameters
ParameterTypeDescription
valuebooleanWhether online switching is allowed.
Returns

void

Remarks

Sets the object's switch-online flag; it does not switch the object immediately.

Implementation of
ts
cse_alife_creature_abstract.can_switch_online
Inherited from

MockAlifeDynamicObjectVisual.can_switch_online


clsid()

ts
clsid(): TXR_class_id;

Returns

TXR_class_id

Engine class id.

Implementation of

ts
cse_alife_creature_abstract.clsid

Inherited from

MockAlifeDynamicObjectVisual.clsid


current_level_travel_speed()

Call Signature

ts
current_level_travel_speed(): number;
Returns

number

Travel speed used inside the current level.

Implementation of
ts
cse_alife_creature_abstract.current_level_travel_speed

Call Signature

ts
current_level_travel_speed(value: number): void;

Set travel speed used inside the current level.

Parameters
ParameterTypeDescription
valuenumberNew travel speed.
Returns

void

Implementation of
ts
cse_alife_creature_abstract.current_level_travel_speed

FillProps()

ts
FillProps(_pref: string, _items: prop_item_vec): void;

Fill editor property rows for this object.

Parameters

ParameterType
_prefstring
_itemsprop_item_vec

Returns

void

Implementation of

ts
cse_alife_creature_abstract.FillProps

Inherited from

MockAlifeDynamicObjectVisual.FillProps


init()

ts
init(): cse_alife_object;

Initialize the ALife object and return its abstract base.

Returns

cse_alife_object

Initialized abstract entity.

Implementation of

ts
cse_alife_creature_abstract.init

Inherited from

MockAlifeDynamicObjectVisual.init


interactive()

ts
interactive(): boolean;

Returns

boolean

Whether the object is interactive.

Implementation of

ts
cse_alife_creature_abstract.interactive

Inherited from

MockAlifeDynamicObjectVisual.interactive


keep_saved_data_anyway()

ts
keep_saved_data_anyway(): boolean;

Returns

boolean

Implementation of

ts
cse_alife_creature_abstract.keep_saved_data_anyway

Inherited from

MockAlifeDynamicObjectVisual.keep_saved_data_anyway


kill()

ts
kill(): void;

Kill the server-side creature.

Returns

void

Remarks

Intended for creature server objects managed by ALife.

Implementation of

ts
cse_alife_creature_abstract.kill

move_offline()

Call Signature

ts
move_offline(): boolean;
Returns

boolean

Whether the object should move while offline.

Implementation of
ts
cse_alife_creature_abstract.move_offline
Inherited from

MockAlifeDynamicObjectVisual.move_offline

Call Signature

ts
move_offline(value: boolean): void;

Set whether the object should move while offline.

Parameters
ParameterTypeDescription
valuebooleanWhether offline movement is enabled.
Returns

void

Implementation of
ts
cse_alife_creature_abstract.move_offline
Inherited from

MockAlifeDynamicObjectVisual.move_offline


name()

ts
name<T>(): T;

Type Parameters

Type Parameter
T extends string

Returns

T

Runtime object name.

Implementation of

ts
cse_alife_creature_abstract.name

Inherited from

MockAlifeDynamicObjectVisual.name


on_before_register()

ts
on_before_register(): void;

Returns

void

Implementation of

ts
cse_alife_creature_abstract.on_before_register

Inherited from

MockAlifeDynamicObjectVisual.on_before_register


on_death()

ts
on_death(_killer?: cse_alife_object): void;

Notify the server object that this creature died.

Parameters

ParameterType
_killer?cse_alife_object

Returns

void

Remarks

Marks server-side health as dead and records death time. It is not a general damage method.

Implementation of

ts
cse_alife_creature_abstract.on_death

on_register()

ts
on_register(): void;

Returns

void

Implementation of

ts
cse_alife_creature_abstract.on_register

Inherited from

MockAlifeDynamicObjectVisual.on_register


on_spawn()

ts
on_spawn(): void;

Returns

void

Implementation of

ts
cse_alife_creature_abstract.on_spawn

Inherited from

MockAlifeDynamicObjectVisual.on_spawn


on_unregister()

ts
on_unregister(): void;

Returns

void

Implementation of

ts
cse_alife_creature_abstract.on_unregister

Inherited from

MockAlifeDynamicObjectVisual.on_unregister


section_name()

ts
section_name<T>(): T;

Type Parameters

Type Parameter
T extends string

Returns

T

Spawn section name.

Implementation of

ts
cse_alife_creature_abstract.section_name

Inherited from

MockAlifeDynamicObjectVisual.section_name


set_yaw()

ts
set_yaw(yaw: number): void;

Set object yaw.

