constant value for evaluation
Static
Readonly
__nameName of luabind class constructor.
Readonly
__nameName of luabind class instance constructor.
Readonly
objectLinked game object to work with.
Readonly
storageContainer reference with state of action preconditions.
Handle setup of the evaluator and binding to a specific object.
target client object to work with
action instance storage with preconditions and state
Class implementation of world properties evaluators. Static handler to return pre-defined value for specific world property
id
.Source
C++ class property_evaluator_const : property_evaluator
Custom Constructor
property_evaluator_const