Class alife_simulator

Source

C++ class alife_simulator

Custom Constructor

alife_simulator

Hierarchy

  • alife_simulator

Constructors

Methods

  • Parameters

    • object_id: number
    • info_id: string

    Returns boolean

  • Parameters

    • object_id: number
    • info_id: string

    Returns boolean

  • Parameters

    • cb: ((this, object) => boolean | void)
        • (this, object): boolean | void
        • Parameters

          Returns boolean | void

    Returns void

  • Method to get level name based on level ID. Easy way to get level is to get it by game vertex ID graph or iterate over all levels in graphs.

    Type Parameters

    • T extends string = string

    Parameters

    • level_id: number

      ID of the level

    Returns T

    level name based on level ID provided

  • Parameters

    • value: number
    • type: number

    Returns void

  • Parameters

    • value1: number
    • value2: boolean

    Returns void

  • Set count of object updated in alife per one tick.

    Parameters

    • count: number

      count of objects to update per tick

    Returns void

  • Parameters

    • distance: number

    Returns void

  • Parameters

    • value1: number
    • value2: boolean

    Returns void

  • Parameters

    • value1: number
    • value2: boolean

    Returns void

  • Returns number

    alife server-client switch distance

  • Set alife server-client switch distance.

    Parameters

    • distance: number

      distance to set

    Returns void

  • Parameters

    • level_vertex_id: number
    • game_vertex_id: number
    • int: number
    • vector: vector

    Returns void

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