Parameters

ParameterTypeDescription
yawnumberYaw angle.

Returns

void

Implementation of

ts
cse_alife_creature_abstract.set_yaw

Inherited from

MockAlifeDynamicObjectVisual.set_yaw


STATE_Read()

ts
STATE_Read(packet: net_packet, size: number): void;

Read a state packet into this object.

Parameters

ParameterTypeDescription
packetnet_packetSource network packet.
sizenumberSerialized state size.

Returns

void

Remarks

Use only with packets written for the same server object class and state format.

Implementation of

ts
cse_alife_creature_abstract.STATE_Read

Inherited from

MockAlifeDynamicObjectVisual.STATE_Read


STATE_Write()

ts
STATE_Write(packet: net_packet): void;

Write a state packet from this object.

Parameters

ParameterTypeDescription
packetnet_packetTarget network packet.

Returns

void

Implementation of

ts
cse_alife_creature_abstract.STATE_Write

Inherited from

MockAlifeDynamicObjectVisual.STATE_Write


switch_offline()

ts
switch_offline(): void;

Mark the server object offline.

Returns

void

Source

src/xrGame/alife_dynamic_object.cpp, CSE_ALifeDynamicObject::switch_offline.

Remarks

Requires the object to be online. The base implementation marks it offline, removes it from the online ALife set, and clears client data unless keep_saved_data_anyway() returns true.

Implementation of

ts
cse_alife_creature_abstract.switch_offline

Inherited from

MockAlifeDynamicObjectVisual.switch_offline


switch_online()

ts
switch_online(): void;

Mark the server object online.

Returns

void

Source

src/xrGame/alife_dynamic_object.cpp, CSE_ALifeDynamicObject::switch_online.

Remarks

Requires the object to be offline. The base implementation marks it online and adds it to the online ALife set. Use the simulator switch manager for normal distance-based switching.

Implementation of

ts
cse_alife_creature_abstract.switch_online

Inherited from

MockAlifeDynamicObjectVisual.switch_online


travel_speed()

Call Signature

ts
travel_speed(): number;
Returns

number

Travel speed used for graph movement.

Implementation of
ts
cse_alife_creature_abstract.travel_speed

Call Signature

ts
travel_speed(value: number): void;

Set travel speed used for graph movement.

Parameters
ParameterTypeDescription
valuenumberNew travel speed.
Returns

void

Implementation of
ts
cse_alife_creature_abstract.travel_speed

UPDATE_Read()

ts
UPDATE_Read(packet: net_packet): void;

Read an update packet into this object.

Parameters

ParameterTypeDescription
packetnet_packetSource network packet.

Returns

void

Remarks

Use only with packets written for the same server object class and update format.

Implementation of

ts
cse_alife_creature_abstract.UPDATE_Read

Inherited from

MockAlifeDynamicObjectVisual.UPDATE_Read


UPDATE_Write()

ts
UPDATE_Write(packet: net_packet): void;

Write an update packet from this object.

Parameters

ParameterTypeDescription
packetnet_packetTarget network packet.

Returns

void

Implementation of

ts
cse_alife_creature_abstract.UPDATE_Write

Inherited from

MockAlifeDynamicObjectVisual.UPDATE_Write


use_ai_locations()

ts
use_ai_locations(value: boolean): void;

Enable or disable AI location graph use.

Parameters

ParameterTypeDescription
valuebooleanWhether AI locations should be used.

Returns

void

Implementation of

ts
cse_alife_creature_abstract.use_ai_locations

Inherited from

MockAlifeDynamicObjectVisual.use_ai_locations


used_ai_locations()

ts
used_ai_locations(): boolean;

Returns

boolean

Whether the object uses AI location graph data.

Implementation of

ts
cse_alife_creature_abstract.used_ai_locations

Inherited from

MockAlifeDynamicObjectVisual.used_ai_locations


visible_for_map()

Call Signature

ts
visible_for_map(): boolean;
Returns

boolean

Whether the object is visible on the map.

Implementation of
ts
cse_alife_creature_abstract.visible_for_map
Inherited from

MockAlifeDynamicObjectVisual.visible_for_map

Call Signature

ts
visible_for_map(value: boolean): void;

Set whether the object is visible on the map.

