🧪 Changes

General

  • Added new bugs
  • Optimized performance of scripts
    • Force instant initialization of all objects on game load/start to reduce lag duration
    • Memoize condlists
    • More efficient smart terrain jobs creation/checks
    • More game conditions checks where possible
    • Memoize client objects / simulator and other refs
    • Optimizing game quest state checks (one of most frequent game engine calls)
  • Removing dead code / assets

Gameplay

  • Adding gameplay options for OXR (interface rendering, loot simplification etc.)
  • [optional] Treasures will have different color based on loot price (green, blue, purple, orange)
  • [optional] Alternative start location
  • [optional] Display map marks only after visiting
  • [optional] Allow traveling only to known places
  • [optional] Weapons/armor/helmets with random upgrades
  • Improving and optimizing game AI/logics
    • Improving game schemes (wounded, loot collection, combat danger checks etc.)
  • Physical boxes (wooden, iron) can drop loot with some chance based on difficulty/level similar to SHoC/CS

Graphics

  • Added different variants of fullscreen mode rendering
  • Added grass height configuration
  • Added grass radius configuration
  • Added rendering fps limit configuration
  • Updated weather system
  • Removed controls related to game patch download
  • Enabled OXR screenspace/grading shaders

Build pipeline

  • All the modules are separated and sorted with folders
  • Added NodeJS based CLI
    • Added shared commands for intellij based IDEs
  • Added workflows to run tests/checks/build on repository commits
  • Added tools for codebase linting/formatting (ltx/js/ts)
  • Added tools for game assets compression
  • Added tools for game translation
  • Added tools for simplified engines management / testing with different variants of game engines
  • Added tools for forms generation based on JSX
    • Adding type definitions and sharable basic components for custom UI rendering
  • Added tools for game packages creation (build custom game with one command)
  • Added tools for asset management (different locales etc.)
  • Added tools for game profiling/debugging/development
    • Advanced logging (game, cli)
    • Alife debugging
    • Console commands shortcut switcher
    • Game registry debugging
    • Items debugging
    • Lua profiling tools
    • Objects state/logics debug
    • Spawner
    • Task debugging
    • Teleportation
    • Treasures debugging
    • Weather debugging tools
    • Game UI debugging tools
  • Added unit testing with coverage checker
    • Added fengari lua VM for direct lua functionality checks
  • Added loadouts presets for generating character profiles / loot

Modding

  • Added game engine documentation
  • Added game engine typing and according checks
  • Added tools for generation of html file with game conditions/effects documentation based on JSDoc
  • Fully rewritten game script engine with typescript
  • Adding extensions support [WIP]
    • UI to reorder / enable / disable extensions
    • API to work with community extensions
  • Added events management system with numerous game callbacks
  • Added lua marshal lib and typing for it
  • Added lua lfs lib and typing for it
  • Added custom lua extensions lib and typing for it (based on CoC)
  • Added fixtures for game API testing
  • Added support for ts based ltx configs building (allows build-time logics and generation)
  • Added shared utils lib to reduce code duplication and simplify frequently used logics
  • Added managers abstraction for game logics control
  • Updated schemes abstraction for easier testing/extending/sharing/updating of game logics schemes
  • Add support for dynamic files with marshal lib, ability to save dynamic custom data without 16K limit

Tools

  • Added spawn pack/unpack/verify in CLI
  • Added LTX files formatting and verification in CLI
  • Added spawn file inspector in tools application
  • Added spawn file utilities in tools application

TODO

For todos check following git projects: