Properties
Static
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action_ accomplish_ task
action_ accomplish_ task : 7
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action_ aim_ enemy
action_ aim_ enemy : 16
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action_ alife_ planner
action_ alife_ planner : 88
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action_ anomaly_ planner
action_ anomaly_ planner : 90
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action_ combat_ planner
action_ combat_ planner : 89
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action_ communicate_ with_ customer
action_ communicate_ with_ customer : 9
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action_ critically_ wounded
action_ critically_ wounded : 36
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action_ danger_ by_ sound_ planner
action_ danger_ by_ sound_ planner : 73
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action_ danger_ grenade_ look_ around
action_ danger_ grenade_ look_ around : 85
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action_ danger_ grenade_ planner
action_ danger_ grenade_ planner : 72
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action_ danger_ grenade_ search
action_ danger_ grenade_ search : 86
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action_ danger_ grenade_ take_ cover
action_ danger_ grenade_ take_ cover : 82
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action_ danger_ grenade_ take_ cover_ after_ explosion
action_ danger_ grenade_ take_ cover_ after_ explosion : 84
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action_ danger_ grenade_ wait_ for_ explosion
action_ danger_ grenade_ wait_ for_ explosion : 83
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action_ danger_ in_ direction_ detour
action_ danger_ in_ direction_ detour : 80
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action_ danger_ in_ direction_ hold_ position
action_ danger_ in_ direction_ hold_ position : 79
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action_ danger_ in_ direction_ look_ out
action_ danger_ in_ direction_ look_ out : 78
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action_ danger_ in_ direction_ planner
action_ danger_ in_ direction_ planner : 71
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action_ danger_ in_ direction_ search
action_ danger_ in_ direction_ search : 81
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action_ danger_ in_ direction_ take_ cover
action_ danger_ in_ direction_ take_ cover : 77
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action_ danger_ planner
action_ danger_ planner : 91
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action_ danger_ unknown_ look_ around
action_ danger_ unknown_ look_ around : 75
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action_ danger_ unknown_ planner
action_ danger_ unknown_ planner : 70
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action_ danger_ unknown_ search
action_ danger_ unknown_ search : 76
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action_ danger_ unknown_ take_ cover
action_ danger_ unknown_ take_ cover : 74
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action_ dead
action_ dead : 0
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action_ death_ planner
action_ death_ planner : 87
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action_ detour_ enemy
action_ detour_ enemy : 25
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action_ dying
action_ dying : 1
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action_ find_ ammo
action_ find_ ammo : 15
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action_ find_ item_ to_ kill
action_ find_ item_ to_ kill : 13
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action_ gather_ items
action_ gather_ items : 2
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action_ get_ distance
action_ get_ distance : 24
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action_ get_ item_ to_ kill
action_ get_ item_ to_ kill : 12
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action_ get_ ready_ to_ kill
action_ get_ ready_ to_ kill : 17
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action_ hold_ position
action_ hold_ position : 23
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action_ kill_ enemy
action_ kill_ enemy : 19
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action_ kill_ enemy_ if_ not_ visible
action_ kill_ enemy_ if_ not_ visible : 29
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action_ kill_ if_ enemy_ critically_ wounded
action_ kill_ if_ enemy_ critically_ wounded : 37
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action_ kill_ if_ player_ on_ the_ path
action_ kill_ if_ player_ on_ the_ path : 35
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action_ kill_ wounded_ enemy
action_ kill_ wounded_ enemy : 33
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action_ look_ out
action_ look_ out : 22
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action_ make_ item_ killing
action_ make_ item_ killing : 14
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action_ no_ alife
action_ no_ alife : 3
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action_ post_ combat_ wait
action_ post_ combat_ wait : 34
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action_ prepare_ wounded_ enemy
action_ prepare_ wounded_ enemy : 32
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action_ reach_ customer_ location
action_ reach_ customer_ location : 8
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action_ reach_ task_ location
action_ reach_ task_ location : 6
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action_ reach_ wounded_ enemy
action_ reach_ wounded_ enemy : 30
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action_ retreat_ from_ enemy
action_ retreat_ from_ enemy : 20
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action_ script
action_ script : 92
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action_ search_ enemy
action_ search_ enemy : 26
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action_ smart_ terrain_ task
action_ smart_ terrain_ task : 4
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action_ solve_ zone_ puzzle
action_ solve_ zone_ puzzle : 5
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action_ sudden_ attack
action_ sudden_ attack : 28
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action_ take_ cover
action_ take_ cover : 21
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detect_ anomaly
detect_ anomaly : 11
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get_ out_ of_ anomaly
get_ out_ of_ anomaly : 10