Parameters
ParameterTypeDescription
valuebooleanWhether the object should be shown on the map.
Returns

void

Implementation of
ts
cse_alife_creature_abstract.visible_for_map
Inherited from

MockAlifeDynamicObjectVisual.visible_for_map


create()

ts
static create(config?: IMockAlifeObjectConfig): MockServerAlifeCreatureAbstract;

Parameters

ParameterType
configIMockAlifeObjectConfig

Returns

MockServerAlifeCreatureAbstract

Overrides

MockAlifeDynamicObjectVisual.create


mock()

ts
static mock(config?: IMockAlifeObjectConfig): cse_alife_creature_abstract;

Parameters

ParameterType
configIMockAlifeObjectConfig

Returns

cse_alife_creature_abstract

Overrides

MockAlifeDynamicObjectVisual.mock


mockWithClassId()

ts
static mockWithClassId(classId: number): cse_alife_object;

Parameters

ParameterType
classIdnumber

Returns

cse_alife_object

Inherited from

MockAlifeDynamicObjectVisual.mockWithClassId


toMock()

ts
static toMock(object: cse_alife_object): MockAlifeObject;

Parameters

ParameterType
objectcse_alife_object

Returns

MockAlifeObject

Inherited from

MockAlifeDynamicObjectVisual.toMock

Properties

aiBrain

ts
aiBrain: CALifeMonsterBrain;

alive

ts
alive: Mock<() => boolean>;

Implementation of

ts
cse_alife_creature_abstract.alive

Inherited from

MockAlifeDynamicObjectVisual.alive


angle

ts
angle: vector;

Server-side orientation angles.

Implementation of

ts
cse_alife_creature_abstract.angle

Inherited from

MockAlifeDynamicObjectVisual.angle


brain

ts
brain: Mock<() => CALifeMonsterBrain>;

Throws

If this creature type has no ALife monster brain.

Returns

ALife brain that drives offline monster behavior.

Implementation of

ts
cse_alife_creature_abstract.brain

canSave

ts
canSave: boolean;

Inherited from

MockAlifeDynamicObjectVisual.canSave


canSwitchOffline

ts
canSwitchOffline: boolean;

Inherited from

MockAlifeDynamicObjectVisual.canSwitchOffline


canSwitchOnline

ts
canSwitchOnline: boolean;

Inherited from

MockAlifeDynamicObjectVisual.canSwitchOnline


classId

ts
classId: TXR_class_id;

Inherited from

MockAlifeDynamicObjectVisual.classId


clear_smart_terrain

ts
clear_smart_terrain: Mock<UnknownFunction>;

Implementation of

ts
cse_alife_creature_abstract.clear_smart_terrain

Inherited from

MockAlifeDynamicObjectVisual.clear_smart_terrain


community

ts
community: <T>() => T;

Type Parameters

Type ParameterDefault type
T extends stringstring

Returns

T

Implementation of

ts
cse_alife_creature_abstract.community

Inherited from

MockAlifeDynamicObjectVisual.community


force_set_goodwill

ts
force_set_goodwill: Mock<UnknownFunction>;

Set goodwill from this creature toward another object.

Remarks

npc_id must resolve to an ALife object that can store personal goodwill.

Param

goodwill

New goodwill value.

Param

npc_id

Target object id.

Implementation of

ts
cse_alife_creature_abstract.force_set_goodwill

g_group

ts
g_group: Mock<() => number>;

Returns

Game group id.

Implementation of

ts
cse_alife_creature_abstract.g_group

g_squad

ts
g_squad: Mock<() => number>;

Returns

Game squad id.

Implementation of

ts
cse_alife_creature_abstract.g_squad

g_team

ts
g_team: Mock<() => number>;

Returns

Game team id.

Implementation of

ts
cse_alife_creature_abstract.g_team

group

ts
group: number;

Game group id.

Implementation of

ts
cse_alife_creature_abstract.group

group_id

ts
group_id: number;

Object squad id, maximal u16 (65535) if no squad assigned.

Implementation of

ts
cse_alife_creature_abstract.group_id

has_detector

ts
has_detector: Mock<() => boolean>;

Returns

Whether the creature has a detector.

Implementation of

ts
cse_alife_creature_abstract.has_detector

health

ts
health: Mock<() => number>;

Returns

Current creature health.

Implementation of

ts
cse_alife_creature_abstract.health

id

ts
id: number;

Server object id.

Implementation of

ts
cse_alife_creature_abstract.id

Inherited from

MockAlifeDynamicObjectVisual.id


isInteractive

ts
isInteractive: boolean;

Inherited from

MockAlifeDynamicObjectVisual.isInteractive


isVisibleForMap

ts
isVisibleForMap: boolean;

Inherited from

MockAlifeDynamicObjectVisual.isVisibleForMap


m_game_vertex_id

ts
m_game_vertex_id: number;

Game graph vertex used by ALife simulation.

Implementation of

ts
cse_alife_creature_abstract.m_game_vertex_id

Inherited from

MockAlifeDynamicObjectVisual.m_game_vertex_id


m_level_vertex_id

ts
m_level_vertex_id: number;

Level graph vertex used by ALife simulation.

