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xray16
xray16
TXR_GAME_TYPE
Type alias TXR_GAME_TYPE
TXR_
GAME_
TYPE
:
EnumeratedStaticsValues
<
typeof
GAME_TYPE
>
Settings
Member Visibility
Protected
Private
Inherited
External
Theme
OS
Light
Dark
xray16
Actor
Menu
Any
Object
CAILife
Monster
Brain
CAI_
Bloodsucker
CAI_
Boar
CAI_
Dog
CAI_
Flesh
CAI_
Pseudo
Dog
CAI_
Stalker
CAI_
Trader
CALife
Human
Brain
CALife
Monster
Brain
CALife
Monster
Detail
Path
Manager
CALife
Monster
Movement
Manager
CALife
Monster
Patrol
Path
Manager
CALife
Smart
Terrain
Task
CActor
CAntirad
CArtefact
CBast
Artefact
CBlack
Drops
CBlack
Gravi
Artefact
CBottle
Item
CBurer
CCWeaponAK74
CCar
CCat
CChimera
CConsole
CController
CCustom
Monster
CCustom
Zone
CDialog
Holder
CDummy
Artefact
CElectric
Ball
CEntity
Alive
CExplosive
Item
CF1
CFaded
Ball
CFood
Item
CFracture
CGalantine
Artefact
CGame
Font
CGame
Graph
CGame
Object
CGame
Task
CGravi
Artefact
CGrenade
Launcher
CHairs
Zone
CHelicopter
CInventory
Box
CInventory
Item
CInventory
Owner
CLevel
Changer
CMain
Menu
CMap
Location
CMap
Manager
CMedkit
CMercury
Ball
CMincer
CMosquito
Bald
COptions
Manager
CPda
CPhrase
CPhrase
Dialog
CPhrase
Script
CPhysic
Object
CPhysics
Shell
Holder
CPoltergeist
CPseudo
Gigant
CPsy
Dog
CPsy
Dog
Phantom
CRGD5
CRadioactive
Zone
CRusty
Hair
Artefact
CSE_
Abstract
Visual
CSaved
Game
Wrapper
CScope
CScript
Xml
Init
CServer
List
CSight
Params
CSilencer
CSnork
CSpace
Restrictor
CStalker
Outfit
CThorn
Artefact
CTime
CTorch
CTorrid
Zone
CTushkano
CUI3t
Button
CUIActor
Menu
CUIButton
CUICheck
Button
CUICombo
Box
CUICustom
Edit
CUICustom
Spin
CUIDialog
Wnd
CUIEdit
Box
CUIEdit
Box
Ex
CUIFrame
Line
Wnd
CUIFrame
Window
CUIGame
Custom
CUILines
CUIList
Box
CUIList
Box
Item
CUIList
Box
Item
Msg
Chain
CUIList
Item
CUIList
Item
Ex
CUIList
Wnd
CUIMMShniaga
CUIMap
Info
CUIMap
List
CUIMessage
Box
CUIMessage
Box
Ex
CUIPda
Wnd
CUIProgress
Bar
CUIProperties
Box
CUIScript
Wnd
CUIScroll
View
CUISleep
Static
CUISpin
Flt
CUISpin
Num
CUISpin
Text
CUIStatic
CUITab
Button
CUITab
Control
CUIText
Wnd
CUITrack
Bar
CUIVersion
List
CUIWindow
CWeapon
CWeapon
Ammo
CWeapon
Automatic
Shotgun
CWeaponBM16
CWeapon
Binoculars
CWeaponFN2000
CWeaponFORT
CWeapon
Groza
CWeaponHPSA
CWeapon
Knife
CWeaponLR300
CWeapon
Magazined
CWeaponPM
CWeaponRG6
CWeaponRPG7
CWeaponSVD
CWeaponSVU
CWeapon
Shotgun
CWeaponUSP45
CWeapon
Val
CWeapon
Vintorez
CWeapon
Walther
CZombie
CZone
Campfire
CZuda
Artefact
ClientID
DIK_
keys
DLL_
Pure
EDDList
Type
Engine
Binding
Enumerated
Statics
Keys
Enumerated
Statics
Values
FS
FS_
file_
list
FS_
file_
list_
ex
FS_
item
Faction
State
Fbox
Fit
In
Rect
Frect
GAME_
TYPE
Game
Graph__CVertex
GetARGB
Get
Cursor
Position
Get
DefaultUIPath
Get
DefaultUIPath
With
Delimiter
Get
FontDI
Get
Font
Graffiti19
Russian
Get
Font
Graffiti22
Russian
Get
Font
