Static
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__name
__name: string
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__name
__name: string
Static
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eAlive
eAlive: 0
Static
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eBodyByPath
eBodyByPath: 0
Static
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eBodyToPoint
eBodyToPoint: 1
Static
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eDead
eDead: 1
Static
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eEnemyEntity
eEnemyEntity: 2
Static
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eEnemyNone
eEnemyNone: 0
Static
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eEnemyPoint
eEnemyPoint: 1
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eMovLanding
eMovLanding: 4
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eMovNone
eMovNone: 0
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eMovPatrolPath
eMovPatrolPath: 2
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eMovRoundPath
eMovRoundPath: 3
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eMovTakeOff
eMovTakeOff: 5
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eMovToPoint
eMovToPoint: 1
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m_dead
m_dead: boolean
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m_exploded
m_exploded: boolean
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m_flame_started
m_flame_started: boolean
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m_light_started
m_light_started: boolean
m_max_mgun_dist
m_max_mgun_dist: number
m_max_rocket_dist
m_max_rocket_dist: number
m_min_mgun_dist
m_min_mgun_dist: number
m_min_rocket_dist
m_min_rocket_dist: number
m_syncronize_rocket
m_syncronize_rocket: boolean
m_time_between_rocket_attack
m_time_between_rocket_attack: number
m_use_mgun_on_attack
m_use_mgun_on_attack: boolean
m_use_rocket_on_attack
m_use_rocket_on_attack: boolean
Source
C++ class CHelicopter : CGameObject
Custom Constructor
CHelicopter