- 1. General
- 2. Changes
- 3. Credits
- 4. Installation
- 5. Forged engine
- 5.1. Building
- 5.1.1. Clean
- 5.1.2. Scripts
- 5.1.3. UI
- 5.1.4. Configs
- 5.1.5. Translations
- 5.1.6. Resources
- 5.2. CLI
- 5.2.1. Configuration
- 5.2.2. Commands
- 5.2.2.1. Build
- 5.2.2.2. Clone
- 5.2.2.3. Compress
- 5.2.2.4. Engine
- 5.2.2.5. Format
- 5.2.2.6. Link
- 5.2.2.7. Lint
- 5.2.2.8. Logs
- 5.2.2.9. Open
- 5.2.2.10. Pack
- 5.2.2.11. Parse
- 5.2.2.12. Spawn
- 5.2.2.13. Start
- 5.2.2.14. Test
- 5.2.2.15. Translations
- 5.2.2.16. Verify
- 5.3. Extensions
- 6. Tools
- 6.1. Tools application
- 6.1.1. Archive editor
- 6.1.2. Dialog editor
- 6.1.3. Config editor
- 6.1.4. Exports viewer
- 6.1.5. Icon editor
- 6.1.6. Spawn editor
- 6.2. Tools CLI
- 6.2.1. Archive
- 6.2.2. LTX
- 6.2.3. Spawn
- 6.2.4. Translations
- 6.3. Useful links
- 6.4. Game SDK
- 6.5. Lua debugger
7. Debugging
- 7.1. AI and logics
- 7.2. Engine (C++)
- 7.3. Logs
- 7.4. UI forms
- 7.5. Generating externals doc
- 7.6. Stats
- 7.7. Weather
- 7.8. XRF debug panel
- 8. Game engine
- 8.1. Command line arguments
- 8.2. Console commands
- 8.3. Execution flow
- 8.4. Known forks
- 8.5. Lifecycle
- 8.6. Luabind
- 8.7. Lua extensions
- 8.7.1. Custom luajit
- 8.7.2. Marshal
- 8.7.3. LFS
- 8.8. Online and offline
- 8.9. Updates and scheduling
- 9. Script engine
- 9.1. Assets
- 9.2. Configs
- 9.2.1. Scheme
- 9.2.2. Condlists
- 9.2.3. Dialogs
- 9.2.4. Scripts
- 9.2.5. Smart terrains and jobs
- 9.2.6. Treasures
- 9.2.7. Weapons
- 9.2.8. Weather
- 9.3. Effects and conditions
- 9.4. Forms
- 9.5. Patrols
- 9.6. UI elements
- 9.7. Schemes
- 9.7.1. abuse
- 9.7.2. animpoint
- 9.7.3. camper
- 9.7.4. combat
- 9.7.5. combat_camper
- 9.7.6. combat_ignore
- 9.7.7. combat_zombied
- 9.7.8. combat_companion
- 9.7.9. corpse_detection
- 9.7.10. cover
- 9.7.11. danger
- 9.7.12. death
- 9.7.13. gather_items
- 9.7.14. hear
- 9.7.15. heli_move
- 9.7.16. help_wounded
- 9.7.17. hit
- 9.7.18. meet
- 9.7.19. mob_combat
- 9.7.20. mob_death
- 9.7.21. mob_home
- 9.7.22. mob_jump
- 9.7.23. mob_remark
- 9.7.24. mob_walker
- 9.7.25. patrol
- 9.7.26. ph_button
- 9.7.27. ph_code
- 9.7.28. ph_door
- 9.7.29. ph_force
- 9.7.30. ph_hit
- 9.7.31. ph_idle
- 9.7.32. ph_minigun
- 9.7.33. ph_on_death
- 9.7.34. ph_on_hit
- 9.7.35. ph_oscillate
- 9.7.36. reach_task
- 9.7.37. remark
- 9.7.38. sleeper
- 9.7.39. smartcover
- 9.7.40. sr_crow_spawner
- 9.7.41. sr_cutscene
- 9.7.42. sr_deimos
- 9.7.43. sr_idle
- 9.7.44. sr_light
- 9.7.45. sr_monster
- 9.7.46. sr_no_weapon
- 9.7.47. sr_particle
- 9.7.48. sr_postprocess
- 9.7.49. sr_psy_antenna
- 9.7.50. sr_silence
- 9.7.51. sr_teleport
- 9.7.52. sr_timer
- 9.7.53. walker
- 9.7.54. wounded
- 9.8. Scripts
- 9.8.1. Animations
- 9.8.2. Callbacks and events
- 9.8.3. Managers
- 9.8.4. Object binders
- 9.8.5. Registry
- 9.8.6. Server objects
- 9.8.7. Sounds
- 9.8.8. Simulation
- 9.8.9. Time
- 9.8.10. UI
- 9.8.11. Utils
- 9.9. Shaders
- 9.10. Translations