Graffiti32
Russian
Get
Font
Graffiti50
Russian
Get
Font
Letterica16
Russian
Get
Font
Letterica18
Russian
Get
Font
Letterica25
Get
Font
Medium
Get
Font
Small
Get
Texture
Info
Get
Texture
Name
Get
Texture
Rect
GetUIPath
GetUIPath
With
Delimiter
GetUIStyle
Manager
IKinematics
Animated
IXR_
Actor
Menu
IXR_
IRender_
Visual
IXR_
actor_
stats
IXR_
cpure_
server_
object
IXR_
cse_
alife_
group_
abstract
IXR_
cse_
alife_
inventory_
item
IXR_
cse_
alife_
object_
breakable
IXR_
cse_
alife_
schedulable
IXR_
cse_
motion
IXR_
cse_
ph_
skeleton
IXR_
cse_
shape
IXR_
cse_
visual
IXR_
game
IXR_
ipure_
alife_
load_
object
IXR_
ipure_
alife_
load_
save_
object
IXR_
ipure_
alife_
save_
object
IXR_
ipure_
schedulable_
object
IXR_
ipure_
server_
object
IXR_
level
IXR_
main_
menu
IXR_
relation_
registry
IXR_
squad_
member
Is
Dynamic
Music
Is
Game
Type
Single
Is
Important
Save
Luabind
Class
Maybe
Monster
Hit
Info
Monster
Space
Patch_
Dawnload_
Progress
RPoint
SGame
Task
Objective
SServer
Filters
Set
Cursor
Position
Sound
Info
Static
Drawable
Wrapper
TEX_
INFO
TEngine
Binding
Static
Methods
TXR_
CCar_
weapon_
param
TXR_
CGame
Font_
alignment
TXR_
DIK_
key
TXR_
DIK_
key_
name
TXR_
EDDList
Type
TXR_
EGameID
TXR_
GAME_
TYPE
TXR_
MMShniaga_
page
TXR_
Monster
Body
State
TXR_
Monster
Body
State
Key
TXR_
Sight
Type
TXR_
Task
State
TXR_
Task
State
Name
TXR_
animation
TXR_
animation_
key
TXR_
bloodsucker_
visibility_
state
TXR_
callback
TXR_
callbacks
TXR_
class_
id
TXR_
class_
key
TXR_
cond
TXR_
danger_
object
TXR_
danger_
objects
TXR_
entity_
action
TXR_
fs_
type
TXR_
game_
difficulty
TXR_
game_
difficulty_
name
TXR_
game_
message
TXR_
game_
object_
path
TXR_
hit_
type
TXR_
hit_
types
TXR_
look
TXR_
move
TXR_
net_
processor
TXR_
object_
action
TXR_
patrol_
type
TXR_
relation
TXR_
snd_
type
TXR_
sound_
key
TXR_
sound_
object_
type
TXR_
sound_
type
TXR_
ui_
event
UIHint
UIStyle
Manager
XR_
object
account_
manager
account_
operation_
cb
account_
profiles_
cb
act
action_
base
action_
planner
actor_
stats
alife
alife_
simulator
anim
app_
ready
award_
data
award_
pair_
t
best_
scores_
pair_
t
bit_
and
bit_
not
bit_
or
bit_
xor
buy_
condition
callback
cast_
planner
ce_
script_
zone
ce_
smart_
zone
cef_
storage
class_
info
class_
info_
data
class_
names
client_
spawn_
manager
clsid
color
color_
animator
command_
line
cond
connect_
error_
cb
cover_
point
create_
ini_
file
cse_
abstract
cse_
alife_
car
cse_
alife_
creature_
abstract
cse_
alife_
creature_
actor
cse_
alife_
creature_
crow
cse_
alife_
creature_
phantom
cse_
alife_
dynamic_
object
cse_
alife_
dynamic_
object_
visual
cse_
alife_
graph_
point
cse_
alife_
helicopter
cse_
alife_
human_
abstract
cse_
alife_
human_
stalker
cse_
alife_
inventory_
box
cse_
alife_
item
cse_
alife_
item_
ammo
cse_
alife_
item_
artefact
cse_
alife_
item_
bolt
cse_
alife_