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property_ alife
property_ alife : 3
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property_ alive
property_ alive : 0
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property_ already_ dead
property_ already_ dead : 2
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property_ anomaly
property_ anomaly : 46
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property_ cover_ actual
property_ cover_ actual : 42
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property_ cover_ reached
property_ cover_ reached : 43
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property_ critically_ wounded
property_ critically_ wounded : 29
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property_ danger
property_ danger : 8
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property_ danger_ by_ sound
property_ danger_ by_ sound : 41
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property_ danger_ grenade
property_ danger_ grenade : 40
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property_ danger_ in_ direction
property_ danger_ in_ direction : 39
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property_ danger_ unknown
property_ danger_ unknown : 38
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property_ dead
property_ dead : 1
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property_ enemy
property_ enemy : 7
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property_ enemy_ critically_ wounded
property_ enemy_ critically_ wounded : 30
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property_ enemy_ detoured
property_ enemy_ detoured : 21
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property_ found_ ammo
property_ found_ ammo : 12
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property_ found_ item_ to_ kill
property_ found_ item_ to_ kill : 10
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property_ grenade_ exploded
property_ grenade_ exploded : 45
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property_ in_ cover
property_ in_ cover : 18
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property_ inside_ anomaly
property_ inside_ anomaly : 47
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property_ item_ can_ kill
property_ item_ can_ kill : 11
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property_ item_ to_ kill
property_ item_ to_ kill : 9
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property_ items
property_ items : 6
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property_ looked_ around
property_ looked_ around : 44
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property_ looked_ out
property_ looked_ out : 19
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property_ panic
property_ panic : 17
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property_ position_ holded
property_ position_ holded : 20
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property_ pure_ enemy
property_ pure_ enemy : 23
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property_ puzzle_ solved
property_ puzzle_ solved : 4
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property_ ready_ to_ detour
property_ ready_ to_ detour : 14
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property_ ready_ to_ kill
property_ ready_ to_ kill : 13
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property_ script
property_ script : 74
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property_ see_ enemy
property_ see_ enemy : 15
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property_ smart_ terrain_ task
property_ smart_ terrain_ task : 5
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property_ use_ crouch_ to_ look_ out
property_ use_ crouch_ to_ look_ out : 24
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property_ use_ suddenness
property_ use_ suddenness : 22
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sound_ alarm
sound_ alarm : 4
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sound_ attack_ allies_ several_ enemies
sound_ attack_ allies_ several_ enemies : 7
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sound_ attack_ allies_ single_ enemy
sound_ attack_ allies_ single_ enemy : 6
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sound_ attack_ no_ allies
sound_ attack_ no_ allies : 5
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sound_ backup
sound_ backup : 8
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sound_ detour
sound_ detour : 9
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sound_ die
sound_ die : 0
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sound_ die_ in_ anomaly
sound_ die_ in_ anomaly : 1
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sound_ enemy_ critically_ wounded
sound_ enemy_ critically_ wounded : 24
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sound_ enemy_ killed_ or_ wounded
sound_ enemy_ killed_ or_ wounded : -805289984 = -805289984
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sound_ enemy_ lost_ no_ allies
sound_ enemy_ lost_ no_ allies : 12
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sound_ enemy_ lost_ with_ allies
sound_ enemy_ lost_ with_ allies : 13
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sound_ friendly_ grenade_ alarm
sound_ friendly_ grenade_ alarm : 20
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sound_ grenade_ alarm
sound_ grenade_ alarm : 19
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sound_ humming
sound_ humming : 3
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sound_ injuring
sound_ injuring : 2
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sound_ injuring_ by_ friend
sound_ injuring_ by_ friend : 14
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sound_ kill_ wounded
sound_ kill_ wounded : 23
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sound_ need_ backup
sound_ need_ backup : 21
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sound_ panic_ human
sound_ panic_ human : 15
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sound_ panic_ monster
sound_ panic_ monster : 16
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sound_ running_ in_ danger
sound_ running_ in_ danger : 22
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sound_ script
sound_ script : 27
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sound_ search1_ no_ allies
sound_ search1_ no_ allies : 11
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sound_ search1_ with_ allies
sound_ search1_ with_ allies : 10
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sound_ tolls
sound_ tolls : 17
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sound_ wounded
sound_ wounded : 18
Source
C++ class stalker_ids
Custom Constructor
stalker_ids