Default constructor.
target game object to work with, null is OK since correct object will be injected on setup
target game object to work with, null is OK since correct object will be injected on setup
name of the evaluator, used for debug purposes mainly
Static Readonly__nameName of luabind class constructor.
Readonly__nameName of luabind class instance constructor.
ReadonlyobjectLinked game object to work with.
ReadonlystorageContainer reference with state of action preconditions.
Handle setup of the evaluator and binding to a specific object.
target client object to work with
action instance storage with preconditions and state
Class implementation of world properties evaluators. Generic handler to calculate current state of bound world property
id.Source
C++ class property_evaluator
Custom Constructor
property_evaluator