item_
custom_
outfit
cse_
alife_
item_
detector
cse_
alife_
item_
document
cse_
alife_
item_
explosive
cse_
alife_
item_
grenade
cse_
alife_
item_
helmet
cse_
alife_
item_
pda
cse_
alife_
item_
torch
cse_
alife_
item_
weapon
cse_
alife_
item_
weapon_
auto_
shotgun
cse_
alife_
item_
weapon_
magazined
cse_
alife_
item_
weapon_
magazined_
w_
gl
cse_
alife_
item_
weapon_
shotgun
cse_
alife_
level_
changer
cse_
alife_
monster_
abstract
cse_
alife_
monster_
base
cse_
alife_
monster_
rat
cse_
alife_
monster_
zombie
cse_
alife_
mounted_
weapon
cse_
alife_
object
cse_
alife_
object_
climable
cse_
alife_
object_
hanging_
lamp
cse_
alife_
object_
physic
cse_
alife_
object_
projector
cse_
alife_
online_
offline_
group
cse_
alife_
ph_
skeleton_
object
cse_
alife_
psydog_
phantom
cse_
alife_
smart_
zone
cse_
alife_
space_
restrictor
cse_
alife_
team_
base_
zone
cse_
alife_
trader
cse_
alife_
trader_
abstract
cse_
anomalous_
zone
cse_
custom_
zone
cse_
smart_
cover
cse_
spectator
cse_
temporary
cse_
torrid_
zone
cse_
zone_
visual
danger_
object
demo_
info
demo_
player_
info
device
dik_
to_
bind
duality
editor
ef_
storage
effector
effector_
params
entity_
action
entity_
memory_
object
error_
log
explosive
f32
f64
fcolor
flags16
flags32
flags8
flush
found_
email_
cb
fs_
file
game
game_
Game
State
game_
difficulty
game_
graph
game_
ini
game_
memory_
object
game_
messages
game_
object
game_
object_
callbacks_
implementation_
base
getFS
get_
console
get_
hud
hanging_
lamp
hit
hit_
memory_
object
holder
i16
i32
i64
i8
ini_
file
is_
enough_
address_
space_
available
key_
bindings
level
log
login_
manager
login_
operation_
cb
look
main_
menu
matrix
memory_
info
memory_
object
move
net_
packet
noise
not_
yet_
visible_
object
object
object_
binder
object_
factory
object_
params
particle
particle_
params
particles_
object
patrol
physics_
element
physics_
joint
physics_
shell
physics_
world
planner_
action
prefetch
print_
stack
profile
profile_
store
profile_
timer
prop_
value
properties_
helper
properties_
list_
helper
property_
evaluator
property_
evaluator_
const
property_
storage
reader
relation_
registry
reload_
system_
ini
render_
device
render_
get_
dx_
level
renderer_
allow_
override
rotation
rtoken_
list
script_
server_
object_
version
sell_
condition
set_
start_
game_
vertex_
id
set_
start_
position
show_
condition
smart_
cover_
object
snd_
type
sound
sound_
memory_
object
sound_
object
sound_
params
spawn_
story_
ids
stalker_
ids
store_
operation_
cb
story_
ids
suggest_
nicks_
cb
system_
ini
task
time_
global
time_
global_
async
token
token_
list
u16
u32
u64
u8
ui_
events
user_
name
valid_
saved_
game
vector
vector2
verify_
if_
thread_
is_
running
visible_
memory_
object
world_
property
world_
state
xr
Render_
test_
r2_
hw
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