Implementation of

ts
cse_alife_creature_abstract.m_level_vertex_id

Inherited from

MockAlifeDynamicObjectVisual.m_level_vertex_id


m_smart_terrain_id

ts
m_smart_terrain_id: number;

Assigned smart terrain id, or 65535 when none is assigned.

Implementation of

ts
cse_alife_creature_abstract.m_smart_terrain_id

m_story_id

ts
m_story_id: number;

Always numeric value. Returns maximal u32 (4294967295) value if object has no story id.

Implementation of

ts
cse_alife_creature_abstract.m_story_id

Inherited from

MockAlifeDynamicObjectVisual.m_story_id


o_torso

ts
o_torso: Mock<() => rotation>;

Returns

Torso rotation state.

Implementation of

ts
cse_alife_creature_abstract.o_torso

objectAlive

ts
objectAlive: boolean;

Inherited from

MockAlifeDynamicObjectVisual.objectAlive


objectCommunity

ts
objectCommunity: string;

Inherited from

MockAlifeDynamicObjectVisual.objectCommunity


objectCurrentLevelTravelSpeed

ts
objectCurrentLevelTravelSpeed: number;

objectHasDetector

ts
objectHasDetector: boolean;

objectHealth

ts
objectHealth: number;

objectName

ts
objectName: string;

Inherited from

MockAlifeDynamicObjectVisual.objectName


objectRank

ts
objectRank: number;

objectTravelSpeed

ts
objectTravelSpeed: number;

online

ts
online: boolean;

Whether server object has client representation and is in online mode.

Implementation of

ts
cse_alife_creature_abstract.online

Inherited from

MockAlifeDynamicObjectVisual.online


parent_id

ts
parent_id: number;

Parent server object id, or 65535 when there is no parent.

Implementation of

ts
cse_alife_creature_abstract.parent_id

Inherited from

MockAlifeDynamicObjectVisual.parent_id


position

ts
position: vector;

Server-side world position.

Implementation of

ts
cse_alife_creature_abstract.position

Inherited from

MockAlifeDynamicObjectVisual.position


rank

ts
rank: Mock<() => number>;

Returns

Creature rank.

Implementation of

ts
cse_alife_creature_abstract.rank

script_version

ts
script_version: number;

Script data version stored with this object.

Implementation of

ts
cse_alife_creature_abstract.script_version

Inherited from

MockAlifeDynamicObjectVisual.script_version


section

ts
section: string;

Inherited from

MockAlifeDynamicObjectVisual.section


shouldMoveOffline

ts
shouldMoveOffline: boolean;

Inherited from

MockAlifeDynamicObjectVisual.shouldMoveOffline


smart_terrain_id

ts
smart_terrain_id: Mock<() => number>;

Returns

Assigned smart terrain id, or 65535 when none is assigned.

Implementation of

ts
cse_alife_creature_abstract.smart_terrain_id

smart_terrain_task_activate

ts
smart_terrain_task_activate: Mock<UnknownFunction>;

Works for CSE_ALifeMonsterAbstract, marks smart terrain as reached and switches logic to terrain task.

Remarks

Only meaningful for monsters assigned to a smart terrain task.

Implementation of

ts
cse_alife_creature_abstract.smart_terrain_task_activate

smart_terrain_task_deactivate

ts
smart_terrain_task_deactivate: Mock<UnknownFunction>;

Mark the current smart terrain task as not reached.

Implementation of

ts
cse_alife_creature_abstract.smart_terrain_task_deactivate

spawn_ini

ts
spawn_ini: Mock<() => ini_file | null>;

Returns

Spawn ini attached to this object, if any.

Implementation of

ts
cse_alife_creature_abstract.spawn_ini

Inherited from

MockAlifeDynamicObjectVisual.spawn_ini


spawnIni

ts
spawnIni: ini_file | null;

Inherited from

MockAlifeDynamicObjectVisual.spawnIni


squad

ts
squad: number;

Squad identifier that links squad and parent smart terrain.

Implementation of

ts
cse_alife_creature_abstract.squad

team

ts
team: number;

Team (community) of the object. Defined in game_relations.ltx -> [game_relations] -> [communities].

Example: 8 is monster, 9 is stalker, 0 is actor, 4 is freedom.

Implementation of

ts
cse_alife_creature_abstract.team

torso

ts
torso: rotation;

update

ts
update: Mock<UnknownFunction>;

Run the server-side ALife update for this object.

Implementation of

ts
cse_alife_creature_abstract.update

Inherited from

MockAlifeDynamicObjectVisual.update


usesAiLocations

ts
usesAiLocations: boolean;

Inherited from

MockAlifeDynamicObjectVisual.usesAiLocations