Static Readonly__name
__name: string
Readonly__name
__name: string
Static ReadonlyeAlive
eAlive: 0
Static ReadonlyeBodyByPath
eBodyByPath: 0
Static ReadonlyeBodyToPoint
eBodyToPoint: 1
Static ReadonlyeDead
eDead: 1
Static ReadonlyeEnemyEntity
eEnemyEntity: 2
Static ReadonlyeEnemyNone
eEnemyNone: 0
Static ReadonlyeEnemyPoint
eEnemyPoint: 1
Static ReadonlyeMovLanding
eMovLanding: 4
Static ReadonlyeMovNone
eMovNone: 0
Static ReadonlyeMovPatrolPath
eMovPatrolPath: 2
Static ReadonlyeMovRoundPath
eMovRoundPath: 3
Static ReadonlyeMovTakeOff
eMovTakeOff: 5
Static ReadonlyeMovToPoint
eMovToPoint: 1
Readonlym_dead
m_dead: boolean
Readonlym_exploded
m_exploded: boolean
Readonlym_flame_started
m_flame_started: boolean
Readonlym_light_started
m_light_started: boolean
m_max_mgun_dist
m_max_mgun_dist: number
m_max_rocket_dist
m_max_rocket_dist: number
m_min_mgun_dist
m_min_mgun_dist: number
m_min_rocket_dist
m_min_rocket_dist: number
m_syncronize_rocket
m_syncronize_rocket: boolean
m_time_between_rocket_attack
m_time_between_rocket_attack: number
m_use_mgun_on_attack
m_use_mgun_on_attack: boolean
m_use_rocket_on_attack
m_use_rocket_on_attack: boolean
Source
C++ class CHelicopter : CGameObject
Custom Constructor
CHelicopter